Ozma the level 6 Cornac Archer by Dro1Dik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp6 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity31 (base 29)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 14)

Resources

Life-7/178
Stamina100/115
Healing Factor1.12
Regeneration14.056

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage37
Accuracy36
Crit Chance5%
APR7
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13.4
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense15.35
Ranged Defense15.35
Fatigue7
Physical Save9.275
Spell Save7.875
Mental Save9.975

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance23%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
2/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect

Quests

done
done
active
active

Equipment

Tool
On fingers
Around waist
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 5 turns (stop reason: interesting terrain).

Ran for 3 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: didn't move).


Ran for 12 turns (stop reason: didn't move).


Ran for 13 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ozma uses Infusion: Wild.

Ozma lessens the pain.

Ozma uses Piercing Arrow.

Ozma hits skeleton mage for 51 physical damage.
Skeleton mage casts Manathrust.

Skeleton mage casts Manathrust.

Skeleton mage hits Ozma for 75 arcane damage.
Skeleton mage hits skeleton mage for 88 arcane damage.
Skeleton mage hits Ozma for 79 arcane damage.
Ozma hits skeleton mage for 52 physical damage.

Ozma uses Infusion: Regeneration.

Ozma starts regenerating health quickly.


Skeleton mage casts Manathrust.

Saving done.

Saving done.

Saving game...