Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Tier-1 Short Circuit Option 1.0.4 Stone Wardens DLC Class 1.0.3 Arcanum Class Pack 1.0.4 Extra Dungeons 1.0.4 Draconians 1.0.4 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 20 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 5 on the 3rd Mirth 122nd year of Ascendancy at 10:13 / 87Killed by black bear at level 5 on the 3rd Mirth 122nd year of Ascendancy at 11:40 Killed by Xanulle the mean looking elven guard at level 7 on the 9th Mirth 122nd year of Ascendancy at 23:45 Killed by skeleton mage at level 7 on the 10th Mirth 122nd year of Ascendancy at 13:52 Killed by elven mage at level 8 on the 2nd Summertide 122nd year of Ascendancy at 15:22 Killed by The One Mage at level 10 on the 9th Flare 122nd year of Ascendancy at 07:29 Killed by skeleton archer at level 10 on the 1st Dusk 122nd year of Ascendancy at 08:43 Killed by skeleton archer at level 11 on the 2nd Dusk 122nd year of Ascendancy at 05:41 Killed by The One Mage at level 11 on the 3rd Dusk 122nd year of Ascendancy at 00:27 Killed by dremling at level 11 on the 12nd Dusk 122nd year of Ascendancy at 22:56 Killed by Voredhetta the green jelly at level 11 on the 13rd Dusk 122nd year of Ascendancy at 19:02 Killed by devourer at level 12 on the 14th Dusk 122nd year of Ascendancy at 11:37 Killed by Poraletha the king cobra at level 12 on the 14th Dusk 122nd year of Ascendancy at 15:16 Killed by king cobra at level 12 on the 15th Dusk 122nd year of Ascendancy at 02:08 Killed by bloated horror at level 12 on the 16th Dusk 122nd year of Ascendancy at 09:10 Killed by Ivalratha the bloated horror at level 12 on the 16th Dusk 122nd year of Ascendancy at 15:04 Killed by bloated horror at level 12 on the 17th Dusk 122nd year of Ascendancy at 01:59 Killed by assassin at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:32 Killed by Adamira the yellow ooze at level 12 on the 17th Dusk 122nd year of Ascendancy at 13:29 Killed by Adamira the yellow ooze at level 12 on the 17th Dusk 122nd year of Ascendancy at 15:06 Killed by Horned Horror at level 13 on the 19th Dusk 122nd year of Ascendancy at 01:55 Killed by dremling at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:03 Killed by blade horror at level 13 on the 19th Dusk 122nd year of Ascendancy at 16:12 Killed by gwelgoroth at level 14 on the 23rd Dusk 122nd year of Ascendancy at 16:02 Killed by devourer at level 15 on the 28th Dusk 122nd year of Ascendancy at 10:51 Killed by devourer at level 15 on the 28th Dusk 122nd year of Ascendancy at 22:18 Killed by devourer at level 15 on the 28th Dusk 122nd year of Ascendancy at 23:32 Killed by devourer at level 15 on the 29th Dusk 122nd year of Ascendancy at 01:34 Killed by luminous horror at level 15 on the 29th Dusk 122nd year of Ascendancy at 14:14 Killed by bloated horror at level 15 on the 29th Dusk 122nd year of Ascendancy at 22:51 Killed by Weirdling Beast at level 15 on the 30th Dusk 122nd year of Ascendancy at 08:51 Killed by The One Mage at level 15 on the 30th Dusk 122nd year of Ascendancy at 10:43 Killed by thief at level 15 on the 62nd Dusk 122nd year of Ascendancy at 03:42 Killed by shadowblade at level 15 on the 62nd Dusk 122nd year of Ascendancy at 06:24 Killed by orc assassin at level 16 on the 62nd Dusk 122nd year of Ascendancy at 18:03 Killed by The One Mage at level 16 on the 62nd Dusk 122nd year of Ascendancy at 22:43 Killed by cold drake hatchling at level 16 on the 63rd Dusk 122nd year of Ascendancy at 02:38 Killed by The One Mage at level 16 on the 63rd Dusk 122nd year of Ascendancy at 04:40 Killed by Nereyata the snow giant at level 16 on the 63rd Dusk 122nd year of Ascendancy at 21:59 Killed by Nereyata the snow giant at level 16 on the 63rd Dusk 122nd year of Ascendancy at 23:18 Killed by Yvaldamira the black mamba at level 16 on the 64th Dusk 122nd year of Ascendancy at 03:39 Killed by cold drake hatchling at level 16 on the 64th Dusk 122nd year of Ascendancy at 05:25 Killed by snow giant boulder thrower at level 16 on the 64th Dusk 122nd year of Ascendancy at 14:23 Killed by cold drake hatchling at level 16 on the 64th Dusk 122nd year of Ascendancy at 16:43 Killed by cold drake at level 16 on the 64th Dusk 122nd year of Ascendancy at 18:37 Killed by cold drake hatchling at level 16 on the 64th Dusk 122nd year of Ascendancy at 19:24 Killed by cold drake hatchling at level 16 on the 64th Dusk 122nd year of Ascendancy at 23:07 Killed by snow giant at level 16 on the 65th Dusk 122nd year of Ascendancy at 02:50 Killed by Gonor the midge swarm at level 16 on the 66th Dusk 122nd year of Ascendancy at 01:41 Killed by teluvorta at level 16 on the 66th Dusk 122nd year of Ascendancy at 14:08 Killed by teluvorta at level 16 on the 66th Dusk 122nd year of Ascendancy at 19:31 Killed by teluvorta at level 16 on the 66th Dusk 122nd year of Ascendancy at 22:25 Killed by greater teluvorta at level 16 on the 67th Dusk 122nd year of Ascendancy at 05:35 Killed by Ben Cruthdar, the Abomination at level 16 on the 68th Dusk 122nd year of Ascendancy at 01:47 Killed by Ben Cruthdar, the Abomination at level 16 on the 68th Dusk 122nd year of Ascendancy at 03:26 Killed by Gloriwen the dredge at level 17 on the 68th Dusk 122nd year of Ascendancy at 10:38 Killed by Chronolith Twin at level 17 on the 69th Dusk 122nd year of Ascendancy at 15:51 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 17:30 Killed by Chronolith Twin at level 17 on the 69th Dusk 122nd year of Ascendancy at 19:18 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 20:28 Killed by Chronolith Twin at level 17 on the 69th Dusk 122nd year of Ascendancy at 22:15 Killed by Chronolith Twin at level 17 on the 70th Dusk 122nd year of Ascendancy at 00:47 Killed by Chronolith Twin at level 17 on the 70th Dusk 122nd year of Ascendancy at 02:28 Killed by cold drake hatchling at level 17 on the 70th Dusk 122nd year of Ascendancy at 10:59 Killed by Rantha the Worm at level 18 on the 71st Dusk 122nd year of Ascendancy at 01:56 Killed by cold drake at level 18 on the 71st Dusk 122nd year of Ascendancy at 09:09 Killed by snow giant chieftain at level 18 on the 71st Dusk 122nd year of Ascendancy at 16:41 Killed by Velidhevena the snow giant chieftain at level 18 on the 72nd Dusk 122nd year of Ascendancy at 00:15 Killed by Ysarcur the halfling at level 18 on the 79th Dusk 122nd year of Ascendancy at 12:14 Killed by skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 00:33 Killed by thought-forged warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 10:20 Killed by Ivomira the skeleton archer at level 19 on the 10th Haze 122nd year of Ascendancy at 11:29 Killed by disarming trap at level 19 on the 11st Haze 122nd year of Ascendancy at 19:59 Killed by skeleton master archer at level 19 on the 13rd Haze 122nd year of Ascendancy at 04:37 Killed by skeleton archer at level 19 on the 13rd Haze 122nd year of Ascendancy at 23:44 Killed by Porunn the skeleton master archer at level 19 on the 14th Haze 122nd year of Ascendancy at 01:54 Killed by skeleton warrior at level 19 on the 14th Haze 122nd year of Ascendancy at 11:31 Killed by Subject Z at level 19 on the 14th Haze 122nd year of Ascendancy at 22:46 Killed by Subject Z at level 19 on the 14th Haze 122nd year of Ascendancy at 23:20 Killed by Subject Z at level 19 on the 15th Haze 122nd year of Ascendancy at 01:23 Killed by Subject Z at level 19 on the 15th Haze 122nd year of Ascendancy at 02:35 Killed by Cyrunne the black bear at level 20 on the 17th Haze 122nd year of Ascendancy at 05:55 Killed by slimy ooze at level 20 on the 17th Haze 122nd year of Ascendancy at 14:22 Killed by Elyreth the grizzly bear at level 20 on the 17th Haze 122nd year of Ascendancy at 17:05 Killed by The One Mage at level 20 on the 17th Haze 122nd year of Ascendancy at 23:23 Killed by orc blood mage at level 20 on the 18th Haze 122nd year of Ascendancy at 03:59 Killed by orc necromancer at level 20 on the 18th Haze 122nd year of Ascendancy at 07:23 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 64 (base 48) |
| Willpower | 61 (base 44) |
| Cunning | 15 (base 11) |
Resources
| Life | 221/221 |
| Mana | 560/560 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 5 |
| Crit Chance | 17% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46.333333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.85 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +14% |
| Physical | +14% |
| Cold | +37% |
| All | +4% |
| Lightning | +36% |
| Darkness | +10% |
| Arcane | +36% |
| Fire | +54% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 4.35 |
| Ranged Defense | 6.35 |
| Fatigue | 1 |
| Physical Save | 15.7 |
| Spell Save | 34.375 |
| Mental Save | 30.8 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Cold | 0%( 70%) |
| Fire | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Teleport Resistance | 5% |
| Blind Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 812% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 55. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of phasing (0 def, 1 armour) pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 33.15 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
| On head | cashmere wizard hat of fire (+18%) (2 def, 0 armour) cashmere wizard hat of fire (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% fire Changes damage: +12% fire A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | amethyst ring amethyst ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Pitchbraid PitchbraidCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Ranged Defense: +2 Changes resistances penetration: +10% darkness Changes damage: +6% darkness Blindness immunity: +5% Knockback immunity: +5% Teleport immunity: +5% A belt that goes around your waist. |
| In main hand | greater yew magestaff (20-24 power, 4 apr, cold damage) greater yew magestaff (20-24 power, 4 apr, cold damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 57.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | mindwoven woollen robe of power (0 def, 0 armour) mindwoven woollen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +6% physical / +6% arcane / +7% fire / +7% cold / +6% lightning / +7% acid / +5% nature / +6% blight Spellpower: +6 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of mindcraft (2 def, 0 armour) spellcowled cashmere cloak of mindcraft (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +4 Wil / +3 Cun Spell save: +5 Maximum mana: +47.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.11 Maximum mana: +25.00 Amulets can have magical properties. |
Inventory
Rune of the Rift (394.00 temporal damage, removed from time 4 turns) Rune of the Rift (394.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 409.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating gold amulet of mastery (0.17 Spell / Fire) insulating gold amulet of mastery (0.17 Spell / Fire)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% fire / +20% cold Talent mastery: +0.17 Spell / Fire Amulets can have magical properties. |
purifying gold amulet of the fish purifying gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% nature / +10% cold Allows you to breathe in: water Poison immunity: +30% Amulets can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
ash starstaff 'Pitchwasp' (18-21.6 power, 3 apr, cold damage) ash starstaff 'Pitchwasp' (18-21.6 power, 3 apr, cold damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 darkness When wielded/worn: Changes damage: +18% cold Talent granted: +1 Command Staff Maximum mana: +74.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
augmenting linen wizard hat (1 def, 0 armour) augmenting linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes damage: +3% arcane / +4% fire / +3% cold / +3% lightning / +3% acid A pointy cloth hat, very wizardly... |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By The One Mage the Shalore Archmage level 16
65th Dusk 122nd year of Ascendancy at 07:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The One Mage the Shalore Archmage level 15
30th Dusk 122nd year of Ascendancy at 14:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The One Mage the Shalore Archmage level 10
9th Flare 122nd year of Ascendancy at 07:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The One Mage the Shalore Archmage level 20
15th Haze 122nd year of Ascendancy at 04:24 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By The One Mage the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:10 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By The One Mage the Shalore Archmage level 15
62nd Dusk 122nd year of Ascendancy at 09:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By The One Mage the Shalore Archmage level 14
21st Dusk 122nd year of Ascendancy at 23:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By The One Mage the Shalore Archmage level 9
5th Flare 122nd year of Ascendancy at 21:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The One Mage the Shalore Archmage level 18
72nd Dusk 122nd year of Ascendancy at 06:34 see stats
Log
Orc necromancer hits The One Mage for 18 fire damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (black bear - offscreen)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (black bear - offscreen)).
The One Mage casts Flame.
The One Mage's spell attains critical power!
Black bear is on fire!
The One Mage hits black bear for 269 fire damage.
The protective shield of The One Mage disappears.
Copperhead snake hits The One Mage for 15 nature damage.
Orc necromancer hits The One Mage for 18 fire damage.
The One Mage hits black bear for 90 fire damage.
The One Mage casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
The One Mage stops being poisoned.
Orc necromancer hits The One Mage for 15 fire damage.
Orc necromancer killed The One Mage!
The One Mage the level 20 shalore archmage was flamed to death by an orc necromancer on level 2 of Noxious Caldera.
The One Mage deactivates Shielding.
The protective shield of The One Mage disappears.
The One Mage is no longer transformed.
The One Mage deactivates Arcane Power.
The One Mage deactivates Keen Senses.
The One Mage stops burning.
The One Mage deactivates Premonition.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
