Ihki the level 9 Skeleton Corruptor by ihki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassCorruptor
Level / Exp9 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution21 (base 21)
Magic25 (base 25)
Willpower23 (base 20)
Cunning10 (base 10)

Resources

Life283/283
Vim114/132
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage13
Accuracy11
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower22.55
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense8.45
Ranged Defense8.45
Fatigue0
Physical Save12.95
Spell Save25.9
Mental Save16.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
4/5
1/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
1/5
0/5
0/5
Corruption / Plague1.30
3/5
1/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
1/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
4/5
3/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done
done

Equipment

Tool
Quiver
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Ihki the Skeleton Corruptor level 7
2nd Summertide 122nd year of Ascendancy at 08:50
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 12.00 gold from the transmogrification of
3 citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.15 gold from the transmogrification of
deflecting iron shield (8 def, 2 armour, 16.5 block).
You gain 2.34 gold from the transmogrification of
steady elm longbow of acid.
You gain 1.94 gold from the transmogrification of
potent elm starstaff of power (13-15.6 power, 2 apr, physical element).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.