









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 33 / 54% |
| Size | big |
| Lifes / Deaths | Killed by venom drake at level 12 on the 13rd Dusk 122nd year of Ascendancy at 00:55 / 80Killed by venom wyrm at level 12 on the 13rd Dusk 122nd year of Ascendancy at 01:30 Killed by Xeranne the skeleton warrior at level 12 on the 13rd Dusk 122nd year of Ascendancy at 03:38 Killed by Glorodhenn the skeleton archer at level 12 on the 13rd Dusk 122nd year of Ascendancy at 04:09 Killed by eldritch eye at level 13 on the 16th Dusk 122nd year of Ascendancy at 07:11 Killed by eldritch eye at level 13 on the 16th Dusk 122nd year of Ascendancy at 07:22 Killed by eldritch eye at level 13 on the 16th Dusk 122nd year of Ascendancy at 07:35 Killed by greater gwelgoroth at level 14 on the 31st Dusk 122nd year of Ascendancy at 22:03 Killed by greater gwelgoroth at level 14 on the 31st Dusk 122nd year of Ascendancy at 22:22 Killed by Reno at level 16 on the 41st Dusk 122nd year of Ascendancy at 01:58 Killed by Badurma the thalore at level 20 on the 63rd Haze 122nd year of Ascendancy at 02:33 Killed by Fenoriad the thalore at level 20 on the 63rd Haze 122nd year of Ascendancy at 03:16 Killed by skeleton master archer at level 21 on the 1st Allure 123rd year of Ascendancy at 02:45 Killed by skeleton master archer at level 21 on the 1st Allure 123rd year of Ascendancy at 03:03 Killed by skeleton archer at level 21 on the 1st Allure 123rd year of Ascendancy at 07:10 Killed by skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 08:53 Killed by orc necromancer at level 22 on the 1st Allure 123rd year of Ascendancy at 10:11 Killed by orc necromancer at level 22 on the 1st Allure 123rd year of Ascendancy at 10:30 Killed by skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 10:42 Killed by dread at level 22 on the 1st Allure 123rd year of Ascendancy at 12:38 Killed by skeleton mage at level 22 on the 1st Allure 123rd year of Ascendancy at 14:07 Killed by grave wight at level 22 on the 1st Allure 123rd year of Ascendancy at 14:15 Killed by skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 14:49 Killed by armoured skeleton warrior at level 22 on the 2nd Allure 123rd year of Ascendancy at 03:00 Killed by venom drake at level 23 on the 3rd Allure 123rd year of Ascendancy at 17:33 Killed by venom drake at level 23 on the 3rd Allure 123rd year of Ascendancy at 18:55 Killed by venom wyrm at level 23 on the 3rd Allure 123rd year of Ascendancy at 20:45 Killed by dread at level 23 on the 4th Allure 123rd year of Ascendancy at 04:54 Killed by dread at level 23 on the 4th Allure 123rd year of Ascendancy at 05:43 Killed by dread at level 23 on the 4th Allure 123rd year of Ascendancy at 06:03 Killed by Ivirawe the skeleton warrior at level 23 on the 5th Allure 123rd year of Ascendancy at 07:42 Killed by skeleton magus at level 24 on the 7th Allure 123rd year of Ascendancy at 08:37 Killed by lesser vampire at level 25 on the 8th Allure 123rd year of Ascendancy at 03:37 Killed by skeleton archer at level 25 on the 8th Allure 123rd year of Ascendancy at 05:27 Killed by ghoul at level 25 on the 8th Allure 123rd year of Ascendancy at 09:43 Killed by skeleton mage at level 25 on the 8th Allure 123rd year of Ascendancy at 12:14 Killed by The Master at level 25 on the 8th Allure 123rd year of Ascendancy at 13:42 Killed by skeleton master archer at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 06:36 Killed by elven corruptor at level 27 on the 6th Regrowth 123rd year of Ascendancy at 22:19 Killed by elven blood mage at level 27 on the 7th Regrowth 123rd year of Ascendancy at 11:13 Killed by ritch flamespitter at level 27 on the 8th Regrowth 123rd year of Ascendancy at 07:53 Killed by elven corruptor at level 27 on the 8th Regrowth 123rd year of Ascendancy at 11:34 Killed by elven corruptor at level 28 on the 8th Regrowth 123rd year of Ascendancy at 13:00 Killed by elven mage at level 28 on the 8th Regrowth 123rd year of Ascendancy at 14:29 Killed by wretchling at level 28 on the 8th Regrowth 123rd year of Ascendancy at 19:16 Killed by elven cultist at level 28 on the 9th Regrowth 123rd year of Ascendancy at 02:58 Killed by elven blood mage at level 28 on the 9th Regrowth 123rd year of Ascendancy at 12:38 Killed by elven cultist at level 29 on the 35th Regrowth 123rd year of Ascendancy at 07:20 Killed by Grand Corruptor at level 29 on the 35th Regrowth 123rd year of Ascendancy at 18:07 Killed by Golbug the Destroyer at level 30 on the 50th Regrowth 123rd year of Ascendancy at 08:28 Killed by snow giant boulder thrower at level 31 on the 54th Regrowth 123rd year of Ascendancy at 11:22 Killed by snow giant boulder thrower at level 31 on the 54th Regrowth 123rd year of Ascendancy at 13:15 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 02:05 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 04:03 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 06:00 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 07:31 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 09:03 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 10:35 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 12:06 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 13:58 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 15:30 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 17:01 Killed by Reno at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 19:21 Killed by Ukllmswwik the Wise at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 20:24 Killed by Reno at level 33 on the 62nd Regrowth 123rd year of Ascendancy at 22:01 Killed by Reno at level 33 on the 62nd Regrowth 123rd year of Ascendancy at 23:31 Killed by orc high cryomancer at level 33 on the 63rd Regrowth 123rd year of Ascendancy at 03:23 Killed by Layinne the orc necromancer at level 33 on the 70th Regrowth 123rd year of Ascendancy at 05:18 Killed by orc necromancer at level 33 on the 70th Regrowth 123rd year of Ascendancy at 05:28 Killed by skeleton archer at level 33 on the 70th Regrowth 123rd year of Ascendancy at 06:22 Killed by Layinne the orc necromancer at level 33 on the 70th Regrowth 123rd year of Ascendancy at 06:32 Killed by skeleton master archer at level 33 on the 70th Regrowth 123rd year of Ascendancy at 07:06 Killed by orc blood mage at level 33 on the 74th Regrowth 123rd year of Ascendancy at 19:00 Killed by will o' the wisp at level 33 on the 74th Regrowth 123rd year of Ascendancy at 19:11 Killed by ghoul at level 33 on the 74th Regrowth 123rd year of Ascendancy at 19:36 Killed by orc pyromancer at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 18:29 Killed by orc necromancer at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 18:44 Killed by skeleton mage at level 33 on the 8th Pyre 123rd year of Ascendancy at 04:19 Killed by orc necromancer at level 33 on the 50th Pyre 123rd year of Ascendancy at 14:35 Killed by orc necromancer at level 33 on the 50th Pyre 123rd year of Ascendancy at 16:28 |
Primary Stats
| Strength | 122 (base 59) |
| Dexterity | 35 (base 30) |
| Constitution | 71 (base 56) |
| Magic | 15 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 32 (base 10) |
Resources
| Life | 1004/1004 |
| Stamina | 228/228 |
| Healing Factor | 1.5796680497925 |
| Regeneration | 12.782127109738 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 27.300317620788 |
| See Invisible | 27.300317620788 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 228 |
| Accuracy | 40 |
| Crit Chance | 34% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +6% |
| Physical | +8% |
| Arcane | +6% |
| Fire | +6% |
| Nature | +20% |
Offense: Damage Penetration
| Cold | +19% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 75.063402816797 (90.416666666667%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 47 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 29%( 73%) |
| Arcane | + 19%( 73%) |
| Cold | + 24%( 73%) |
| All | + 15%( 73%) |
| Lightning | + 23%( 73%) |
| Darkness | + 24%( 73%) |
| Mind | + 18%( 73%) |
| Fire | + 29%( 73%) |
| Nature | + 26%( 73%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 105 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 130.95 to 392.84 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Ce'Nuth the skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by blue jelly. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Xeruma the treant. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 228. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of hardened leather boots 'Gorytir' (0 def, 9 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Blink to a nearby random location (rad 9) Puts all charms on 15 cooldown A pair of boots made of leather. |
| Light source | Zuyarion the Cracklebait2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Cun +7 Con dps ---------- Dmg.mod +6% lightning Melee Ret 12 fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Fatigue -2% Resists +6% fire ---------- misc Light +2 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's dwarven-steel helm of trickery (0 def, 7 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +6 ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Beteserin the Boltpiety (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Cun +3 Con ----- def ----- Fatigue -6% Resists +9% lightning ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's gold ring of misery0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Cun +4 Con dps ---------- Melee+ 5 bleed Ranged+ 11 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Phys.save +8 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Torugrim the Flarestake1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Spell.pwr +12 (+3 eff.) Dmg.mod +6% arcane +6% fire ----- def ----- Armour +8 Spell.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Create a temporary shield that absorbs 239 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Rootgore' (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 57.5 - 86.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature +8 mind On Crit.r2 +30 ice On Hit: * 20% chance to cause random gloom * 25% chance to remove a magical effect While equipped: dps ---------- Phys.crit +19.0% Crit.mult +28.00% Dmg.mod +12% nature Res.pen +15% nature +19% cold Apr +20 ----- def ----- Armour +17 Resists +3% nature +3% mind Massive two-handed battleaxes. |
| On hands | Woequake the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +4 Str +4 Cun +1 Con dps ---------- Melee+ 10 acid Dmg.mod +6% acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +7% acid ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening dwarven-steel mail armour of command (10 def, 14 armour)14.0 T3 heavy armor [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +16% Mind.save +22 (+11 eff.) A suit of armour made of mail. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | protective steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +5 (+3 eff.) Res.Cap +3% all Phys.save +9 (+3 eff.) Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 36 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 57.51. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (74 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Reno the Cornac Berserker level 26
1st Regrowth 123rd year of Ascendancy at 12:19 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Reno the Cornac Berserker level 32
58th Regrowth 123rd year of Ascendancy at 05:35 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Reno the Cornac Berserker level 30
50th Regrowth 123rd year of Ascendancy at 09:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Reno the Cornac Berserker level 18
58th Dusk 122nd year of Ascendancy at 08:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Reno the Cornac Berserker level 19
68th Dusk 122nd year of Ascendancy at 01:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Reno the Cornac Berserker level 14
17th Dusk 122nd year of Ascendancy at 21:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Reno the Cornac Berserker level 10
1st Dusk 122nd year of Ascendancy at 11:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Reno the Cornac Berserker level 20
68th Dusk 122nd year of Ascendancy at 01:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Reno the Cornac Berserker level 30
47th Regrowth 123rd year of Ascendancy at 05:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Reno the Cornac Berserker level 22
1st Allure 123rd year of Ascendancy at 14:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Reno the Cornac Berserker level 31
53rd Regrowth 123rd year of Ascendancy at 03:16 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Reno the Cornac Berserker level 20
54th Haze 122nd year of Ascendancy at 08:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Reno the Cornac Berserker level 19
65th Dusk 122nd year of Ascendancy at 20:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Reno the Cornac Berserker level 29
45th Regrowth 123rd year of Ascendancy at 00:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Reno the Cornac Berserker level 19
59th Dusk 122nd year of Ascendancy at 06:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Reno the Cornac Berserker level 25
8th Allure 123rd year of Ascendancy at 16:43 see stats
Log
Today is the 71st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Today is the 72nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:03.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Today is the 73rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.
Today is the 74th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Reno hits Orcs patrol for 0 fire damage.
Reno hits Orcs patrol for 0 fire damage.








































































