Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 6 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by white wolf at level 6 on the 74th Pyre 122nd year of Ascendancy at 16:35 3 / 1 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 14 (base 11) |
| Constitution | 20 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -5/238 |
| Stamina | 15/75 |
| Healing Factor | 1.1101736405234 |
| Regeneration | 38.545228798973 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 24 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | -2.36 (43%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 12 |
| Physical Save | 16.1 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| Fire | + 10%( 70%) |
| Cold | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 153 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.50 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Berserker |
| beneficial effect | The target is recovering 4 life each turn and its healing modifier has been increased by 11%. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 30.68 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around neck | insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
| In main hand | iron greatsword of massacre (18.5-29.6 power, 1 apr) iron greatsword of massacre (18.5-29.6 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Wolf hits Zankzou for 12 physical damage.
White wolf hits Zankzou for 10 physical damage.
Great wolf hits Zankzou for 7 physical damage.
Wolf hits Zankzou for 11 physical damage.
Zankzou hits great wolf for 47 physical damage.
Wolf hits Zankzou for 12 physical damage.
White wolf hits Zankzou for 10 physical damage.
Great wolf hits Zankzou for 8 physical damage.
White ooze hits Zankzou for 9 physical damage.
Wolf hits Zankzou for 10 physical damage.
Zankzou stops regenerating health quickly.
Zankzou hits great wolf for 49 physical damage.
Zankzou killed great wolf!
Wolf hits Zankzou for 12 physical damage.
White wolf hits Zankzou for 11 physical damage.
White wolf hits Zankzou for 11 physical damage.
Wolf hits Zankzou for 11 physical damage.
Wolf hits Zankzou for 12 physical damage.
White wolf hits Zankzou for 11 physical damage.
Talent Stunning Blow is ready to use.
Zankzou uses Stunning Blow.
Zankzou uses Infusion: Regeneration.
Zankzou starts regenerating health quickly.
White ooze hits Zankzou for 10 physical damage.
White wolf hits Zankzou for 10 physical damage.
White wolf killed Zankzou!
Zankzou the level 6 cornac berserker was smashed to death by a white wolf on level 4 of The Arena.
