










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 24 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Isliwe the gigantic sandworm tunneler at level 24 on the 45th Dusk 122nd year of Ascendancy at 17:41 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 50 (base 40) |
| Magic | 72 (base 51) |
| Willpower | 25 (base 10) |
| Cunning | 21 (base 14) |
Resources
| Life | -177/561 |
| Mana | 313/313 |
| Negative | 60/119 |
| Positive | 46/119 |
| Healing Factor | 1.2786847857242 |
| Regeneration | 2.8770407678794 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -3.1086244689504E-12% |
| Spell | +2.2870594307278E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 11 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 10 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 28% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +18% |
| Acid | +6% |
| Light | +37% |
| Temporal | +17% |
| Blight | +3% |
| Physical | +6% |
| Darkness | +41% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Darkness | 0% |
Defense: Base
| Armour (hardiness) | 20 (33%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 7 |
| Physical Save | 39 |
| Spell Save | 54 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 28%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 55%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 37%( 70%) |
| Physical | + 25%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Silence Resistance | 33% |
| Confusion Resistance | 46% |
| Knockback Resistance | 22% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.72 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 52.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Improves/gives invisibility (power 12), reducing damage dealt by 40%. Invisibility |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +3 Silence Resist +33% Confus Resist +28% Stun Resist +28% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
| Light source | Voruyalramina the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Str +2 Dex defense ------ Resistance +9% blight Crit Resistance 15.00% Spell save +12 (+4 eff.) Blind Resist +28% Confus Resist +18% other ------- Light +8 See Stealth +11 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sunworth (25 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Str +9 Lck +3 Con offense ------ Physical Crit +4.0% Spell Crit +2% Mind Crit +4% Damage +6% light Ignore Armor +1 When Hit 2 light defense ------ Armor +4 Defense +25 (+11 eff.) Fatigue +4% Resistance +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of clear mind 'Flowerquick' [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% nature +3% blight On-Hit (Melee): * 20% chance to slow global speed by 43% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of light (+22%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +5 (+3 eff.) Damage +11% light defense ------ Resistance +22% light Rings make your fingers look great! |
| On fingers | Shockqueen the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +2 Con offense ------ Physical Crit +1.0% Physical Power +7 (+4 eff.) Spellpower +12 (+4 eff.) Mindpower +6 (+3 eff.) When Hit 4 lightning defense ------ Defense +5 (+3 eff.) Resistance +2% physical Spell save +10 (+3 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | earthen dragonbone starstaff of power (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +19 (+6 eff.) Damage +30% darkness defense ------ Armor +4 Hardiness +3% Physical save +4 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +3 Wil +2 Cun offense ------ On-Hit 5 acid 6 fire 5 cold 4 lightning defense ------ Armor +2 Fatigue +3% Resistance +6% light +6% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.3 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.04 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stargazer's elven-silk robe of time (+12%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +1 Cun offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +12% temporal +14% light +5% darkness defense ------ Resistance +15% all +12% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Purepyre (10 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +5% nature defense ------ Armor +7 Defense +10 (+5 eff.) Resistance +15% temporal Physical save +12 (+4 eff.) Spell save +11 (+3 eff.) Mind save +15 (+7 eff.) Unlife -20.00 life Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Noonwaker0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +6% acid +5% temporal +6% light +6% physical +6% darkness On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Resistance +6% light +14% temporal Physical save +16 (+5 eff.) Spell save +13 (+4 eff.) Mind save +10 (+5 eff.) Pinning Resist +29% Knockbk Resist +22% other ------- Light +2 Amulets make your neck look great! |
Inventory
shatter afflictions rune of the wizard (absorb 126; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Firestreak0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Ignore resists +5% fire When Hit 2 acid defense ------ Resistance +3% light +3% fire Amulets make your neck look great! |
Gunurin0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Ignore resists +15% physical Accuracy +5 (+5 eff.) defense ------ Defense +5 (+3 eff.) Spell save +6 (+2 eff.) Amulets make your neck look great! |
archmage's copper amulet of the eclipse0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane While equipped: Stats +1 Mag offense ------ Spell Crit +3% Spellpower +4 (+2 eff.) On-Hit 6 light 6 darkness Damage +4% acid +6% light +4% cold +4% fire +4% lightning +5% darkness When Hit: * 6% chance to reduce damage dealt by 15% * 6% chance to blind Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Lisitha0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Cun +4 Con offense ------ Move Speed +10% Ignore resists +10% blight defense ------ Fatigue -5% Resistance +10% temporal Life Regen +1.00 Pinning Resist +23% Knockbk Resist +22% other ------- Stamina/turn +0.60 Mana/turn +0.08 Vim-on-crit +2.00 Max vim +10.00 Masteries +0.12 Celestial/Twilight Amulets make your neck look great! |
Vilewoe0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +6 Dex +6 Wil offense ------ Physical Power +20 (+10 eff.) When Hit 10 nature defense ------ Armor +4 Resistance +2% physical Amulets make your neck look great! |
Rainfame0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +15% cold When Hit 2 cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Armor +6 Rings make your fingers look great! |
Vilefist the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ When Hit 2 mind 2 nature On-Hit (Melee): * 10% chance to slow global speed by 43% * 20% chance to reduce all saves and defense by 17 defense ------ Resistance +6% cold Silence Resist +21% other ------- Mana/turn +0.13 Rings make your fingers look great! |
conjurer's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Blind Resist +20% other ------- Infravision +3 See Stealth +8 See Invisibility +8 Rings make your fingers look great! |
mule's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% light defense ------ Fatigue -5% Resistance +22% light other ------- Encumbrance +21 Rings make your fingers look great! |
mule's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+3 eff.) defense ------ Fatigue -4% other ------- Encumbrance +21 Rings make your fingers look great! |
psionicist's copper ring of fire (+24%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +12% fire defense ------ Resistance +24% fire Mind save +6 (+3 eff.) Rings make your fingers look great! |
mule's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% fire defense ------ Fatigue -4% Resistance +22% fire other ------- Encumbrance +23 Rings make your fingers look great! |
steel ring 'Zubara'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Mag +8 Wil +2 Con offense ------ Damage +12% fire defense ------ Resistance +24% fire Rings make your fingers look great! |
iron dagger 'Darkbearer' (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +8 light +4 cold On-Hit, radius 1 +12 darkness While equipped: offense ------ Damage +12% darkness +12% cold Accuracy +6 (+6 eff.) When Hit 4 light defense ------ Defense +6 (+3 eff.) Disarm Resist +23% Sharp, short and deadly. |
reinforced steel shield of the stars (0 def, 7 armour, 61 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +3 Mag offense ------ Damage +10% light +11% darkness defense ------ Armor +7 Fatigue +8% Resistance +10% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
Flashweeper (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +6 Dex +3 Wil offense ------ Damage +17% lightning +18% light defense ------ Resistance +25% lightning +9% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +12% darkness +10% mind +11% all Physical save +11 (+4 eff.) Spell save +10 (+3 eff.) Mind save +28 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +6% temporal Life Regen +0.80 Healmod +12% A belt that goes around your waist. |
rough leather belt 'Lisayavena'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Con defense ------ Defense +15 (+8 eff.) Resistance +9% lightning Life +31.00 Disarm Resist +10% A belt that goes around your waist. |
Elenychik1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Dex +1 Cun +6 Con offense ------ Mindpower +11 (+6 eff.) defense ------ Resistance +8% fire +3% darkness +8% cold Mind save +16 (+8 eff.) other ------- Light +1 A belt that goes around your waist. |
Radhikhad (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Crit +3.0% defense ------ Defense +1 (+1 eff.) Resistance +3% lightning Life +31.00 Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowgore (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Str +6 Dex +1 Con offense ------ Damage +6% darkness defense ------ Armor +1 Resistance +6% lightning +6% temporal Unlife -20.00 life other ------- Max stamina +10.00 A pair of boots made of leather. |
Zidufast the Sootwreath (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) Damage +24% darkness Ignore resists +10% darkness defense ------ Armor +1 Resistance +3% darkness A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Arcgrind (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +4 Dex +6 Wil +4 Cun offense ------ Damage +9% lightning defense ------ Armor +2 Resistance +9% lightning Life Regen +2.80 other ------- Stamina/turn +0.50 Psi/turn +0.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Balisin the Woegore (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +5 Str +2 Con offense ------ Ignore resists +10% darkness On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.80 Max stamina +10.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of lightning (+18%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +12% lightning defense ------ Defense +1 (+1 eff.) Resistance +18% lightning A pointy cloth hat, very wizardly... |
cashmere wizard hat of nature (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: offense ------ Damage +13% nature defense ------ Defense +2 (+1 eff.) Resistance +19% nature A pointy cloth hat, very wizardly... |
Ravenbane (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% darkness Ignore resists +10% acid +20% mind +20% darkness When Hit 4 mind defense ------ Defense +1 (+1 eff.) Resistance +6% fire +6% cold A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +2 Fatigue +1% other ------- Infravision +2 A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
245 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nimbusbraid2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +6 Mag offense ------ Spellpower +15 (+5 eff.) Ignore resists +10% lightning other ------- Vim-on-crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Glarewyrd the dwarven-steel pickaxe (dig speed 29 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +1 Con offense ------ Damage +24% acid +7% nature +9% light When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +12% nature other ------- See Invisibility +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salonn the Strikehunter (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Damage +15% acid +15% light Ignore resists +15% lightning defense ------ Fatigue -6% Resistance +6% acid +15% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mara the Higher Anorithil level 13
9th Flare 122nd year of Ascendancy at 13:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mara the Higher Anorithil level 10
6th Mirth 122nd year of Ascendancy at 08:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mara the Higher Anorithil level 20
29th Dusk 122nd year of Ascendancy at 08:21 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Mara the Higher Anorithil level 4
77th Pyre 122nd year of Ascendancy at 20:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mara the Higher Anorithil level 16
11st Dusk 122nd year of Ascendancy at 07:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mara the Higher Anorithil level 10
7th Mirth 122nd year of Ascendancy at 01:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mara the Higher Anorithil level 13
3rd Summertide 122nd year of Ascendancy at 09:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mara the Higher Anorithil level 22
38th Dusk 122nd year of Ascendancy at 17:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mara the Higher Anorithil level 16
11st Dusk 122nd year of Ascendancy at 16:33 see stats
Log
Talent Shadow Blast is ready to use.
Talent Jumpgate: Teleport To is ready to use.
Talent Starfall is ready to use.
Isliwe the gigantic sandworm tunneler throws two quick punches.
Isliwe the gigantic sandworm tunneler performs a melee critical strike against Mara!
Your shield crumbles under the damage!
The shield around Mara crumbles.
Isliwe the gigantic sandworm tunneler performs a melee critical strike against Mara!
Isliwe the gigantic sandworm tunneler hits Mara for (96 absorbed), 49 physical, 132 physical (181 total damage).
Melee retaliation hits Isliwe the gigantic sandworm tunneler for (2 flat reduction), 0 lightning, (5 flat reduction), 0 darkness, (12 flat reduction), 0 light, (2 flat reduction), 0 lightning, (5 flat reduction), 0 darkness, (12 flat reduction), 0 light (0 total damage).
Isliwe the gigantic sandworm tunneler casts Tentacled Wings.
Isliwe the gigantic sandworm tunneler hits Mara for 114 blight damage.
Melee retaliation hits Isliwe the gigantic sandworm tunneler for (2 flat reduction), 0 lightning, (6 flat reduction), 0 darkness, (13 flat reduction), 1 light (1 total damage).
Mara casts Rune: Biting Gale.
Isliwe the gigantic sandworm tunneler is encased in ice!
Mara hits Isliwe the gigantic sandworm tunneler for (13 flat reduction), 34 cold (34 total damage).
Mara casts Healing Light.
Isliwe the gigantic sandworm tunneler's healing is amplified!
Isliwe the gigantic sandworm tunneler steals healing from Mara!
Isliwe the gigantic sandworm tunneler hits Iceblock for 93 physical damage.
Isliwe the gigantic sandworm tunneler is free from the ice.
Isliwe the gigantic sandworm tunneler has recovered!
Mara is not stunned anymore.
Mara speeds up.
Isliwe the gigantic sandworm tunneler throws two quick punches.
Isliwe the gigantic sandworm tunneler hits Mara for 98 physical damage.
Melee retaliation hits Isliwe the gigantic sandworm tunneler for (4 flat reduction), 0 lightning, (11 flat reduction), 0 darkness, (13 flat reduction), 12 light, (4 flat reduction), 0 lightning, (11 flat reduction), 0 darkness, (13 flat reduction), 12 light (24 total damage).
Mara the level 24 higher anorithil was swiped to death by Isliwe the gigantic sandworm tunneler on level 3 of Sandworm lair.
Mara vanishes from sight.






























































































