Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 | 
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Halfling | 
| Class | Gunslinger | 
| Level / Exp | 19 / 62% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 30 (base 13) | 
| Dexterity | 73 (base 46) | 
| Constitution | 22 (base 11) | 
| Magic | 14 (base 10) | 
| Willpower | 21 (base 10) | 
| Cunning | 57 (base 33) | 
Resources
| Life | 291/491 | 
| Healing Factor | 1.09375 | 
| Regeneration | 2.0234375 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 11 | 
| Lite | 8 | 
| Infravision | 11 | 
| See Stealth | 5 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 44 | 
| Accuracy | 64 | 
| Crit Chance | 28% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 44 | 
| Accuracy | 64 | 
| Crit Chance | 28% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 20 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +5% | 
Defense: Base
| Armour (hardiness) | 7 (64.692942254812%) | 
| Defense | 46 | 
| Ranged Defense | 46 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 22 | 
| Mental Save | 29 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Stun Resistance | 21% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 21% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. | 
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.9 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Dexterity stat. | 
Class Talents
| Steamtech / Elusiveness | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Avoidance | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Gunslinging | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Bullets mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Gunner training | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
Generic Talents
| Steamtech / Physics | 1.33 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Engineering | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Halfling | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.33 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Automated Cloak Tessellation | 
| talent | Evasive Shots | 
Quests
| You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire.Escort: worried loremaster (level 2 of Trollmire) As a reward you improved Dexterity by +2. | done | 
| A compliation of all your achievements earnt.Heroic Achievements You are 13% of the way to your next Rank. You have killed: 13 Uniques 4 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | active | 
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. | 
| Quiver | Harothad (23/23, 15-18 power, 1 apr)Harothad (23/23, 15-18 power, 1 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Cun Damage type: Arcane Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +11 fire Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +8 arcane / +6 fire Shots are used with slings to pummel your foes to death. | 
| Light source | bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Torydolar the rough leather cap (0 def, 5 armour) Torydolar the rough leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +5 Fatigue: +1% Changes stats: +3 Str / +10 Con Changes resistances: +3% blight / +3% fire Life regen: +0.20 Maximum life: +40.00 Infravision radius: +7 Sight radius: +1 See stealth: +5 See invisible: +5 A cap made of leather. | 
| On hands | rough leather gloves 'Spidertrail' (0 def, 1 armour)rough leather gloves 'Spidertrail' (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +1 Changes stats: +6 Str / +3 Dex / +5 Cun Changes resistances: +3% nature Changes resistances penetration: +5% mind Changes damage: +6% nature Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Mental save: +9 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool | Falorath (dig speed 20 turns)Falorath (dig speed 20 turns) Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Dex Changes damage: +9% blight Maximum life: +21.00 Maximum stamina: +16.00 Spell crit. chance: +2% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | Beokan the copper ringBeokan the copper ring Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +8 (+2 eff.) Damage when hit (Melee): 16 acid Changes stats: +5 Cun / +5 Dex Changes resistances: +3% acid / +3% cold / +9% darkness / +5% arcane Changes resistances penetration: +10% acid Changes damage: +5% all Spell save: +10 (+5 eff.) Stun/Freeze immunity: +21% Life regen: +1.40 Spellpower: +6 (+3 eff.) Mindpower: +7 (+3 eff.) Rings can have magical properties. | 
| On fingers | rogue's steel ring of tenacityrogue's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. | 
| Around neck | Lustrewreath the copper amuletLustrewreath the copper amulet Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature / 20 light Changes stats: +5 Str / +5 Dex / +5 Wil Changes resistances penetration: +15% nature / +20% light Talent masteries: +0.13 Steamtech / Physics +0.13 Steamtech / Chemistry Light radius: +1 Amulets can have magical properties. | 
| In main hand | iron steamgun 'Flashworth' iron steamgun 'Flashworth' Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +7 cold Burst (radius 1) on hit: +2 lightning / +14 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +5% arcane Changes damage: +3% lightning / +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| Around waist | rough leather belt 'Dourstinger'rough leather belt 'Dourstinger' Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +3% darkness Changes resistances penetration: +25% darkness / +5% light Trap disarming bonus: +7 Stealth bonus: +7 Maximum encumbrance: +26 Infravision radius: +4 A belt that goes around your waist. | 
| In off hand | Goreparry Goreparry Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +7 mind Burst (radius 1) on hit: +4 nature / +14 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +2 Dex / +2 Wil / +2 Cun Changes resistances: +9% nature / +5% arcane Changes damage: +10% mind Mindpower: +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| Cloak | murderer's linen cloak (1 def, 0 armour)murderer's linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | stormwoven woollen robe (0 def, 0 armour)stormwoven woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Wil Changes resistances: +6% lightning / +5% cold Changes damage: +5% lightning / +7% physical / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
| medical injector implant (efficiency 80% / cooldown 65%)medical injector implant (efficiency 80% / cooldown 65%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 65%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
| steam generator implant of the psychic (steam 5)steam generator implant of the psychic (steam 5) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 27 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
| healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.schematic: Fiery Salve schematic: Fiery Salve Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
| copper ring of corrosion (+20%)copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.insidious dwarven-steel greatsword of persecution (34.5-55.2 power, 2 apr) insidious dwarven-steel greatsword of persecution (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +38 insidious poison Damage against: +14% Unnatural When wielded/worn: Changes stats: +3 Wil Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.yew longbow 'Serpentwrecker' yew longbow 'Serpentwrecker' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +6.0% Changes stats: +1 Mag / +2 Wil / +2 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature / +17% physical Changes damage: +9% nature / +23% physical Longbows are used to shoot arrows at your foes. | 
| iron steamgun of poweriron steamgun of power Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +8% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| Belema the rough leather beltBelema the rough leather belt Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +6% lightning / +6% temporal / +9% acid Changes damage: +15% mind A belt that goes around your waist. | 
| kruk cloak (2 def, 0 armour)kruk cloak (2 def, 0 armour) 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. | 
| This item will automatically be transmogrified when you leave the level.Undeathwisp the pair of rough leather boots (3 def, 1 armour) Undeathwisp the pair of rough leather boots (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +2 Cun / +2 Con Changes resistances: +3% acid / +3% fire / +6% light Changes resistances penetration: +10% nature / +7% physical Changes damage: +12% nature Physical save: +11 (+5 eff.) Spell save: +13 (+6 eff.) Mental save: +12 (+6 eff.) A pair of boots made of leather. | 
| naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Dex Changes resistances: +5% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| This item will automatically be transmogrified when you leave the level.radiant hardened leather gloves (0 def, 2 armour) radiant hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 light Changes resistances: +7% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Toryvon (0 def, 1 armour)Toryvon (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 acid Changes resistances: +9% acid / +6% fire / +6% cold Changes resistances penetration: +15% acid Changes damage: +3% acid / +6% mind Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 A hat made of leather. Very stylish. | 
| This item will automatically be transmogrified when you leave the level.Voidsting the hardened leather hat (0 def, 3 armour) Voidsting the hardened leather hat (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 nature Changes stats: +7 Str / +4 Wil / +3 Con Changes resistances: +11% light / +22% darkness Changes resistances penetration: +10% darkness Changes damage: +3% darkness Mental save: +10 (+5 eff.) Light radius: +2 A hat made of leather. Very stylish. | 
| rough leather hat (0 def, 1 armour)rough leather hat (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A hat made of leather. Very stylish. | 
| This item will automatically be transmogrified when you leave the level.cleansing cured leather armour (2 def, 4 armour) cleansing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +11% nature / +12% blight A suit of armour made of leather. | 
| rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. | 
| 3 agate3 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 3 spinel3 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Automated Portable ExtractorAutomated Portable Extractor Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| simple frost salve [power 11]simple frost salve [power 11] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. | 
| simple healing salve [power 134]simple healing salve [power 134] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 134, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| pouch of iron shots (11/15, 15-18 power, 1 apr)pouch of iron shots (11/15, 15-18 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Kill Bill! (Exploration mode) (Uniques)
			Killed Bill in the Trollmire without leveling beyond your starting level.
			Kill Bill! (Exploration mode) (Uniques)
			Killed Bill in the Trollmire without leveling beyond your starting level.By Elena the Halfling Gunslinger level 12
77th Pyre 122nd year of Ascendancy at 06:19 see stats
 Level 10 (Exploration mode) (Uniques)
			Got a character to level 10.
			Level 10 (Exploration mode) (Uniques)
			Got a character to level 10.By Elena the Halfling Gunslinger level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
 The Arena (Exploration mode) (Uniques)
			Unlocked Arena mode.
			The Arena (Exploration mode) (Uniques)
			Unlocked Arena mode.By Elena the Halfling Gunslinger level 14
78th Pyre 122nd year of Ascendancy at 08:41 see stats
Log
Gloravea the rogue has temporarily forgotten Battle Call!
Gloravea the rogue has temporarily forgotten Blinding Powder!
Elena's Strafe performs a ranged critical strike against Gloravea the rogue!
Elena's Strafe hits Gloravea the rogue for 118 arcane, 8 mind, 12 fire, 9 arcane, 4 nature, 6 arcane, 6 fire (164 total damage).
Elena's Strafe hits Gloravea the rogue for 118 arcane damage.
Elena's Strafe killed Gloravea the rogue!
Elena reloads.
Insidious Poison from Gloravea the rogue hits Elena for (5 resist armour), 0 nature (0 total damage).
Elena is no longer evading attacks.
Talent Static Shot is ready to use.
Insidious Poison from Gloravea the rogue hits Elena for (5 resist armour), 0 nature (0 total damage).
Elena receives 91 healing.
Talent Double Shots is ready to use.
Insidious Poison from Gloravea the rogue hits Elena for (5 resist armour), 0 nature (0 total damage).
Elena receives 91 healing.
Elena is no longer poisoned.
Elena picks up (e.): yew longbow 'Serpentwrecker'.
Elena picks up (k.): Voidsting the hardened leather hat (0 def, 3 armour).
Elena picks up (i.): Undeathwisp the pair of rough leather boots (3 def, 1 armour).
Elena picks up (d.): schematic: Fiery Salve.
Elena picks up (l.): radiant hardened leather gloves (0 def, 2 armour).
Elena picks up (p.): cleansing cured leather armour (2 def, 4 armour).
Elena picks up (f.): insidious dwarven-steel greatsword of persecution (34.5-55.2 power, 2 apr).
Elena deactivates Evasive Shots.
Elena tessellates her cloak!
