White Walker the level 14 Whitehoof Shadowblade by tagedieb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassShadowblade
Level / Exp14 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity40 (base 33)
Constitution16 (base 10)
Magic31 (base 13)
Willpower10 (base 10)
Cunning45 (base 35)

Resources

Life430/434
Mana178/178
Stamina134/134
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
Stealth34.536231708328

Offense: Mainhand

Damage58
Accuracy43
Crit Chance23%
APR10
Speed1.00

Offense: Offhand

Damage29
Accuracy43
Crit Chance18%
APR5
Speed1.00

Offense: Spell

Spellpower31.417546976485
Crit Chance14%
Speed1

Offense: Mind

Mindpower22.5
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense36.210136221474
Ranged Defense36.210136221474
Fatigue2
Physical Save25.15
Spell Save14.35
Mental Save29.125

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance27%
Disarm Resistance23%
Pinning Resistance28%
Poison Resistance100%
Knockback Resistance24%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
1/5
1/5
1/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
1/5
1/5
Technique / Dual techniques1.20
1/5
2/5
1/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
4/5
2/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
3/5
0/5
4/5

Effects

talent
talent

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By White Walker the Whitehoof Shadowblade level 2
10th Retaking 124th year of Ascendancy at 21:10
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By White Walker the Whitehoof Shadowblade level 11
25th Retaking 124th year of Ascendancy at 00:50
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By White Walker the Whitehoof Shadowblade level 10
22nd Retaking 124th year of Ascendancy at 13:28
see stats

Log

You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Resting starts...

Talent Stealth is ready to use.
White Walker activates Stealth.

Talent Flurry is ready to use.
White Walker is no longer surging arcane power.

Talent Rune: Shielding is ready to use.
Today is the 37th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 52 turns (stop reason: all resources and life at maximum).


White Walker deactivates Shadow Feed.


Resting starts...

Talent Shadow Feed is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


White Walker wears (replacing
rough leather armour (1 def, 2 armour)): Urtholatharomidor (0 def, 0 armour).

You gain 0.50 gold from the melting of
rough leather armour (1 def, 2 armour).
You collect a new ingredient:
lump of steel (1).
You gain 5.91 gold from the melting of
Lavahunger (18/18, 19.5-23.4 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.32 gold from the melting of
cleansing steel plate armour (4 def, 9 armour).
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Therapeutic Platemail (4 def, 10 armour).
You gain 0.59 gold from the melting of
manasurge rune (644% regen over 10 turns; 32 instant mana).
There is a hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
White Walker deactivates Shadow Combat.

White Walker deactivates Stealth.