Melendil the level 9 Thalore Arcane Blade by Melendil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsDraconians 1.0.4
Items Vault 1.0.3
Adjustable Exp 1.0.4
Misc objects Addon 1.0.4
Adventurer Starting Items 1.0.4
Equipment Tweaks 1.0.4
Trolls 1.0.4
No Race-based Exp Penalties 1.0.4
Utility Supplies 1.0.4
Starting prodigy 1.0.4
Extra Dungeons 1.0.4
Druid Class 1.0.4
Inventory Sort Order 1.0.4
Alternate save system 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcane Blade
Level / Exp9 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity18 (base 13)
Constitution16 (base 15)
Magic20 (base 22)
Willpower14 (base 13)
Cunning18 (base 15)

Resources

Life253/253
Mana138/138
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage20
Accuracy22
Crit Chance4%
APR8
Speed1.00

Offense: Offhand

Damage8
Accuracy19
Crit Chance9%
APR20
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+11%
Nature+10%
All0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)19.902831514347 (41%)
Defense12.8
Ranged Defense12.8
Fatigue14
Physical Save18.3
Spell Save16.9
Mental Save14.2

Defense: Resistances

Darkness+ 16%( 70%)
Light+ 10%( 70%)
All 0%( 70%)
Arcane+ 11%( 70%)
Cold+ 15%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Silence Resistance5%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Air1.20
4/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
2/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Aegis1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
1/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent

Quests

done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Talent Teleport is ready to use.

Melendil casts Teleport.


Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


Talent Teleport is ready to use.

Melendil casts Teleport.


Space around you starts to dissolve...


Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


Talent Teleport is ready to use.

You are yanked out of this place!

You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 25] (20 cooldown).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 40 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 8.5-10.2 power, 1 apr).
You gain 1.24 gold from the transmogrification of
slime-covered rough leather whip (4.5-4.95 power, 2 apr).
You gain 2.23 gold from the transmogrification of
elm starstaff of warding (10-12 power, 2 apr, light damage).
You gain 1.29 gold from the transmogrification of
elm shortstaff of power (6-7.2 power, 1 apr, lightning damage).
You gain 1.50 gold from the transmogrification of
balanced iron mace (8-11.2 power, 2 apr).
You gain 1.14 gold from the transmogrification of
slime-covered iron dagger (4.5-5.85 power, 5 apr).
Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.