Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Stone Wardens DLC Class 1.0.3 zTome 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 576% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 73rd Dusk 122nd year of Ascendancy at 04:30 / 3Killed by Atamathon the Giant Golem at level 50 on the 73rd Dusk 122nd year of Ascendancy at 05:00 Killed by Atamathon the Giant Golem at level 50 on the 73rd Dusk 122nd year of Ascendancy at 05:17 |
Primary Stats
| Strength | 129 (base 61) |
| Dexterity | 118 (base 65) |
| Constitution | 83 (base 60) |
| Magic | 34 (base 13) |
| Willpower | 40 (base 9) |
| Cunning | 64 (base 40) |
Resources
| Life | -537/1507 |
| Stamina | 322/322 |
| Healing Factor | 1.1 |
| Regeneration | 3.96 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 67 |
| Crit Chance | 67% |
| APR | 33 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 36.5 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.8 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +64% |
| All | +7% |
Offense: Damage Penetration
| Physical | +19% |
Defense: Base
| Armour (hardiness) | 44.2 (95%) |
| Defense | 42.6 |
| Ranged Defense | 42.6 |
| Fatigue | 7 |
| Physical Save | 58.066666666667 |
| Spell Save | 50.633333333333 |
| Mental Save | 46.133333333333 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 45%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 39%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 24%( 70%) |
| Arcane | + 25%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 9% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You may enter any two of the following zones. After entering the second one, the rest will disappear. Of trolls, echoes, and agesThe Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Elsewhere in the forest a gloomy aura has been set up. Things inside are... twisted. To the west lie the Trollmire and the haunted ruins of Kor'Pul. To the southwest are the Scintillating Caves, in which lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west of there. * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 619. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You entered a dark crypt only to find yourself trapped inside. The Sect of Kryl-FeijanYou discovered a sect worshipping a demon named Kryl-Feijan in a crypt. They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
New evils have taken up residence in the places you once cleansed. The new guardians* You have vanquished Lithfengel in Reknor. * You have vanquished the Spellblaze Simulacrum in the ancient elven ruins. * You have vanquished Aluin in the Old Forest. * You have vanquished Pale Drake in Dreadfell. * You have vanquished Kor's Fury in the very old halfling ruins. * You have vanquished Massok in the Daikara. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | plaguebringer's quiver of dragonbone arrows of annihilation (14/14, 65.5-91.7 power, 26 apr) plaguebringer's quiver of dragonbone arrows of annihilation (14/14, 65.5-91.7 power, 26 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 65.5 - 91.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +26 Physical crit. chance: +10.0% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). Travel speed: +200% Damage when this weapon hits(ranged): +20 blight Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Con Spellpower: +12 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 19.79 cold damage and 30.33 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +13 Defense: +4 Changes stats: +7 Str / +9 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Bethagann BethagannCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +7 Physical crit. chance: +5.0% Defense: +9 Changes stats: +4 Dex / +4 Wil / +5 Cun Changes resistances: +11% fire / +10% cold / +3% lightning / +9% nature Stealth bonus: +11 Teleport immunity: +10% A belt that goes around your waist. |
| In main hand | Hakor HakorRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +30 Physical crit. chance: +26.0% Changes stats: +8 Dex Changes resistances: +5% arcane / +3% darkness / +12% mind Changes resistances penetration: +19% physical Changes damage: +22% physical Physical save: +3 Mental crit. chance: +1% Longbows are used to shoot arrows at your foes. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +8 Cun Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | elven-silk cloak of the hunt (3 def, 0 armour) elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Fatigue: -7% Maximum life: +76.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 1.8 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 16% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ganne the voratun amulet Ganne the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +16 Changes stats: +11 Str / +9 Dex / +8 Wil Damage when the wearer hits(melee): 2 arcane Changes resistances: +6% blight / +3% acid Changes damage: +10% physical Talent mastery: +0.40 Technique / Archery training Physical save: +15 Spell save: +14 Mental save: +15 Life regen: +0.20 Spell crit. chance: +4% Combat speed: +10% Amulets can have magical properties. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's gold ring of clarity gladiator's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +7 Str / +6 Con Mental save: +8 Confusion immunity: +26% Rings can have magical properties. |
gladiator's stralite ring of tenacity gladiator's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +7 Con Disarm immunity: +36% Pinning immunity: +26% Knockback immunity: +38% Rings can have magical properties. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Dex Life regen: +1.30 Maximum life: +48.00 Healing mod.: +16% Rings can have magical properties. |
steel ring 'Silykira' steel ring 'Silykira'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +48 Changes stats: +12 Cun Damage when the wearer is hit: 16 mind Changes resistances: +12% mind Changes resistances penetration: +10% mind Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
wizard's gold ring of perseverance wizard's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag Spell save: +12 Stun/Freeze immunity: +28% Life regen: +1.00 Rings can have magical properties. |
Ichorgrinder the dragonbone longbow Ichorgrinder the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Burst (radius 1) on hit: +2 nature When wielded/worn: Accuracy: +39 Physical crit. chance: +41.0% Physical power: +12 Changes stats: +6 Str Damage when the wearer hits(ranged): 6 nature Damage when the wearer is hit: 12 nature / 8 light Changes resistances penetration: +15% light Changes damage: +3% light Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of true flight warden's dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Ammo reloads per turns: +3 Changes stats: +2 Wil Changes resistances penetration: +12% temporal Changes damage: +6% temporal Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
heroic voratun gauntlets of dispersion (0 def, 7 armour) heroic voratun gauntlets of dispersion (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Changes stats: +5 Mag Changes resistances: +6% arcane Mental save: +12 Maximum life: +57.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +5 Con Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid This jeweled crown shimmers with colors. |
Glymira (0 def, 5 armour) Glymira (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +1 Mag / +2 Wil / +8 Con Damage when the wearer is hit: 8 physical Critical mult.: +15.00% Mental save: +8 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 Spell crit. chance: +2% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1001.84 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
fortifying stralite mail armour of thunder (4 def, 8 armour) fortifying stralite mail armour of thunder (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +11 Str / +7 Mag / +3 Con Maximum life: +73.00 Spell crit. chance: +3% A suit of armour made of mail. |
fortifying dwarven-steel plate armour of the dragon (5 def, 11 armour) fortifying dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +6 Str / +5 Con Changes resistances: +7% physical / +8% fire / +9% cold / +7% lightning / +10% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +25% Knockback immunity: +24% Maximum life: +51.00 A suit of armour made of metal plates. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport to a distant place, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 86 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
voratun torque of psychoportation [power 46] (30 cooldown) voratun torque of psychoportation [power 46] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 46), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the zTales of Maj'Eyal: The Age of zAscendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By zskar the Skeleton Archer level 24
6th Dusk 122nd year of Ascendancy at 20:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By zskar the Skeleton Archer level 41
56th Dusk 122nd year of Ascendancy at 13:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By zskar the Skeleton Archer level 38
48th Dusk 122nd year of Ascendancy at 13:46 see stats
Brave new world
Went to the Far East and took part in the war.By zskar the Skeleton Archer level 29
33rd Dusk 122nd year of Ascendancy at 07:15 see stats
Clone War
Destroyed your own Shade.By zskar the Skeleton Archer level 35
42nd Dusk 122nd year of Ascendancy at 11:09 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By zskar the Skeleton Archer level 40
53rd Dusk 122nd year of Ascendancy at 18:55 see stats
Destroyer of the creation
Killed Slasul.By zskar the Skeleton Archer level 35
40th Dusk 122nd year of Ascendancy at 18:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By zskar the Skeleton Archer level 24
7th Dusk 122nd year of Ascendancy at 07:25 see stats
Earth Master
Killed Harkor'Zun.By zskar the Skeleton Archer level 20
10th Flare 122nd year of Ascendancy at 09:16 see stats
Exterminator
Killed 1000 creatures.By zskar the Skeleton Archer level 26
8th Dusk 122nd year of Ascendancy at 19:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By zskar the Skeleton Archer level 21
1st Dusk 122nd year of Ascendancy at 00:47 see stats
Fear me not!
Survived the Fearscape!By zskar the Skeleton Archer level 36
43rd Dusk 122nd year of Ascendancy at 20:20 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By zskar the Skeleton Archer level 34
38th Dusk 122nd year of Ascendancy at 14:43 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zskar the Skeleton Archer level 14
1st Flare 122nd year of Ascendancy at 13:34 see stats
Level 10
Got a character to level 10.By zskar the Skeleton Archer level 10
8th Mirth 122nd year of Ascendancy at 05:53 see stats
Level 20
Got a character to level 20.By zskar the Skeleton Archer level 20
9th Flare 122nd year of Ascendancy at 21:59 see stats
Level 30
Got a character to level 30.By zskar the Skeleton Archer level 30
33rd Dusk 122nd year of Ascendancy at 15:39 see stats
Level 40
Got a character to level 40.By zskar the Skeleton Archer level 40
52nd Dusk 122nd year of Ascendancy at 05:46 see stats
Level 50
Got a character to level 50.By zskar the Skeleton Archer level 50
68th Dusk 122nd year of Ascendancy at 22:30 see stats
Orcrist
Killed the leaders of the Orc Pride.By zskar the Skeleton Archer level 40
55th Dusk 122nd year of Ascendancy at 20:20 see stats
Portal destroyer
Fought the two Sorcerers and closed one invocation portal.By zskar the Skeleton Archer level 50
68th Dusk 122nd year of Ascendancy at 23:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By zskar the Skeleton Archer level 9
6th Mirth 122nd year of Ascendancy at 10:09 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By zskar the Skeleton Archer level 27
16th Dusk 122nd year of Ascendancy at 01:25 see stats
Size is everything
Did over 1500 damage in one attack.By zskar the Skeleton Archer level 29
33rd Dusk 122nd year of Ascendancy at 15:39 see stats
Size matters
Did over 600 damage in one attack.By zskar the Skeleton Archer level 19
8th Flare 122nd year of Ascendancy at 19:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By zskar the Skeleton Archer level 27
27th Dusk 122nd year of Ascendancy at 19:25 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By zskar the Skeleton Archer level 50
68th Dusk 122nd year of Ascendancy at 23:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By zskar the Skeleton Archer level 39
52nd Dusk 122nd year of Ascendancy at 02:29 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By zskar the Skeleton Archer level 36
44th Dusk 122nd year of Ascendancy at 12:56 see stats
The bigger the better!
Did over 3000 damage in one attack.By zskar the Skeleton Archer level 35
41st Dusk 122nd year of Ascendancy at 01:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By zskar the Skeleton Archer level 29
33rd Dusk 122nd year of Ascendancy at 08:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By zskar the Skeleton Archer level 25
7th Dusk 122nd year of Ascendancy at 10:21 see stats
Unstoppable
Returned from the dead.By zskar the Skeleton Archer level 50
73rd Dusk 122nd year of Ascendancy at 04:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By zskar the Skeleton Archer level 23
6th Dusk 122nd year of Ascendancy at 00:25 see stats
Log
Atamathon the Giant Golem rushes out!
The ground shakes as the rotten stone limb hits!
Saving game...
Atamathon the Giant Golem hits zskar for 227 blight, 915 arcane, 103 blight, 8 fire, 637 physical damage (total 1885.63).
Atamathon the Giant Golem killed zskar!
Zskar hits Atamathon the Giant Golem for 6 fire damage.
zskar the level 50 skeleton archer was dissected to death by Atamathon the Giant Golem (yet again) on level 1 of Golem Graveyard.
Your Ring of the Dead is consumed and disappears! You come back to life!
Saving done.
Zskar casts Rune: Shielding.
A shield forms around zskar.
Talent Vital Shot is ready to use.
Talent Rune: Teleportation is ready to use.
Resting starts...
Rested for 2 turns (stop reason: hostile spotted to the east (Atamathon the Giant Golem)).
Zskar casts Rune: Teleportation.
Talent Perfect Strike is ready to use.
The shield around zskar crumbles.
Ran for 3 turns (stop reason: hostile spotted to the southwest (Atamathon the Giant Golem)).
Ran for 2 turns (stop reason: hostile spotted to the southwest (Atamathon the Giant Golem)).
Atamathon the Giant Golem rushes out!
Ran for 2 turns (stop reason: taken damage).
The ground shakes as the rotten stone limb hits!
Saving game...
