Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Sun-Mage 1.2.4Adds a new Celestial subclass proficient in the Celestial Talent Trees Sunlight, Radiance, Light and Chants and the Spell Talent Trees Phantasm, Fire, Wildfire and Divination Steamtech UI 1.1.4 Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Moon-Mage 1.2.5Adds a new celestial subclass proficient in the Celestial Talent Trees Moonlight, Star Fury, Light and Hymns and the Spell Talent Trees Phantasm, Water, Nightfall and Divination. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 50 / 428% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:00 / 63Killed by multi-hued drake hatchling at level 12 on the 17th Dusk 122nd year of Ascendancy at 23:04 Killed by ogric abomination at level 16 on the 38th Dusk 122nd year of Ascendancy at 16:45 Killed by ogric abomination at level 16 on the 38th Dusk 122nd year of Ascendancy at 20:04 Killed by ogre rune-spinner at level 17 on the 45th Dusk 122nd year of Ascendancy at 02:52 Killed by ogre rune-spinner at level 17 on the 46th Dusk 122nd year of Ascendancy at 15:08 Killed by gwelgoroth at level 18 on the 9th Haze 122nd year of Ascendancy at 14:00 Killed by Velowen the gwelgoroth at level 19 on the 67th Haze 122nd year of Ascendancy at 13:53 Killed by Xanurenn the sandworm at level 20 on the 7th Decay 122nd year of Ascendancy at 23:10 Killed by Mairiel the shalore at level 22 on the 31st Regrowth 123rd year of Ascendancy at 19:50 Killed by worm that walks at level 22 on the 48th Regrowth 123rd year of Ascendancy at 09:47 Killed by Emada the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 10:49 Killed by Emada the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 11:53 Killed by Emyvena the elven blood mage at level 25 on the 29th Dusk 123rd year of Ascendancy at 02:50 Killed by Kryl-Feijan at level 25 on the 29th Dusk 123rd year of Ascendancy at 09:12 Killed by Glorira the ghast at level 25 on the 49th Dusk 123rd year of Ascendancy at 16:49 Killed by Elielhel the shalore at level 26 on the 77th Dusk 123rd year of Ascendancy at 10:05 Killed by Ak'Gishil at level 26 on the 24th Haze 123rd year of Ascendancy at 20:25 Killed by Shasshhiy'Kaish at level 26 on the 27th Haze 123rd year of Ascendancy at 12:17 Killed by armoured skeleton warrior at level 26 on the 28th Haze 123rd year of Ascendancy at 00:31 Killed by Greater Mummy Lord at level 27 on the 29th Haze 123rd year of Ascendancy at 09:03 Killed by weaver young at level 27 on the 38th Haze 123rd year of Ascendancy at 17:55 Killed by orc pyromancer at level 27 on the 38th Haze 123rd year of Ascendancy at 20:17 Killed by Poluvea the grave wight at level 28 on the 41st Haze 123rd year of Ascendancy at 22:12 Killed by Adri at level 29 on the 43rd Haze 123rd year of Ascendancy at 19:15 Killed by orc necromancer at level 29 on the 44th Haze 123rd year of Ascendancy at 06:34 Killed by Emelydalle the skeleton warrior at level 29 on the 44th Haze 123rd year of Ascendancy at 15:52 Killed by The Master at level 29 on the 46th Haze 123rd year of Ascendancy at 19:56 Killed by The Master at level 29 on the 46th Haze 123rd year of Ascendancy at 21:36 Killed by grave wight at level 30 on the 47th Haze 123rd year of Ascendancy at 05:11 Killed by Golbug the Destroyer at level 31 on the 59th Haze 123rd year of Ascendancy at 21:47 Killed by Saliwe the cold drake hatchling at level 32 on the 60th Haze 123rd year of Ascendancy at 10:09 Killed by Silyta the brown bear at level 32 on the 60th Haze 123rd year of Ascendancy at 12:38 Killed by orc necromancer at level 33 on the 17th Regrowth 124th year of Ascendancy at 09:50 Killed by fiery orc wyrmic at level 33 on the 17th Regrowth 124th year of Ascendancy at 10:50 Killed by orc high cryomancer at level 33 on the 17th Regrowth 124th year of Ascendancy at 14:45 Killed by Warmaster Gnarg at level 33 on the 17th Regrowth 124th year of Ascendancy at 15:40 Killed by orc soldier at level 33 on the 17th Regrowth 124th year of Ascendancy at 16:29 Killed by orc high cryomancer at level 33 on the 17th Regrowth 124th year of Ascendancy at 17:25 Killed by orc blood mage at level 33 on the 25th Regrowth 124th year of Ascendancy at 07:06 Killed by Belerin the gigantic sandworm tunneler at level 33 on the 13rd Pyre 124th year of Ascendancy at 18:48 Killed by ghoulking at level 34 on the 69th Pyre 124th year of Ascendancy at 14:43 Killed by dúathedlen at level 34 on the 69th Pyre 124th year of Ascendancy at 21:09 Killed by The Shade of Telos at level 34 on the 69th Pyre 124th year of Ascendancy at 22:24 Killed by Zubuldawen the eternal bone giant at level 34 on the 70th Pyre 124th year of Ascendancy at 00:09 Killed by greater multi-hued wyrm at level 35 on the 72nd Pyre 124th year of Ascendancy at 01:26 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 2nd Mirth 124th year of Ascendancy at 07:53 Killed by greater multi-hued wyrm at level 37 on the 5th Mirth 124th year of Ascendancy at 03:50 Killed by fire imp at level 37 on the 5th Mirth 124th year of Ascendancy at 20:51 Killed by Adri at level 39 on the 30th Dusk 124th year of Ascendancy at 00:42 Killed by Xenn the orc fighter at level 40 on the 63rd Dusk 124th year of Ascendancy at 23:17 Killed by orc fighter at level 41 on the 65th Dusk 124th year of Ascendancy at 03:04 Killed by Adri at level 41 on the 66th Dusk 124th year of Ascendancy at 04:53 Killed by Doomed Shade of Adri at level 42 on the 77th Dusk 124th year of Ascendancy at 16:52 Killed by orc blood mage at level 42 on the 6th Haze 124th year of Ascendancy at 01:27 Killed by Adri at level 44 on the 1st Decay 124th year of Ascendancy at 11:44 Killed by Isyvea the naga myrmidon at level 45 on the 5th Decay 124th year of Ascendancy at 17:41 Killed by temporal hound at level 45 on the 7th Decay 124th year of Ascendancy at 03:51 Killed by Atamathon the Giant Golem at level 50 on the 29th Regrowth 125th year of Ascendancy at 21:55 Killed by Atamathon the Giant Golem at level 50 on the 29th Regrowth 125th year of Ascendancy at 22:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Regrowth 125th year of Ascendancy at 20:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Regrowth 125th year of Ascendancy at 23:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 36th Regrowth 125th year of Ascendancy at 00:43 |
Primary Stats
| Strength | 80 (base 66) |
| Dexterity | 49 (base 18) |
| Constitution | 52 (base 40) |
| Magic | 102 (base 61) |
| Willpower | 68 (base 40) |
| Cunning | 55 (base 18) |
Resources
| Life | 1467/1467 |
| Mana | 784/784 |
| Stamina | 392/392 |
| Vim | 321/321 |
| Healing Factor | 1 |
| Regeneration | 3.45 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 12 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 70 |
| Crit Chance | 53% |
| APR | 85 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 80.8 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.2 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| All | +34% |
Offense: Damage Penetration
| All | +21% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 44.55 |
| Ranged Defense | 44.55 |
| Fatigue | 0 |
| Physical Save | 68.218867667043 |
| Spell Save | 64.543867667043 |
| Mental Save | 51.516666666667 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 15) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any dragon around. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 610 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Corruption / Brutality | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Staff combat | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Polawyn the orc warrior. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 930. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed multi-hued wyrm scale. * You've found the needed giant spider spinneret. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Bethata BethataPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Effects on melee hit: * 10% chance to disease Changes resistances: +14% blight / +8% darkness / +5% arcane Changes resistances penetration: +5% blight / +11% all Changes damage: +15% blight Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +9 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 43 blight damage or heals 41 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Betaseth' (7 def, 9 armour) voratun helm 'Betaseth' (7 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +9 Dex / +7 Wil Changes resistances: +6% lightning / +12% darkness / +13% blight / +3% fire / +5% all Changes resistances penetration: +5% arcane Physical save: +20 (+5 eff.) Mental save: +15 (+5 eff.) Silence immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | pixie's voratun ring of perseverance pixie's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Cun / +5 Mag Stun/Freeze immunity: +50% Life regen: +2.60 Spellpower: +10 (+2 eff.) Rings can have magical properties. |
| On fingers | steel ring 'Dawnterror' steel ring 'Dawnterror'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% light Changes resistances penetration: +10% fire Physical save: +4 (+1 eff.) Rings can have magical properties. |
| Around waist | hardened leather belt 'Adywe' hardened leather belt 'Adywe'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Changes stats: +3 Wil Changes resistances: +6% darkness Reduced damage from: +23% Summoned Reduces incoming crit damage: 15.00% Stealth bonus: +8 Mental save: +9 (+3 eff.) Only die when reaching: -60.00 life Maximum life: +46.00 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 4.2 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 167% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.4 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 389.57 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Belota (3 def, 0 armour) Belota (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +2 Cun / +3 Dex Changes resistances: +9% acid / +9% cold / +8% fire / +9% mind / +17% lightning Physical save: +9 (+2 eff.) Spell save: +25 (+6 eff.) Mental save: +14 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Korylerak the gold amulet Korylerak the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: -10% Changes stats: +4 Dex / +6 Cun / +5 Con Changes resistances: +1% physical Changes damage: +9% blight / +7% physical / +7% fire Critical mult.: +12.00% Reduces incoming crit damage: 15.00% Physical save: +20 (+5 eff.) Life regen: +0.60 Stamina each turn: +0.80 Spellpower: +7 (+1 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
Inventory
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. yew starstaff of illumination (20-24 power, 4 apr, light element)yew starstaff of illumination (20-24 power, 4 apr, light element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 171.32 light damage. Staves designed for wielders of magic, by the greats of the art. |
spiritwalker's hardened leather belt of unlife spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +7% blight Mana each turn: +0.14 Maximum mana: +20.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of time (+12%) (0 def, 0 armour)shimmering woollen robe of time (+12%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% temporal Changes damage: +10% arcane / +12% temporal Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. miner's iron helm (0 def, 5 armour)miner's iron helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel pickaxe of Reknor (dig speed 14 turns) dwarven-steel pickaxe of Reknor (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 88 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1113.84 fire damage (based on Magic), costing 44 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. insidious pouch of steel shots (15/15, 20-24 power, 2 apr)insidious pouch of steel shots (15/15, 20-24 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 15 Damage (Ranged): +19 insidious poison Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of vileness (19/19, 20-24 power, 2 apr)pouch of steel shots of vileness (19/19, 20-24 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 7% chance to disease Damage (Ranged): +7 blight Shots are used with slings to pummel your foes to death. |
quick dwarven-steel torque of psychoportation [power 30] (17 cooldown) quick dwarven-steel torque of psychoportation [power 30] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 30), putting all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Adri the Shalore Doombringer level 30
50th Haze 123rd year of Ascendancy at 05:31 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Adri the Shalore Doombringer level 43
19th Haze 124th year of Ascendancy at 19:43 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Adri the Shalore Doombringer level 50
29th Regrowth 125th year of Ascendancy at 22:54 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Adri the Shalore Doombringer level 35
73rd Pyre 124th year of Ascendancy at 09:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Adri the Shalore Doombringer level 32
64th Haze 123rd year of Ascendancy at 11:50 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Adri the Shalore Doombringer level 42
77th Dusk 124th year of Ascendancy at 17:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Adri the Shalore Doombringer level 22
25th Regrowth 123rd year of Ascendancy at 21:01 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Adri the Shalore Doombringer level 40
44th Dusk 124th year of Ascendancy at 09:40 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Adri the Shalore Doombringer level 31
59th Haze 123rd year of Ascendancy at 23:07 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Adri the Shalore Doombringer level 43
51st Haze 124th year of Ascendancy at 14:52 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Adri the Shalore Doombringer level 50
10th Decay 124th year of Ascendancy at 09:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Adri the Shalore Doombringer level 16
40th Dusk 122nd year of Ascendancy at 05:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Adri the Shalore Doombringer level 19
66th Haze 122nd year of Ascendancy at 18:21 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Adri the Shalore Doombringer level 23
37th Pyre 123rd year of Ascendancy at 04:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Adri the Shalore Doombringer level 44
80th Haze 124th year of Ascendancy at 05:36 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Adri the Shalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 16:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Adri the Shalore Doombringer level 20
1st Decay 122nd year of Ascendancy at 03:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Adri the Shalore Doombringer level 10
4th Flare 122nd year of Ascendancy at 16:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Adri the Shalore Doombringer level 20
76th Haze 122nd year of Ascendancy at 20:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Adri the Shalore Doombringer level 30
46th Haze 123rd year of Ascendancy at 23:49 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Adri the Shalore Doombringer level 40
40th Dusk 124th year of Ascendancy at 14:17 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Adri the Shalore Doombringer level 50
10th Decay 124th year of Ascendancy at 09:08 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Adri the Shalore Doombringer level 50
36th Regrowth 125th year of Ascendancy at 01:58 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Adri the Shalore Doombringer level 24
23rd Dusk 123rd year of Ascendancy at 12:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Adri the Shalore Doombringer level 43
19th Haze 124th year of Ascendancy at 20:30 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Adri the Shalore Doombringer level 37
7th Mirth 124th year of Ascendancy at 12:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Adri the Shalore Doombringer level 18
30th Haze 122nd year of Ascendancy at 12:09 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Adri the Shalore Doombringer level 26
27th Haze 123rd year of Ascendancy at 13:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Adri the Shalore Doombringer level 50
10th Decay 124th year of Ascendancy at 09:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Adri the Shalore Doombringer level 24
22nd Dusk 123rd year of Ascendancy at 03:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Adri the Shalore Doombringer level 32
60th Haze 123rd year of Ascendancy at 03:17 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Adri the Shalore Doombringer level 50
10th Decay 124th year of Ascendancy at 09:40 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Adri the Shalore Doombringer level 50
29th Regrowth 125th year of Ascendancy at 22:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Adri the Shalore Doombringer level 15
36th Dusk 122nd year of Ascendancy at 00:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Adri the Shalore Doombringer level 10
9th Flare 122nd year of Ascendancy at 11:53 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Adri the Shalore Doombringer level 41
66th Dusk 124th year of Ascendancy at 19:18 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Adri the Shalore Doombringer level 40
43rd Dusk 124th year of Ascendancy at 10:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Adri the Shalore Doombringer level 23
20th Dusk 123rd year of Ascendancy at 12:18 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Adri the Shalore Doombringer level 50
10th Decay 124th year of Ascendancy at 09:42 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Adri the Shalore Doombringer level 50
35th Regrowth 125th year of Ascendancy at 18:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Adri the Shalore Doombringer level 8
8th Mirth 122nd year of Ascendancy at 21:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Adri the Shalore Doombringer level 34
23rd Pyre 124th year of Ascendancy at 04:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Adri the Shalore Doombringer level 23
19th Dusk 123rd year of Ascendancy at 20:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Adri the Shalore Doombringer level 28
39th Haze 123rd year of Ascendancy at 12:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Adri the Shalore Doombringer level 18
46th Dusk 122nd year of Ascendancy at 20:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Adri the Shalore Doombringer level 29
46th Haze 123rd year of Ascendancy at 23:49 see stats
Log
Adri uses Infusion: Regeneration.
Adri starts regenerating health quickly.
Adri's weapon stops glowing.
Talent Fearscape Shift is ready to use.
Talent Fiery Grasp is ready to use.
Adri receives 28 healing.
Cauterize hits Adri for 91 fire damage.
Ran for 2 turns (stop reason: taken damage).
Adri receives 28 healing.
Cauterize hits Adri for 91 fire damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Cauterize hits Adri for 91 fire damage.
Resting starts...
The flames around Adri vanish.
Adri has finished recovering.
Talent Voracious Blade is ready to use.
Talent Obliterating Smash is ready to use.
Adri stops regenerating health quickly.
Talent Cauterize is ready to use.
Talent Vitality is ready to use.
Talent Destroyer is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
Adri deactivates Chant of Fortitude.
