Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 43 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Shardskin at level 13 on the 41st Dusk 122nd year of Ascendancy at 12:29 0 / 10Killed by Gota the bone giant at level 21 on the 61st Haze 122nd year of Ascendancy at 11:38 Killed by Cyrylaith the skeleton archer at level 24 on the 76th Haze 122nd year of Ascendancy at 19:26 Killed by Xeldadhewyn the elven corruptor at level 27 on the 9th Decay 122nd year of Ascendancy at 23:35 Killed by xXxSaucyFellowxXx at level 27 on the 9th Decay 122nd year of Ascendancy at 23:35 Killed by Warmaster Gnarg at level 31 on the 40th Regrowth 123rd year of Ascendancy at 20:05 Killed by xXxSaucyFellowxXx at level 36 on the 73rd Dusk 123rd year of Ascendancy at 19:45 Killed by xXxSaucyFellowxXx at level 40 on the 67th Haze 123rd year of Ascendancy at 21:29 Killed by xXxSaucyFellowxXx at level 43 on the 54th Pyre 124th year of Ascendancy at 12:41 Killed by Velylaith the Neverdead at level 43 on the 55th Pyre 124th year of Ascendancy at 11:36 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 26 (base 15) |
| Constitution | 65 (base 65) |
| Magic | 85 (base 66) |
| Willpower | 54 (base 30) |
| Cunning | 59 (base 37) |
Resources
| Life | -48/1038 |
| Vim | 6/126 |
| Healing Factor | 0.9 |
| Regeneration | 74.088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119.5% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 3 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 25 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.133333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +65% |
| Physical | +23% |
| Cold | +4% |
| All | +9% |
| Darkness | +42% |
| Light | +45% |
| Temporal | +17% |
| Fire | +19% |
| Nature | +15% |
Offense: Damage Penetration
| Light | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 30.8 |
| Ranged Defense | 30.8 |
| Fatigue | 3 |
| Physical Save | 45.31837033263 |
| Spell Save | 57.285036999297 |
| Mental Save | 40.85 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 12%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 66%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 90% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 26% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 17% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Corruption / Blood | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Chant of Fortitude |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Bone Shield |
| beneficial effect | The target's blight and acid damage is increased by 21%. Bloodfury |
| beneficial effect | Corruptions consume health instead of vim. Bloodcasting |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 81.92 life per turn. Regeneration |
| beneficial effect | The target is out of phase with reality, increasing defense by 0, resist all by 4%, and the duration of all timed effects by 0%. Out of Phase |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| detrimental effect | Your body is cauterizing, burning for 14.99 damage each turn. Cauterize |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 100% and dealing 120.13 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc soldier. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by gwelgoroth. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinatha the giant fire ant. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed bloated horror heart. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of hardened leather boots (0 def, 7 armour) reinforced pair of hardened leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes resistances: +8% fire / +8% cold / +9% lightning / +7% acid A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 % chance to cause a gloom effect Changes resistances: +15% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +10 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Cindergore of psychoportation [power 29] (24/30 cooldown) Cindergore of psychoportation [power 29] (24/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 16 fire Changes resistances: +6% fire Spellpower on spell critical (stacks up to 3 times): +2 Resist all after a teleport: +4% It can be used to teleport randomly (rad 29), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Goedalath Rock ring Goedalath Rock ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, blight damage) Telos's Staff (Top Half) (35-42 power, 0 apr, blight damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% blight Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | I Didn't Want This Item (28 def, 0 armour) I Didn't Want This Item (28 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +28 Changes stats: +5 Dex / +4 Wil / +10 Cun Damage when the wearer is hit: 8 mind / 12 temporal Changes resistances: +17% light / +25% fire Changes resistances penetration: +5% light Changes damage: +21% light Stealth bonus: +14 Mental crit. chance: +6% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 4; dispells darkness)sun infusion (rad 8; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (156 acid damage; power 19; dur 3)acid wave rune (156 acid damage; power 19; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 155.88 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (278 acid damage; power 18; dur 3)acid wave rune (278 acid damage; power 18; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 277.98 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 18 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Emelytira EmelytiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 4 temporal / 8 blight Changes resistances: +3% blight Changes damage: +9% blight Amulets can have magical properties. |
Lightmonster LightmonsterPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Mag Damage when the wearer is hit: 8 light Changes resistances penetration: +20% blight Spell save: +6 Mana each turn: +0.04 Maximum vim: +10.00 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
This item will automatically be transmogrified when you leave the level. elemental steel battleaxe (16-24 power, 2 apr)elemental steel battleaxe (16-24 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 17% fire / 18% cold / 16% lightning / 16% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of erosion (58-87 power, 4 apr)elemental voratun battleaxe of erosion (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +14 nature / +12 temporal Damage conversion: 12% fire / 23% cold / 22% lightning / 26% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Malodosin the dwarven-steel dagger (21.5-27.95 power, 7 apr)Malodosin the dwarven-steel dagger (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +13 darkness Burst (radius 1) on hit: +8 mind / +8 acid Damage against: +15% Humanoid When wielded/worn: Accuracy: +6 Defense: +8 Psi when hit: +0.08 Mindpower: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite dagger of evisceration (31-40.3 power, 9 apr)icy stralite dagger of evisceration (31-40.3 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +10 ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of crippling (37.5-48.75 power, 9 apr)plaguebringer's voratun dagger of crippling (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 blight When wielded/worn: Physical crit. chance: +7.0% Disease immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun greatsword of daylight (66-105.6 power, 4 apr)flaming voratun greatsword of daylight (66-105.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 light Burst (radius 1) on hit: +17 fire Damage against: +27% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic dragonbone longbow of naturecaustic dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +21 nature / +13 acid blind When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +15% nature / +8% acid Life regen: +2.40 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glywe (17-18.7 power, 40 apr, mind damage)Glywe (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +15% Humanoid When wielded/worn: Armour penetration: +2 Damage when the wearer is hit: 9 slime Changes resistances penetration: +7% physical / +7% fire / +5% cold / +8% acid Changes damage: +11% physical / +13% fire / +10% cold / +10% acid / +10% nature Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Maximum encumbrance: +20 Hate per kill: +4.00 Psi per kill: +3.00 Maximum stamina: +15.00 Mindpower: +5 Mental crit. chance: +5% Healing mod.: +10% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of frost (17-18.7 power, 40 apr, nature damage)hateful living mindstar of frost (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 cold Changes resistances: +8% cold Changes resistances penetration: +10% mind / +5% cold / +10% darkness Changes damage: +14% mind / +6% cold / +10% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone vilestaff of channeling (30-36 power, 6 apr, acid damage)earthen dragonbone vilestaff of channeling (30-36 power, 6 apr, acid damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Changes damage: +30% acid Talent granted: +1 Command Staff Physical save: +8 Mana each turn: +0.19 Spellpower: +22 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of invocation (25-30 power, 5 apr, acid damage)greater elven-wood vilestaff of invocation (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid / +25% blight / +25% darkness / +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of rage (41.5-58.1 power, 6 apr)plaguebringer's voratun waraxe of rage (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes damage: +9% physical Disease immunity: +25% Stamina when hit: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of crippling (40.5-56.7 power, 6 apr)voratun waraxe of crippling (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +14.0% One-handed war axes. |
clarifying hardened leather belt of unlife clarifying hardened leather belt of unlifePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% blight Mental save: +8 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous drakeskin leather belt of dampeningmonstrous drakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +5 Con Changes resistances: +7% fire / +6% cold / +7% lightning / +8% acid Physical save: +10 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe (0 def, 0 armour)verdant woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes damage: +7% nature Life regen: +1.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isugathra (0 def, 5 armour) Isugathra (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +6 Mag / +1 Cun Light radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour)blood-soaked pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +4 Armour: +5 Defense: +5 Ranged Defense: +2 Fatigue: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stalker's pair of voratun boots of void walking (0 def, 5 armour)stalker's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Infravision radius: +2 Defense after a teleport: +10 Resist all after a teleport: +9% New effects duration reduction after a teleport: +9% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 109.48 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. archer's voratun gauntlets of the juggernaut (0 def, 3 armour)archer's voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Armour: +3 Changes stats: +3 Dex / +4 Cun / +4 Con Physical save: +10 Spell save: +8 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Radianceorder (3 def, 0 armour)Radianceorder (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Mag / +1 Con Allows you to breathe in: water Light radius: +2 See invisible: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed iron helm of might (0 def, 3 armour)bladed iron helm of might (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +5% Changes stats: +6 Str / +3 Con Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.31 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour)cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +4 Wil Mindpower: +4 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of cold resistance (5 def, 10 armour)spiked voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when the wearer is hit: 17 physical Changes resistances: +23% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of stability (5 def, 8 armour)multi-hued drakeskin leather armour of stability (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 7 fire / 11 cold / 8 lightning / 10 acid Changes resistances: +9% fire / +9% cold / +5% lightning / +9% acid Physical save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun plate armour (9 def, 16 armour)voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. quick-loading quiver of dragonbone arrows of annihilation (14/14, 63-88.2 power, 25 apr)quick-loading quiver of dragonbone arrows of annihilation (14/14, 63-88.2 power, 25 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +9.0% Capacity: 14 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
60 alchemist bloodstone 60 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of torment (20/20, 54-64.8 power, 6 apr)pouch of voratun shots of torment (20/20, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +8% darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. overpowered voratun torque of charged psionic shield [power 323] (24/33 cooldown)overpowered voratun torque of charged psionic shield [power 323] (24/33 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning and blight damage by 323 for 6 turns, placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded dragonbone totem of healing [power 237] (24/35 cooldown)warded dragonbone totem of healing [power 237] (24/35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +2 nature / +3 light / +3 acid Talent granted: +1 Ward It can be used to heals the target for 237, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Flashwedge [power 381] (24/9 cooldown)Flashwedge [power 381] (24/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Cun / +4 Wil Damage when the wearer is hit: 12 lightning Maximum wards: +3 fire / +4 cold / +3 lightning / +4 blight / +4 temporal Talent granted: +1 Ward Psi when firing a critical mind attack: +1.00 Mindpower: +2 Mental crit. chance: +2% It can be used to creates a wall of flames lasting for 4 turns (dam 381 overall), placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 11 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By xXxSaucyFellowxXx the Cornac Corruptor level 27
6th Allure 123rd year of Ascendancy at 21:35 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By xXxSaucyFellowxXx the Cornac Corruptor level 42
10th Decay 123rd year of Ascendancy at 21:50 see stats
Against all odds
Killed Ukruk in the ambush.By xXxSaucyFellowxXx the Cornac Corruptor level 26
78th Haze 122nd year of Ascendancy at 03:24 see stats
Arachnophobia
Destroyed the spydric menace.By xXxSaucyFellowxXx the Cornac Corruptor level 31
11st Regrowth 123rd year of Ascendancy at 11:55 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By xXxSaucyFellowxXx the Cornac Corruptor level 36
12nd Dusk 123rd year of Ascendancy at 17:14 see stats
Brave new world
Went to the Far East and took part in the war.By xXxSaucyFellowxXx the Cornac Corruptor level 30
8th Regrowth 123rd year of Ascendancy at 07:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By xXxSaucyFellowxXx the Cornac Corruptor level 11
13rd Dusk 122nd year of Ascendancy at 01:45 see stats
Destroyer's bane
Killed Golbug the Destroyer.By xXxSaucyFellowxXx the Cornac Corruptor level 29
5th Regrowth 123rd year of Ascendancy at 16:43 see stats
Exterminator
Killed 1000 creatures.By xXxSaucyFellowxXx the Cornac Corruptor level 20
14th Haze 122nd year of Ascendancy at 22:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By xXxSaucyFellowxXx the Cornac Corruptor level 26
7th Decay 122nd year of Ascendancy at 14:58 see stats
Fear me not!
Survived the Fearscape!By xXxSaucyFellowxXx the Cornac Corruptor level 28
3rd Regrowth 123rd year of Ascendancy at 19:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By xXxSaucyFellowxXx the Cornac Corruptor level 43
42nd Pyre 124th year of Ascendancy at 07:53 see stats
Level 10
Got a character to level 10.By xXxSaucyFellowxXx the Cornac Corruptor level 10
8th Flare 122nd year of Ascendancy at 11:58 see stats
Level 20
Got a character to level 20.By xXxSaucyFellowxXx the Cornac Corruptor level 20
79th Dusk 122nd year of Ascendancy at 18:29 see stats
Level 30
Got a character to level 30.By xXxSaucyFellowxXx the Cornac Corruptor level 30
5th Regrowth 123rd year of Ascendancy at 18:20 see stats
Level 40
Got a character to level 40.By xXxSaucyFellowxXx the Cornac Corruptor level 40
31st Haze 123rd year of Ascendancy at 09:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By xXxSaucyFellowxXx the Cornac Corruptor level 43
27th Pyre 124th year of Ascendancy at 18:52 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By xXxSaucyFellowxXx the Cornac Corruptor level 39
4th Haze 123rd year of Ascendancy at 22:37 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By xXxSaucyFellowxXx the Cornac Corruptor level 20
15th Haze 122nd year of Ascendancy at 11:48 see stats
Size is everything
Did over 1500 damage in one attack.By xXxSaucyFellowxXx the Cornac Corruptor level 39
23rd Haze 123rd year of Ascendancy at 20:47 see stats
Size matters
Did over 600 damage in one attack.By xXxSaucyFellowxXx the Cornac Corruptor level 32
53rd Regrowth 123rd year of Ascendancy at 19:57 see stats
Sliders
Activated a portal using the Orb of Many Ways.By xXxSaucyFellowxXx the Cornac Corruptor level 29
5th Regrowth 123rd year of Ascendancy at 18:12 see stats
The Arena
Unlocked Arena mode.By xXxSaucyFellowxXx the Cornac Corruptor level 10
8th Flare 122nd year of Ascendancy at 11:59 see stats
The secret city
Discovered the truth about mages.By xXxSaucyFellowxXx the Cornac Corruptor level 26
6th Decay 122nd year of Ascendancy at 13:16 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By xXxSaucyFellowxXx the Cornac Corruptor level 32
59th Regrowth 123rd year of Ascendancy at 19:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By xXxSaucyFellowxXx the Cornac Corruptor level 32
41st Regrowth 123rd year of Ascendancy at 17:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By xXxSaucyFellowxXx the Cornac Corruptor level 21
17th Haze 122nd year of Ascendancy at 13:10 see stats
Unstoppable
Returned from the dead.By xXxSaucyFellowxXx the Cornac Corruptor level 40
67th Haze 123rd year of Ascendancy at 21:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By xXxSaucyFellowxXx the Cornac Corruptor level 24
77th Haze 122nd year of Ascendancy at 19:15 see stats
Log
Velylaith the Neverdead casts Freeze.
Velylaith the Neverdead's spell attains critical power!
XXxSaucyFellowxXx is free from the ice.
Forgery of Haze (Velylaith the Neverdead) is no longer invisible.
Velylaith the Neverdead hits xXxSaucyFellowxXx for 390 cold damage.
Velylaith the Neverdead is no longer invisible.
XXxSaucyFellowxXx hits Velylaith the Neverdead for 17 blight, 25 blight damage (total 40.93).
XXxSaucyFellowxXx is out of phase.
XXxSaucyFellowxXx hits Velylaith the Neverdead for 69 blight damage.
Forgery of Haze (Velylaith the Neverdead) casts Surge of Undeath.
Shadow casts Blindside.
Velylaith the Neverdead casts Surge of Undeath.
Blood Grasp is still on cooldown for 2 turns.
XXxSaucyFellowxXx casts Soul Rot.
XXxSaucyFellowxXx's spell attains critical power!
Talent Infusion: Movement is ready to use.
XXxSaucyFellowxXx is wreathed in flames on the brink of death!
A volcano erupts!
Velylaith the Neverdead hits xXxSaucyFellowxXx for 0 arcane damage.
XXxSaucyFellowxXx hits slimy ooze for 730 blight damage.
XXxSaucyFellowxXx hits slimy ooze for 38 fire damage.
XXxSaucyFellowxXx killed slimy ooze!
XXxSaucyFellowxXx uses Infusion: Regeneration.
XXxSaucyFellowxXx starts regenerating health quickly.
Saving done.
Saving done.
Saving game...
