SlingyRay the level 5 Halfling Archer by mikewallace82

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp5 / 12%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 22)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning21 (base 18)

Resources

Life206/206
Stamina112/112
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage27
Accuracy34
Crit Chance9%
APR1
Speed0.80

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%
Light+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense20.475
Ranged Defense20.475
Fatigue1
Physical Save8.575
Spell Save7.875
Mental Save11.725

Defense: Resistances

Cold+ 15%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
2/5
1/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Quiver
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You begin reloading.
Talent Reload is ready to use.
Talent Steady Shot is ready to use.
Your pouch of iron shots is full.

SlingyRay's awareness returns to normal.

Rested for 7 turns (stop reason: all resources and life at maximum).


SlingyRay picks up (b.):
balanced steel mace of daylight (13.5-18.9 power, 3 apr).
Talent Luck of the Little Folk is ready to use.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


SlingyRay wears:
rough leather belt of the mind.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 11-15.4 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 3.29 gold from the transmogrification of
rough leather armour of command (8 def, 6 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness damage).
You gain 3.19 gold from the transmogrification of
balanced steel mace of daylight (13.5-18.9 power, 3 apr).
You gain 2.35 gold from the transmogrification of
psychic's iron battleaxe (8.5-12.75 power, 1 apr).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.