Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 27 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by The Master at level 27 on the 10th Regrowth 123rd year of Ascendancy at 01:02 / 1 |
Primary Stats
| Strength | 57 (base 44) |
| Dexterity | 27 (base 10) |
| Constitution | 66 (base 38) |
| Magic | 61 (base 45) |
| Willpower | 21 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -105/883 |
| Positive | 2/68 |
| Stamina | 162/206 |
| Healing Factor | 1.45 |
| Regeneration | 17.388797271013 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 8 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 47 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.95 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 64.4 (100%) |
| Defense | 24.475 |
| Ranged Defense | 31.475 |
| Fatigue | 50 |
| Physical Save | 42.933333333333 |
| Spell Save | 31.225 |
| Mental Save | 33.825 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 25% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 86% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 10% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 167 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Weapon of Wrath |
| talent | Chant of Resistance |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is confused, acting randomly (chance 25%), unable to perform complex actions and takes 14.12 darkness damage per turns. Bane of Confusion |
| detrimental effect | An arcane vortex followes the target. Each turn a manathrust fires from it to a random foe in sight doing 46.07 arcane damage to all. If no foes are found the main target takes 150% more arcane damage this turn. If the target dies the remaining damage is deal as a radius 2 ball of arcane. Arcane Vortex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Tarrygovon (0 def, 5 armour)Tarrygovon (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +6 Dex / +3 Con / +10 Lck Changes resistances: +3% blight Talent granted: +0(+-1) Soul Purge Reduces incoming crit damage: 15.00% Stealth bonus: +6 Physical save: +6 Silence immunity: +5% Confusion immunity: +15% Life regen: +3.10 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Healing mod.: +19% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] tundral quiver of elm arrows of erosion (25/25, 14-19.6 power, 5 apr)tundral quiver of elm arrows of erosion (25/25, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6(-36.0 - -50.4) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-7) Physical crit. chance: +1.0% (-6.0%) Attack speed: 100% (100%) Capacity: 25 On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power Damage (Ranged): +5 temporal / +6 nature / +8 cold Burst (radius 2) on crit: +6 cold When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] survivor's alchemist's lamp of healthsurvivor's alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Physical save: +6 Maximum life: +45.00 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Light radius: +3 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Talent granted: +0(+-1) Soul Purge Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] sand rough leather gloves of magic (+3) (0 def, 7 armour)sand rough leather gloves of magic (+3) (0 def, 7 armour) Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes stats: +3 Mag Changes damage: +3% arcane / +4% physical Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] dwarven-steel pickaxe 'Camandil' (dig speed 25 turns)dwarven-steel pickaxe 'Camandil' (dig speed 25 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Accuracy: +2 Changes stats: +2 Str / +3 Con Changes resistances: +10% darkness / +5% arcane Damage affinity(heal): +15% darkness Talent granted: +0(+-1) Soul Purge Maximum life: +10.00 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Infravision radius: +7 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +6 Changes stats: +3 Str Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Rings can have magical properties. |
| On fingers | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] conjurer's steel ring of powerconjurer's steel ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Physical power: +6 Changes stats: +5 Wil / +4 Mag Talent granted: +0(+-1) Soul Purge Spellpower: +12 (-12) Spell crit. chance: +0% (-12%) Mindpower: +6 Rings can have magical properties. |
| Around neck | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] wanderer's gold amuletwanderer's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +3 Cun / +5 Con Talent granted: +0(+-1) Soul Purge Life regen: +0.50 Stamina each turn: +0.70 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Movement speed: +10% Amulets can have magical properties. |
| In main hand | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Morrigor (50-70 power, 12 apr)Morrigor (50-70 power, 12 apr) Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (-) Physical crit. chance: +7.0% (-) Attack speed: 100% (-) On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talents granted: +1.00(-) Soul Purge Spellpower: +24 (-) Spell crit. chance: +12% (-) It can be used to activate talent Forgery of Haze (costing 30 power out of 29/30) : Effective talent level: 3.0 Power cost: 30 out of 29/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Through the shadows, you forge a temporary copy of yourself, existing for 6 turns. The copy possesses your exact talents and stats, has 54% life and deals 71% damage. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] hardened leather belt 'Duvigen'hardened leather belt 'Duvigen' Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +1 Wil Changes resistances: +12% cold / +15% fire Talent granted: +0(+-1) Soul Purge Mental save: +7 Pinning immunity: +15% Spellpower: +2 (-22) Spell crit. chance: +0% (-12%) See invisible: +3 A belt that goes around your waist. |
| In off hand | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Sanguine Shield (14 def, 4 armour, 40 dam, 220 block)Sanguine Shield (14 def, 4 armour, 40 dam, 220 block) Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talents granted: +0(+-1) Soul Purge +5 Block Life regen: +5.00 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
| Cloak | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Talent granted: +0(+-1) Soul Purge Spellpower: +6 (-18) Spell crit. chance: +0% (-12%) It can be used to activate talent Stone Wall (costing 60 power out of 15/60) : Effective talent level: 1.2 Power cost: 60 out of 15/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 125.22 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | [vs. Morrigor (50-70 power, 12 apr) (In main hand)] Gleldawe the Arcpall (5 def, 11 armour)Gleldawe the Arcpall (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when hit (Melee): 8 lightning / 13 physical Changes stats: +2 Con Changes resistances penetration: +5% lightning Changes damage: +3% physical Talent granted: +0(+-1) Soul Purge Maximum encumbrance: +10 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) A suit of armour made of metal plates. |
Inventory
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] healing infusion of the warrior (heal 163)healing infusion of the warrior (heal 163) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] wild infusion (resist 10%; cure magical, physical)wild infusion (resist 10%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] wild infusion of the wizard (resist 21%; cure physical)wild infusion of the wizard (resist 21%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 238.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Fatigue: -20% Talent granted: +0(+-1) Soul Purge Maximum encumbrance: +20 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] stralite shield of radiance (10 def, 2 armour, 54 dam, 140 block)stralite shield of radiance (10 def, 2 armour, 54 dam, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +140 Damage (Melee): +10 light When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 11% chance to blind Changes stats: +4 Con / +1 Mag Changes resistances: +13% light Talents granted: +0(+-1) Soul Purge +4 Block Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) Handheld deflection devices. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 3 onyx3 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 3 lapis lazuli3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Defense: +6 Talent granted: +0(+-1) Soul Purge Physical save: +6 Spell save: +6 Mental save: +6 Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] emeraldemerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +3 Changes resistances: +3% all Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +3% (-9%) Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 3 quartz3 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Stun/Freeze immunity: +30% Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 3 turquoise3 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 2 amber2 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +4% (-8%) Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] 76 alchemist agate76 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Heart of PooshHeart of Poosh Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When carried: This orb will automatically identify items you find. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) On weapon hit: - deal bonus arcane and darkness damage On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +0(+-1) Soul Purge Spellpower: +0 (-24) Spell crit. chance: +0% (-12%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Ihki the Higher Sun Paladin level 20
3rd Haze 122nd year of Ascendancy at 04:44 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ihki the Higher Sun Paladin level 13
5th Dusk 122nd year of Ascendancy at 18:50 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Ihki the Higher Sun Paladin level 21
21st Haze 122nd year of Ascendancy at 13:17 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ihki the Higher Sun Paladin level 17
61st Dusk 122nd year of Ascendancy at 21:18 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ihki the Higher Sun Paladin level 23
9th Decay 122nd year of Ascendancy at 18:59 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Ihki the Higher Sun Paladin level 22
58th Haze 122nd year of Ascendancy at 05:46 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ihki the Higher Sun Paladin level 23
80th Haze 122nd year of Ascendancy at 20:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ihki the Higher Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 01:07 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ihki the Higher Sun Paladin level 20
3rd Haze 122nd year of Ascendancy at 02:52 see stats
Lost in translation (Roguelike)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ihki the Higher Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 23:04 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Ihki the Higher Sun Paladin level 15
36th Dusk 122nd year of Ascendancy at 18:21 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ihki the Higher Sun Paladin level 25
3rd Allure 123rd year of Ascendancy at 16:00 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ihki the Higher Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 12:31 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ihki the Higher Sun Paladin level 23
5th Decay 122nd year of Ascendancy at 10:16 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Ihki the Higher Sun Paladin level 17
61st Dusk 122nd year of Ascendancy at 19:32 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Ihki the Higher Sun Paladin level 27
9th Regrowth 123rd year of Ascendancy at 06:22 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ihki the Higher Sun Paladin level 20
3rd Haze 122nd year of Ascendancy at 23:24 see stats
Log
Ihki has temporarily forgotten Dig!
Ihki receives 15 healing from Shield of Light.
The Master hits Ihki for 47 physical damage.
Ihki hits The Master for 7 lightning, 13 physical, 7 light (27 total damage).
Grave wight casts Lightning.
Talent Crusade is ready to use.
Talent Soul Purge is ready to use.
Talent Retribution is ready to use.
Ihki HEALS from darkness damage!
Ihki receives 15 healing from Shield of Light.
Ihki hits Ghoulking for 8 light damage.
Ihki hits Skeleton warrior for 12 light damage.
Ihki hits Grave wight for 15 light damage.
Ihki hits Skeleton archer for 10 light damage.
Ihki hits Vampire for 16 light damage.
Ihki hits The Master for 10 light damage.
Bane of Confusion from Vampire hits Ihki for 11 darkness, 3 healing (11 total damage) [3 healing].
Arcane Vortex from Neruvena the grave wight hits Ihki for 69 arcane damage.
Grave wight hits The Master for 138 lightning damage.
Grave wight hits Ihki for 146 lightning damage.
Grave wight's glacial vapour area effect hits Ghoulking for 23 cold damage.
Grave wight's glacial vapour area effect hits Skeleton warrior for 23 cold damage.
Grave wight's glacial vapour area effect hits Ihki for 18 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 5 cold damage.
Grave wight's glacial vapour area effect hits Skeleton archer for 23 cold damage.
Grave wight's glacial vapour area effect hits The Master for 19 cold damage.
Ihki is confused and fails to use Retribution.
The Master casts Manathrust.
Saving game...
