Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Draconians 1.0.5New race that's primarily nature themed and shares some abilities with the wymics class. Each run has a random flavor based on your dragons heritage. Edit: New version :) You can now choose your dragon type when you pickup an item acquired from the first boss. This process is at least partly configured for: sun paladins wyrmics oozemancers anorithils archmages arcane blades shadowblades solipsists mindslayers doomed alchemists druids Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types) Spellsword 1.0.4This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.0.1Donators/Buyers bonus! Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4This addon makes several changes to resting: 1. Checks for and waits on any rechargeable items (e.g. Eden's Guile, Gwai's Burninator, etc.) The last change has the added benefit of fixing a quirk in the way auto-explore used rest which sometimes caused the player to start exploring before all cooldowns were off. Please let me know if you have any issues or would like to see any other rest-related tweaks added. Arcanum Class Pack 1.0.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Turtle race 1.0.4This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 15 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:40 / 46Killed by bandit at level 1 on the 16th Voratun 122nd year of Ascendancy at 19:00 Killed by king cobra at level 2 on the 17th Voratun 122nd year of Ascendancy at 02:53 Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 07:12 Killed by Brotoq the Reaver at level 4 on the 20th Voratun 122nd year of Ascendancy at 03:31 Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 15:45 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 11:55 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 13:31 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 15:52 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 18:40 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 21:21 Killed by Ardian the shalore at level 7 on the 34th Profit 122nd year of Ascendancy at 23:05 Killed by Ardian the shalore at level 7 on the 35th Profit 122nd year of Ascendancy at 00:45 Killed by Ardian the shalore at level 7 on the 35th Profit 122nd year of Ascendancy at 03:43 Killed by Ardian the shalore at level 7 on the 35th Profit 122nd year of Ascendancy at 05:41 Killed by Ardian the shalore at level 7 on the 35th Profit 122nd year of Ascendancy at 07:26 Killed by assassin at level 8 on the 4th Wealth 122nd year of Ascendancy at 10:14 Killed by assassin at level 8 on the 4th Wealth 122nd year of Ascendancy at 10:57 Killed by shadowblade at level 8 on the 4th Wealth 122nd year of Ascendancy at 13:25 Killed by shadowblade at level 8 on the 4th Wealth 122nd year of Ascendancy at 15:12 Killed by Assassin Lord at level 8 on the 4th Wealth 122nd year of Ascendancy at 16:51 Killed by Bethada the green mold at level 12 on the 6th Dearth 122nd year of Ascendancy at 10:57 Killed by Akmaiad the thalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 02:35 Killed by Izel the shalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 03:41 Killed by Izel the shalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 04:42 Killed by Akmaiad the thalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 06:29 Killed by Lorehor the shalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 11:38 Killed by Lorehor the shalore at level 13 on the 12nd Dearth 122nd year of Ascendancy at 12:22 Killed by greater gwelgoroth at level 13 on the 23rd Dearth 122nd year of Ascendancy at 23:05 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 03:12 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 05:14 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 06:34 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 07:48 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 09:01 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 09:48 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 11:38 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 13:27 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 15:47 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 17:31 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 18:54 Killed by orc corruptor at level 13 on the 24th Dearth 122nd year of Ascendancy at 19:54 Killed by ritch flamespitter at level 13 on the 7th Shortage 122nd year of Ascendancy at 11:41 Killed by minotaur at level 14 on the 13rd Shortage 122nd year of Ascendancy at 01:40 Killed by Xatta the lesser vampire at level 15 on the 13rd Shortage 122nd year of Ascendancy at 11:50 Killed by Xatta the lesser vampire at level 15 on the 13rd Shortage 122nd year of Ascendancy at 12:27 Killed by Xatta the lesser vampire at level 15 on the 13rd Shortage 122nd year of Ascendancy at 15:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 30) |
| Dexterity | 8 (base 10) |
| Constitution | 32 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 43 (base 33) |
| Cunning | 10 (base 10) |
Resources
| Life | 455/455 |
| Stamina | 258/258 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 6.545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 12 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.05 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +7% |
| Temporal | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +14% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 30.4 (74.117647058824%) |
| Defense | 3.3 |
| Ranged Defense | 3.3 |
| Fatigue | 23 |
| Physical Save | 26.625 |
| Spell Save | 25.425 |
| Mental Save | 22.275 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 34%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 173 life. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Sephirwyrm is fed upon by Xatta the lesser vampire. Fed Upon |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 5 armour) miner's pair of rough leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +13.00 Infravision radius: +2 A pair of boots made of leather. |
| Light source | survivor's brass lantern of the zealot survivor's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +6 Spell save: +6 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +25% cold / +10% nature Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| Around waist | Earezilastir the Prismbliss Earezilastir the PrismblissCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Damage when the wearer hits(melee): 4 light Changes resistances penetration: +5% blight / +5% light Spell save: +6 A belt that goes around your waist. |
| In main hand | caustic dwarven-steel battleaxe (34.5-51.75 power, 2 apr) caustic dwarven-steel battleaxe (34.5-51.75 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 33% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.60 Massive two-handed battleaxes. |
| On hands | Gloomoozer (0 def, 1 armour) Gloomoozer (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Changes damage: +3% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron plate armour 'Glita' (3 def, 7 armour) iron plate armour 'Glita' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +3% blight / +3% acid Changes resistances penetration: +5% acid Changes damage: +3% blight Life regen: +2.60 Stamina each turn: +0.70 A suit of armour made of metal plates. |
| Cloak | regal linen cloak of battle (1 def, 0 armour) regal linen cloak of battle (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +1 Fatigue: -3% Changes stats: +2 Wil Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. steel amulet of healingsteel amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron greatmaul of the mystic (11.5-17.25 power, 1 apr)iron greatmaul of the mystic (11.5-17.25 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +8 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. slime-covered steel greatmaul (24-36 power, 2 apr)slime-covered steel greatmaul (24-36 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +8 nature slow Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. steel mace (14.5-20.3 power, 3 apr)steel mace (14.5-20.3 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. ash magestaff (15-18 power, 3 apr, arcane damage)ash magestaff (15-18 power, 3 apr, arcane damage) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff (15-18 power, 3 apr, darkness damage)cruel ash starstaff (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging ash vilestaff (15-18 power, 3 apr, fire damage)surging ash vilestaff (15-18 power, 3 apr, fire damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 cold Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. rough leather cap of the depths (0 def, 1 armour)rough leather cap of the depths (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. steel plate armour of stability (4 def, 9 armour)steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +6% physical Physical save: +10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Wrathroot's Barkwood (9 def, 10 armour, 25 dam, 60 block)Wrathroot's Barkwood (9 def, 10 armour, 25 dam, 60 block) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 25.0 - 35.0 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Sephirwyrm the Dwarf Wyrmic level 13
24th Dearth 122nd year of Ascendancy at 20:13 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sephirwyrm the Dwarf Wyrmic level 14
9th Shortage 122nd year of Ascendancy at 19:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sephirwyrm the Dwarf Wyrmic level 13
39th Dearth 122nd year of Ascendancy at 14:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sephirwyrm the Dwarf Wyrmic level 10
1st Dearth 122nd year of Ascendancy at 17:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sephirwyrm the Dwarf Wyrmic level 8
4th Wealth 122nd year of Ascendancy at 19:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sephirwyrm the Dwarf Wyrmic level 11
3rd Dearth 122nd year of Ascendancy at 16:10 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sephirwyrm the Dwarf Wyrmic level 13
9th Dearth 122nd year of Ascendancy at 18:15 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Sephirwyrm the Dwarf Wyrmic level 14
8th Shortage 122nd year of Ascendancy at 16:10 see stats
Log
Xatta the lesser vampire casts Invoke Darkness.
Sephirwyrm is invigorated by the attack!
Xatta the lesser vampire hits Sephirwyrm for 60 darkness damage.
Sephirwyrm's corrosive acid area effect hits Xatta the lesser vampire for 13 acid damage.
Sephirwyrm spits acid!
Xatta the lesser vampire uses Willful Strike.
Sephirwyrm was smashed back 1 spaces!
Talent Fire Breath is ready to use.
Sephirwyrm feels pain again.
Xatta the lesser vampire hits Sephirwyrm for 124 physical, 9 physical (132 total damage).
Sephirwyrm hits Xatta the lesser vampire for 84 acid damage.
Sephirwyrm's corrosive acid area effect hits Xatta the lesser vampire for 13 acid damage.
Xatta the lesser vampire uses Reproach.
Xatta the lesser vampire hits Sephirwyrm for 97 mind damage.
You fail to use Sudden Growth due to your equilibrium!
Xatta the lesser vampire uses Stun.
Xatta the lesser vampire hits Sephirwyrm for 58 mind damage.
Sephirwyrm the level 15 dwarf wyrmic was mentally tortured to death by Xatta the lesser vampire on level 4 of Old Forest.
Sephirwyrm stops regenerating health quickly.
Sephirwyrm is no longer attuned.
Sephirwyrm deactivates Icy Skin.
Sephirwyrm's skin returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xatta the lesser vampire killed Sephirwyrm!
Saving done.
