Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 14 / 37% |
Size | medium |
Lifes / Deaths | Killed by naga tide huntress at level 14 on the 75th Pyre 122nd year of Ascendancy at 11:14 / 1 |
Primary Stats
Strength | 35 (base 31) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 23) |
Magic | 11 (base 10) |
Willpower | 31 (base 27) |
Cunning | 10 (base 10) |
Resources
Life | -66/413 |
Stamina | 192/192 |
Equilibrium | 118 |
Healing Factor | 1 |
Regeneration | 12.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +491% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 67 |
Accuracy | 24 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.75 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 22.85 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 19.546776457975 (40%) |
Defense | 7.05 |
Ranged Defense | 10.05 |
Fatigue | 13 |
Physical Save | 22.65 |
Spell Save | 19.7 |
Mental Save | 19.35 |
Defense: Resistances
Fire | + 6%( 70%) |
Lightning | + 70%( 70%) |
Nature | + 10%( 70%) |
Acid | + 7%( 70%) |
Blight | + 16%( 70%) |
Physical | + 31%( 70%) |
Cold | + 2%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Icy Skin |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 4% feedback damage from all damage done. Empathic Hex |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Turn into pure lightning, moving 491% faster. It also increases your lightning resistance by 100% and your physical resistance by 30%. Lightning Speed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On feet | pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around waist | cleansing rough leather belt of resilience cleansing rough leather belt of resilienceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Maximum life: +31.00 A belt that goes around your waist. |
Main armor | cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +10% nature / +10% blight A suit of armour made of mail. |
On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
Light source | nightwalker's brass lantern nightwalker's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Changes stats: +3 Wil Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | lightening linen cloak (1 def, 0 armour) lightening linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | slime-covered stralite greatsword (49.5-79.2 power, 3 apr) slime-covered stralite greatsword (49.5-79.2 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 slime Massive two-handed swords. |
Inventory
Newly picked up wizard's steel ring of sensingwizard's steel ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Blindness immunity: +20% See stealth: +6 See invisible: +7 Rings can have magical properties. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
steel shield of harmony (6 def, 2 armour, 13 dam, 40 block) steel shield of harmony (6 def, 2 armour, 13 dam, 40 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +2 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 18 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Cutpurse is knocked back!
Storm wyrmic is knocked back!
Sand wyrmic is knocked back!
Orar hits sand wyrmic for 12 physical damage.
Orar hits storm wyrmic for 11 physical damage.
Orar hits cutpurse for 14 physical damage.
Sand wyrmic hits Orar for 1 physical damage.
Storm wyrmic hits Orar for 1 physical damage.
Cutpurse hits Orar for 1 physical damage.
Orar feels pain again.
The gates close!
Storm wyrmic hits Orar for 12 physical, 1 cold damage (total 12.01).
Orar hits storm wyrmic for 8 cold damage.
Naga tide huntress casts Water Jet.
Orar shrugs off the effect 'Stunned'!
Naga tide huntress hits Orar for 52 cold damage.
Talent Death Dance is ready to use.
Talent Nature's Touch is ready to use.
Storm wyrmic hits Orar for 13 physical, 1 cold damage (total 12.85).
Orar hits storm wyrmic for 8 cold damage.
Orar uses Lightning Speed.
Orar turns into pure lightning!.
Naga tide huntress casts Water Bolt.
Naga tide huntress hits Orar for 70 cold damage.
Naga tide huntress killed Orar!
Orar the level 14 higher wyrmic was chilled to death by a naga tide huntress on level 15 of The Arena.
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Connection to online server established.