Urdie the level 20 Thalore Bulwark by wanderingcross

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassBulwark
Level / Exp20 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength57 (base 48)
Dexterity47 (base 33)
Constitution23 (base 12)
Magic10 (base 10)
Willpower23 (base 10)
Cunning20 (base 10)

Resources

Life524/524
Stamina200/200
Healing Factor1.25
Regeneration0.3125

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision5

Offense: Mainhand

Damage95
Accuracy61
Crit Chance11%
APR18
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower22.05
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)57.2 (93.924050632911%)
Defense34.775
Ranged Defense40.516666666667
Fatigue25
Physical Save46.132585266491
Spell Save26.5625
Mental Save36.223877899736

Defense: Resistances

All+ 9%( 70%)

Defense: Immunities

Pinning Resistance24%
Disarm Resistance20%
Knockback Resistance24%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Battle tactics1.30
1/5
5/5
0/5
0/5
Technique / Shield defense1.30
4/5
1/5
4/5
0/5
Technique / Shield offense1.30
3/5
1/5
1/5
5/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
4/5
3/5
0/5
Technique / Combat training1.30
1/5
5/5
3/5
5/5
0/5

Effects

detrimental effect

Quests

done
done
done
failed
done
active
active
active
active
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Urdie the Thalore Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 14:36
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Urdie the Thalore Bulwark level 20
11st Haze 122nd year of Ascendancy at 05:55
see stats
Sheer Badassery! (Insane (Adventure) difficulty) Demonstrate your epic badassness to at least 100 foes!
By Urdie the Thalore Bulwark level 19
10th Haze 122nd year of Ascendancy at 18:56
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Urdie the Thalore Bulwark level 16
65th Dusk 122nd year of Ascendancy at 11:50
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Urdie the Thalore Bulwark level 9
9th Flare 122nd year of Ascendancy at 09:10
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Urdie the Thalore Bulwark level 12
22nd Dusk 122nd year of Ascendancy at 10:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Urdie the Thalore Bulwark level 18
4th Haze 122nd year of Ascendancy at 18:49
see stats

Log


Headless horror uses Mana Clash.

Eldritch eye casts Manathrust.

Arythra the bloated horror uses Mind Sear.

Urdie resists the mind attack!

Eldritch eye hits Urdie for 122 arcane damage.
Arythra the bloated horror hits Urdie for 56 mind damage.
Headless horror hits Urdie for 0 arcane damage.
Urdie the level 20 thalore bulwark was psyched to death by Arythra the bloated horror on level 3 of Lake of Nur.
You have 1 life(s) left.
Urdie deactivates Shield Wall.

Urdie has finished recovering.

Urdie stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Headless horror killed Urdie!

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Wild is ready to use.
Talent Vitality is ready to use.
Talent Rush is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shield Wall is ready to use.
Talent Wrath of the Woods is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


Saving done.