










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 11 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Emelidhenn the sick warg at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:06 / 1 |
Primary Stats
| Strength | 35 (base 34) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 24) |
| Magic | 12 (base 10) |
| Willpower | 30 (base 14) |
| Cunning | 27 (base 10) |
Resources
| Life | -87/418 |
| Hate | 64/100 |
| Healing Factor | 0.86294779416813 |
| Regeneration | 0.21573694854203 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 38 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Lightning | +9% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +5% |
| Fire | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 29.317011280365 (72.903125182002%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 7 |
| Physical Save | 27 |
| Spell Save | 14 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 9%( 70%) |
| Nature | + 21%( 70%) |
| Darkness | + 9%( 70%) |
| Blight | + 18%( 70%) |
| Acid | + 19%( 70%) |
| Fire | + 12%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Disarm Resistance | 49% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 58% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | Neryldassra the pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +1 Cun Physical save: +9 (+4 eff.) Stamina each turn: +3.00 Only die when reaching: -20.00 life Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | steady iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Aeridhema (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Changes stats: +1 Str / +3 Dex / +2 Mag / +6 Cun Changes damage: +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | Camelen the Cleanseslicer (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 49% Damage when hit (Melee): 2 physical Changes stats: +5 Cun / +6 Wil Changes resistances: +15% blight / +18% nature / +16% acid Changes resistances penetration: +10% nature Changes damage: +3% nature Mental save: +13 (+6 eff.) A suit of armour made of mail. |
| In main hand | Zerohir the Suncut (17-27 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+7 eff.) Changes resistances: +3% lightning / +6% darkness Changes resistances penetration: +5% fire Disarm immunity: +29% Massive two-handed swords. |
| Light source | BeritoderinInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Reduces incoming crit damage: 15.00% Silence immunity: +10% Maximum life: +61.00 Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Kindlebolt the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 2 light / 4 cold Changes resistances: +9% fire Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nimbussmash the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% lightning Changes resistances penetration: +5% lightning / +5% mind Changes damage: +9% lightning Equilibrium when hit: +0.04 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the titan (absorb 44; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Floewild (12-18 power, 6 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +9% Living When wielded/worn: Accuracy: +5 (+1 eff.) Changes resistances penetration: +5% physical / +5% cold Massive two-handed battleaxes. |
Tarrikalthorak the Barkmarrow (19-28 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 11% Damage (Melee): +12 acid Damage (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+6 eff.) Changes resistances penetration: +5% nature Disarm immunity: +29% Massive two-handed mauls. |
DeepsbloodInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: +6% darkness Changes resistances penetration: +15% darkness Changes damage: +3% fire Life regen: +0.80 Light radius: +1 Healing mod.: +12% A belt that goes around your waist. |
Faliregosin the RimegasherInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% cold Changes resistances penetration: +5% darkness / +15% mind Changes damage: +3% cold Life regen: +1.00 Maximum hate: +4.00 Mindpower: +5 (+3 eff.) Healing mod.: +12% A belt that goes around your waist. |
Blazewreck the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 11% Changes stats: +3 Wil Changes resistances: +9% acid Changes resistances penetration: +5% light Changes damage: +3% acid / +6% nature / +6% light Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ragiledas the linen cloak (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Cun / +1 Con Only die when reaching: -80.00 life Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping linen cloak of the Shaloren (7 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+6 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeressra the Smolderhue (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +9 Fatigue: -3% Changes resistances: +3% lightning / +3% fire / +2% physical / +3% temporal Maximum encumbrance: +22 Physical save: +5 (+2 eff.) Cut immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silomilaith the Prismblack (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 6 light Changes resistances: +3% darkness Changes damage: +3% light Life regen: +2.00 Light radius: +3 Healing mod.: +11% A pair of boots made of leather. |
Urthiromirak (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +9 Fatigue: +2% Changes resistances: +3% blight / +9% temporal Changes resistances penetration: +5% physical Life regen: +4.00 Stamina each turn: +0.30 Maximum stamina: +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urthukalthonik the Burngash (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +3 Str Changes resistances penetration: +5% fire Stamina each turn: +0.40 Maximum stamina: +12.00 Light radius: +1 See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisoth (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Changes resistances: +1% physical Changes damage: +9% physical Only die when reaching: -40.00 life Maximum stamina: +30.00 Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beithad the Cloudpride (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% lightning / +11% nature / +6% mind Changes damage: +6% nature Silence immunity: +10% Knockback immunity: +20% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glitha the Oakripper (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 2 nature Changes stats: +2 Str Changes damage: +3% mind Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mag the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 11:45 see stats
Log
Emelidhenn the sick warg strikes Mag in the darkness (+5% damage).
Emelidhenn the sick warg's Beyond the Flesh strikes Mag in the darkness (+5% damage).
Emelidhenn the sick warg hits Mag for 26 physical, 14 physical (41 total damage).
Emelidhenn the sick warg's Beyond the Flesh hits Mag for 27 physical, 14 physical (43 total damage).
Melee retaliation hits Emelidhenn the sick warg for 1 physical, 2 light, 4 cold, 1 physical, 2 light, 4 cold (16 total damage).
Mag uses Infusion: Regeneration.
Mag starts regenerating health quickly.
The dark tendrils lash at Mag.
Mag is pinned to the ground.
Emelidhenn the sick warg's creeping dark hits Mag for 7 darkness damage.
Emelidhenn the sick warg strikes Mag in the darkness (+5% damage).
Emelidhenn the sick warg hits Mag for 26 physical, 14 physical (41 total damage).
Melee retaliation hits Emelidhenn the sick warg for 1 physical, 2 light, 4 cold (8 total damage).
Mindrot hits Deformed great wolf for 4 mind, 4 darkness (8 total damage).
Mindrot hits Emelidhenn the sick warg for 3 mind, 3 darkness (8 total damage).
Mag begins rampaging!
Emelidhenn the sick warg's Beyond the Flesh strikes Mag in the darkness (+5% damage).
Emelidhenn the sick warg's Beyond the Flesh hits Mag for (32 rampage shugs off), 1 physical, 14 physical (16 total damage).
Melee retaliation hits Emelidhenn the sick warg for 2 physical, 2 light, 4 cold (9 total damage).
Mag performs a melee critical strike against Emelidhenn the sick warg!
Your rampage is invigorated by your fierce attack! (+1 duration)
Mag hits Emelidhenn the sick warg for 133 physical, 11 fire (146 total damage).
Mag hits Deformed great wolf for 14 fire damage.
Emelidhenn the sick warg deactivates Kinetic Aura.
Mag resists the punch!
Emelidhenn the sick warg strikes Mag in the darkness (+5% damage).
Emelidhenn the sick warg hits Mag for 106 physical damage.
Mag the level 11 cornac cursed was bled to death by Emelidhenn the sick warg on level 3 of Heart of the Gloom.


























































