





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 39 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 52 (base 52) |
Dexterity | 17 (base 12) |
Constitution | 2 (base 14) |
Magic | 67 (base 52) |
Willpower | 14 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 745/745 |
Hate | 100/100 |
Vim | 182/182 |
Healing Factor | 0.43023255813954 |
Regeneration | 1.0755813953488 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 15 |
See Invisible | 30 |
Offense: Mainhand
Damage | 90 |
Accuracy | 65 |
Crit Chance | 33% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 65 |
Crit Chance | 33% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -54% |
Nature | -54% |
Blight | -57% |
Physical | -41% |
Darkness | -51% |
All | -60% |
Offense: Damage Penetration
Acid | +12% |
Physical | +15% |
Lightning | +20% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 14 |
Ranged Defense | 20 |
Fatigue | 8 |
Physical Save | 31 |
Spell Save | 31 |
Mental Save | 34 |
Defense: Resistances
Mind | + 36%(100%) |
Lightning | + 52%(100%) |
Cold | + 83%(100%) |
Temporal | + 36%(100%) |
Blight | + 99%(100%) |
Acid | +100%(100%) |
Fire | + 3%(100%) |
All | + 25%(100%) |
Defense: Immunities
Blind Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 5% |
Confusion Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -513 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 530 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
talent | Chant of Fortitude |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 mind Changes resistances: +18% acid / +18% cold / +21% fire / +15% mind / +27% lightning Changes resistances penetration: +20% lightning Changes damage: +6% lightning Rings can have magical properties. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +2 (+0 eff.) Damage when hit (Melee): 8 nature Changes stats: +2 Con Changes damage: +6% nature / +9% physical Mental save: +5 (+3 eff.) Confusion immunity: +27% Only die when reaching: -80.00 life Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Changes stats: +5 Dex / +4 Wil / +5 Cun / +6 Lck Critical mult.: +3.00% Trap disarming bonus: +18 Stealth bonus: +10 Physical save: +9 (+4 eff.) Mental save: +6 (+3 eff.) Maximum stamina: +10.00 Mindpower: +9 (+4 eff.) Infravision radius: +5 Heals friendly targets nearby when you use a nature summon: +40 It can be used to create a temporary shield that absorbs 263 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +12 Defense: +10 (+8 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: -14 Con / +14 Mag Changes resistances: +9% acid / +31% cold / +9% lightning Changes damage: +9% darkness Allows you to breathe in: water Critical mult.: +15.00% Blindness immunity: +5% Poison immunity: +5% Stun/Freeze immunity: +15% A suit of armour made of leather. |
In off hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 17 bleeding, 61% reduced healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Changes resistances penetration: +12% acid Life regen: +1.50 One-handed war axes. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +11 acid When wielded/worn: Armour penetration: +26 Physical crit. chance: +8.0% Changes stats: +1 Mag Changes resistances penetration: +15% physical Changes damage: +3% blight / +10% physical Critical mult.: +14.00% Mana each turn: +0.08 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 One-handed war axes. |
Inventory
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+6 eff.) Fatigue: +26% Effects on melee hit: * 20 arcane resource burn * 15% chance to blind Effects when hit in melee: * 24% chance to disease * 26% chance to inflict 15% damage reduction Changes stats: +4 Str / +7 Wil / +6 Cun / +3 Con Changes resistances: +10% acid / +11% physical / +6% darkness / +24% lightning / +11% cold / +7% mind / +9% fire Changes resistances penetration: +5% light Talent cooldown: Rush (-5 turns) Spell save: +6 (+3 eff.) Mental save: +36 (+14 eff.) Disarm immunity: +32% Stun/Freeze immunity: +24% Knockback immunity: +28% A suit of armour made of metal plates. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 (+6 eff.) Fatigue: +26% Effects when hit in melee: * 34% chance to disease * 28% chance to inflict 15% damage reduction Changes resistances: +9% acid / +12% temporal / +13% cold / +27% lightning / +9% fire Changes resistances penetration: +10% temporal Changes damage: +6% fire Allows you to breathe in: water Life regen: +2.60 Maximum life: +64.00 Healing mod.: +25% A suit of armour made of metal plates. |
Achievements
Log
You gain 23.53 gold from the melting of Eilinudata (3 def, 8 armour).
You gain 17.38 gold from the melting of Obsidianedge of the Blightspawn (0 def, 9 armour).
You gain 10.01 gold from the melting of spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour).
You gain 25.00 gold from the melting of hardened leather gloves 'Sunstreak' (0 def, 2 armour).
You gain 1.55 gold from the melting of cashmere cloak of the Shaloren (2 def, 0 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.75 gold from the melting of deep-steel trident (135% power, 10 apr).
You gain 23.90 gold from the melting of Dawnglory (120% power, 4 apr, lightning element).
You collect a new ingredient: lump of dwarven steel (1).
You gain 25.00 gold from the melting of dwarven-steel mace 'Shockfiend' (130% power, 4 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 22.84 gold from the melting of Gasevena the dwarven-steel dagger (120% power, 7 apr).
You collect a new ingredient: stack of herbs (bilberry) (4).
You gain 9.00 gold from the melting of 2 schematic: Fiery Salve.
You gain 1.80 gold from the melting of vision rune (radius 13; dur 23; see demon).
You gain 1.22 gold from the melting of manasurge rune of the wizard (1889% regen over 10 turns; 94 instant mana).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.81 gold from the melting of movement infusion (366% speed; 6 turns).
Character control switched to worm that walks (servant of Elmae).
Character control switched to Elmae.
Character control switched to worm that walks (servant of Elmae).
Saving game...
Saving done.
Elmae deactivates Chant of Fortitude.
Elmae deactivates Chaos Orbs.
Worm that walks (servant of Elmae) deactivates Ruin.
Worm that walks (servant of Elmae) deactivates Worm that Walks Link.
Worm that walks (servant of Elmae) deactivates Infestation.
Worm that walks (servant of Elmae) deactivates Chant of Fortitude.