




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 25 (base 25) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 15) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 227/231 |
Mana | 128/128 |
Stamina | 121/121 |
Healing Factor | 1.0405405405405 |
Regeneration | 0.26013513513514 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 62 |
Accuracy | 46 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 14.44934837382 (68.030927835052%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 20 |
Physical Save | 15 |
Spell Save | 8 |
Mental Save | 8 |
Defense: Resistances
Mind | + 2%(100%) |
Lightning | + 6%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 |
In main hand | ![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
![]() infusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
![]() infusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
![]() infusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
![]() rune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 |
![]() phase door rune of the psychic (range 7; power 18; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() ash magestaff Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL |
![]() elm vilestaff Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL It provides ambient light (+2 radius). |
![]() ash vilestaff Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL |
![]() iron waraxe Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Golem (servant of Elizerus) picks up (c.): infusion.
There is an item here: ash vilestaff
Golem (servant of Elizerus) picks up (h.): ash vilestaff.
There is an item here: ash magestaff
Golem (servant of Elizerus) picks up (g.): ash magestaff.
Golem (servant of Elizerus) casts Rune: Shielding.
A shield forms around golem (servant of Elizerus).
golem (servant of Elizerus) hits Mean looking elven guard for 73 physical damage.
Mean looking elven guard uses Bleeding Edge.
Mean looking elven guard hits golem (servant of Elizerus) for (29 absorbed), 0 physical (0 total damage).
golem (servant of Elizerus) hits Mean looking elven guard for 106 physical damage.
Mean looking elven guard hits golem (servant of Elizerus) for (22 absorbed), 0 physical (0 total damage).
golem (servant of Elizerus) hits Mean looking elven guard for 101 physical damage.
golem (servant of Elizerus) killed Mean looking elven guard!
You pickup 0.70 gold pieces.
The shield around golem (servant of Elizerus) crumbles.
Talent Rune: Shielding is ready to use.
Can not give orders to this creature.