Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Stone Wardens DLC Class 1.0.3 Infinite500: Revised high level play for ToME v1.10d 1.0.4 Timed Rest 1.0.4 Equipment Tweaks 1.0.4 Extra Dungeons 1.0.4 New Gem types 1.0.4 Infinite Farportal 1.0.4 Brawling Adventurer 1.0.4 Items Vault 1.0.3 No NPC Aggro 1.0.0 Go to Landmark 1.0.4 Rare item Egos update 1.0.4 Draconians 1.0.4 Doctornull's Class Pack 1.0.4 Alternate Zones Option 1.0.4 Turtle race 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 22 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Betumille the bandit at level 15 on the 5th Mirth 122nd year of Ascendancy at 00:58 3 / 2Killed by fire drake at level 22 on the 24th Dusk 122nd year of Ascendancy at 16:54 |
Primary Stats
| Strength | 49 (base 18) |
| Dexterity | 45 (base 20) |
| Constitution | 22 (base 13) |
| Magic | 52 (base 44) |
| Willpower | 25 (base 12) |
| Cunning | 41 (base 31) |
Resources
| Life | 500/500 |
| Mana | 251/251 |
| Stamina | 178/178 |
| Healing Factor | 1.1 |
| Regeneration | 5.775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
Offense: Barehand
| Damage | 55 |
| Accuracy | 49 |
| Crit Chance | 22% |
| APR | 8 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 45.911266666667 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.95 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +8% |
| Physical | +18% |
| Cold | +18% |
| Lightning | +13% |
| Light | +10% |
| Mind | +10% |
| Arcane | +24% |
| Fire | +10% |
| Nature | +9% |
Offense: Damage Penetration
| Arcane | +25% |
| Fire | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 20.009584419987 (32.5%) |
| Defense | 23.582197396755 |
| Ranged Defense | 23.582197396755 |
| Fatigue | 0 |
| Physical Save | 46.908333333333 |
| Spell Save | 27.9125 |
| Mental Save | 38.688063211279 |
Defense: Resistances
| Physical | + 12%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 7%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 6%( 70%) |
| Lightning | + 9%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1095% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Unarmed training | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Striking Stance |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | Countering melee attacks: Has a 12% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 487 more runs. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed green worm. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
Equipment
| On feet | Phlegmwyrd (0 def, 5 armour) Phlegmwyrd (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Damage when the wearer hits(melee): 2 nature / 2 acid Damage when the wearer is hit: 4 nature Changes resistances penetration: +15% nature Infravision radius: +2 A pair of boots made of leather. |
| On hands | Timefist (0 def, 2 armour) Timefist (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +4 Con Damage when the wearer hits(melee): 4 temporal Changes resistances: +9% darkness Changes damage: +15% arcane Physical save: +30 Spell save: +8 Mental save: +22 Life regen: +2.00 Stamina each turn: +1.00 Maximum stamina: +18.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +16 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 60% When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Control (20% chance level 3). Damage when this weapon hits: +15 physical Burst (radius 1) on hit: +4 darkness It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Adowyn (0 def, 3 armour) Adowyn (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +5 Dex / +5 Con Changes resistances: +12% darkness / +3% physical Physical save: +7 Mental save: +5 Stamina each turn: +0.20 Infravision radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | steel ring of blinding strikes steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 5 physical / 5 lightning / 6 % chance to blind Damage when the wearer is hit: 4 physical / 3 lightning / 3 % chance to blind Rings can have magical properties. |
| On fingers | Zaneziladar ZaneziladarInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Cun / +5 Wil Damage when the wearer is hit: 8 arcane Changes damage: +3% arcane Critical mult.: +5.00% Spell crit. chance: +1% Mindpower: +6 Rings can have magical properties. |
| Around neck | Magewar MagewarInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +7 Str Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 8 lightning Changes resistances: +9% physical / +5% arcane Changes resistances penetration: +25% arcane Talent mastery: +0.28 Spell / Advanced staff combat Life regen: +3.00 Stamina each turn: +0.60 Amulets can have magical properties. |
| Main armor | cashmere robe 'Ashmortal' (5 def, 3 armour) cashmere robe 'Ashmortal' (5 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Changes stats: +5 Str / +6 Mag / +4 Wil Changes resistances: +5% arcane / +6% fire / +7% cold / +10% lightning Changes resistances penetration: +5% fire Changes damage: +18% physical / +6% arcane / +10% fire / +18% cold / +13% lightning / +9% acid / +9% nature / +8% blight Physical save: +18 Spellpower: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | linen cloak 'Glorevea' (1 def, 0 armour) linen cloak 'Glorevea' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +4 Physical power: +6 Defense: +1 Changes stats: +2 Cun / +2 Dex Mana each turn: +0.12 Vim when firing critical spell: +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Mag / +4 Cun / +5 Lck Trap disarming bonus: +7 Stealth bonus: +6 Mana each turn: +0.21 Maximum mana: +20.00 Infravision radius: +4 A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 112 over 5 turns)regeneration infusion (heal 112 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 112 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 70) teleportation rune of the sneak (range 70)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ring of Deception Ring of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: jewelry / ring When wielded/worn: Physical power: +12 Spellpower: +12 Mindpower: +12 A black ring, with subtle illusion enchantments flowing around it. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of illumination (20-24 power, 4 apr, physical damage)cruel yew starstaff of illumination (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +5 Damage when the wearer hits(melee): 8 blinding light Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 90.69 light damage. Staves designed for wielders of magic, by the greats of the art. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
monstrous rough leather belt of burglary monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +3 Dex / +3 Cun / +4 Con / +5 Lck Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +6 Infravision radius: +3 Size category: +1 A belt that goes around your waist. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 6% of max life Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Additional 15 manaburn damage Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Lowers spell cool-downs by: 3% Combat speed: +3% Casting speed: +3% Mental speed: +3% When used to imbue an object: Lowers spell cool-downs by: 3% Combat speed: +3% Casting speed: +3% Mental speed: +3% When used as an alchemist bomb: Additional 15 fire burn damage Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +5.00 Stamina each turn: +5.00 Mana each turn: +5.00 Psi each turn: +5.00 Healing mod.: +5% When used to imbue an object: Life regen: +5.00 Stamina each turn: +5.00 Mana each turn: +5.00 Psi each turn: +5.00 Healing mod.: +5% When used as an alchemist bomb: Bomb damage +-10% Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +2.00 Stamina each turn: +2.00 Mana each turn: +2.00 Psi each turn: +2.00 Healing mod.: +2% When used to imbue an object: Life regen: +2.00 Stamina each turn: +2.00 Mana each turn: +2.00 Psi each turn: +2.00 Healing mod.: +2% When used as an alchemist bomb: Bomb damage +-4% Additional 20 poison damage Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: 5% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Additional 15 spell knockback damage Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Knuckles the Skeleton Adventurer level 18
4th Dusk 122nd year of Ascendancy at 09:19 see stats
Exterminator
Killed 1000 creatures.By Knuckles the Skeleton Adventurer level 20
10th Dusk 122nd year of Ascendancy at 09:58 see stats
Farportal x10
Got to level 10 of the Farportal.By Knuckles the Skeleton Adventurer level 19
7th Dusk 122nd year of Ascendancy at 16:17 see stats
Farportal x5
Got to level 5 of the Farportal.By Knuckles the Skeleton Adventurer level 16
4th Flare 122nd year of Ascendancy at 10:30 see stats
Level 10
Got a character to level 10.By Knuckles the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 20
Got a character to level 20.By Knuckles the Skeleton Adventurer level 20
9th Dusk 122nd year of Ascendancy at 20:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Knuckles the Skeleton Adventurer level 17
2nd Dusk 122nd year of Ascendancy at 01:40 see stats
Log
Saving done.
Saving game...
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Arcane Feed is ready to use.
Talent Arcane Combat is ready to use.
Talent Spinning Backhand is ready to use.
Talent Stone Skin is ready to use.
Talent Striking Stance is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Shielding is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Bone Armour is ready to use.
Talent Re-assemble is ready to use.
Talent Exploit Weakness is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Hotkey page 2 is now displayed.
Knuckles activates Shielding.
Knuckles activates Arcane Feed.
Knuckles activates Arcane Combat.
Knuckles activates Stone Skin.
Knuckles activates Striking Stance.
Hotkey page 1 is now displayed.
