Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Krog |
Class | Cursed |
Level / Exp | 50 / 1164% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 105.17022496364 (base 60) |
Dexterity | 65 (base 31) |
Constitution | 55.340449927278 (base 10) |
Magic | 30.170224963639 (base 14) |
Willpower | 124.34044992728 (base 60) |
Cunning | 100 (base 60) |
Resources
Life | 2072/2072 |
Hate | 49/100 |
Equilibrium | 30 |
Psi | 234/234 |
Healing Factor | 1.3131990502985 |
Regeneration | 29.012430816511 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 10 |
See Stealth | 7 |
See Invisible | 36.340449927278 |
Offense: Mainhand
Damage | 189 |
Accuracy | 65 |
Crit Chance | 46% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 100 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Light | +30% |
Mind | +54% |
Physical | +33% |
Fire | +25% |
All | +15% |
Offense: Damage Penetration
Fire | +10% |
Light | +10% |
Nature | +15% |
Cold | +10% |
Physical | +63% |
Mind | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 78.08934837382 (81.151787968034%) |
Defense | 52 |
Ranged Defense | 58 |
Fatigue | 38 |
Physical Save | 50 |
Spell Save | 48 |
Mental Save | 71 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 54%( 70%) |
Mind | + 70%( 70%) |
All | + 43%( 70%) |
Darkness | + 75%( 81%) |
Light | + 63%( 70%) |
Temporal | + 48%( 70%) |
Physical | + 49%( 72%) |
Fire | + 49%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Disarm Resistance | 0% |
Bleed Resistance | 80% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 671 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Predator | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.50 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Repel |
talent | Savage Hunter |
talent | Gloom |
talent | Antimagic Shield |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -2 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 96 mind and 71 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 169 Mind damage, and deal 126 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -2 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+21% resist all). Shroud of Passing |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +12 See Invisible Power 2+: -3 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Xerelrawen the banshee. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1769. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lisoganne the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Lisoganne the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +3.0% Mind Crit +2% Critical power +20.00% Physical Power +5 (+1 eff.) Damage +6% mind Ignore resists +25% mind +8% physical defense ------ Armor +3 Crit Resistance 15.00% other ------- Hate-on-crit +2.00 Light +2 Infravision +3 Curse of Nightmares A pair of boots made of leather. |
Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +43.00 Blind Resist +22% Confus Resist +17% other ------- Light +8 See Stealth +7 See Invisibility +9 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.6 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Command (Corpses) (3 def, 6 armour) Crown of Command (Corpses) (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Curse of Corpses Indomitable: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | voratun gauntlets 'Blizzardhue' (Shrouds) (0 def, 3 armour) voratun gauntlets 'Blizzardhue' (Shrouds) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Dex offense ------ Ignore resists +10% cold Accuracy +23 (+6 eff.) defense ------ Armor +3 Fatigue +5% Resistance +30% lightning Physical save +9 (+3 eff.) Mind save +9 (+2 eff.) Blind Resist +20% Poison Resist +20% Pinning Resist +20% Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +15 Critical Rate +19.0% Attack Speed 83% Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Guardian's Totem The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+1 eff.) When Hit: * 18% chance to slow global speed by 80% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Chaluroddagablek the gold ring Chaluroddagablek the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +3 Con offense ------ Physical Power +13 (+3 eff.) Spellpower +14 (+4 eff.) Mindpower +25 (+4 eff.) Damage +6% all defense ------ Crit Resistance 15.00% Unlife -80.00 life other ------- Stamina/turn +3.00 See Invisibility +15 Rings make your fingers look great! |
On fingers | Porylaith Porylaith0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +6 Cun +9 Con offense ------ Physical Power +40 (+8 eff.) Damage +9% acid Ignore resists +25% physical defense ------ Resistance +30% acid other ------- Infravision +3 Rings make your fingers look great! |
Around neck | Poleriana Poleriana0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +3% Damage +18% mind defense ------ Resistance +15% blight +9% temporal +9% mind Life Regen +4.00 Healmod +26% Cut Resist +80% other ------- Hate-on-crit +3.00 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 480 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Poltergeist's Razorblade, the Cursed Waraxe (Madness) (147% power, 16 apr) Poltergeist's Razorblade, the Cursed Waraxe (Madness) (147% power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +9 Str +9 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Around waist | drakeskin leather belt 'Festerwind' (Shrouds) drakeskin leather belt 'Festerwind' (Shrouds)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con offense ------ Physical Crit +5.0% Critical power +8.00% Physical Power +5 (+1 eff.) Mindpower +10 (+1 eff.) Damage +6% physical Ignore resists +15% nature Ignore Armor +6 On-Hit (Melee): * 10% chance to slow global speed by 80% defense ------ Defense +15 (+5 eff.) Mind save +11 (+3 eff.) Life +70.00 Curse of Shrouds A belt that goes around your waist. |
In off hand | Summertide (Corpses) (17 def, 15 armour, 164% power, 260 block) Summertide (Corpses) (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+1 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+5 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Curse of Corpses Send out a range 7 beam, lighting its path and dealing 98.57 to 123.21 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | Cloth of Dreams (Nightmares) (10 def, 0 armour) Cloth of Dreams (Nightmares) (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+4 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares Slumber: Effective talent level: 3.3 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 100 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Plate of the Blackened Mind (Shrouds) (15 def, 40 armour) Plate of the Blackened Mind (Shrouds) (15 def, 40 armour)17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+1 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+5 eff.) Mind save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Curse of Shrouds Dominate: Effective talent level: 2.6 Power cost 15 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 21 Armour, 30 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
heroism infusion of the psychic (die at -881; dur 6; cd 33) heroism infusion of the psychic (die at -881; dur 6; cd 33)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -881 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 881 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 872; 17 cd) regeneration infusion of the warrior (heal 872; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 872 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Scaldwasp Scaldwasp0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +20 Lck offense ------ Ignore resists +25% fire Accuracy +20 (+5 eff.) defense ------ Armor +16 Defense +43 (+13 eff.) Resist unseen 20% Pinning Resist +20% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mnemonic Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zanaldir Zanaldir0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Power +20 (+4 eff.) Damage +12% physical +17% cold On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Resistance +2% physical +34% cold Rings make your fingers look great! |
mule's steel ring of the mountain (+10%) mule's steel ring of the mountain (+10%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% physical defense ------ Fatigue -5% Resistance +10% physical other ------- Encumbrance +22 Rings make your fingers look great! |
psionicist's voratun ring of life psionicist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Wil defense ------ Mind save +14 (+4 eff.) Life +94.00 Life Regen +16.00 Healmod +17% Rings make your fingers look great! |
psionicist's voratun ring of life psionicist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Life +67.00 Life Regen +12.00 Healmod +14% Rings make your fingers look great! |
psionicist's voratun ring of speed psionicist's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Wil offense ------ Move Speed +24% Accuracy +11 (+3 eff.) defense ------ Defense +8 (+3 eff.) Mind save +12 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
treant's steel ring of misery treant's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 50 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 50 defense ------ Resistance +7% nature +5% blight Poison Resist +17% Disease Resist +15% other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +7 Wil +8 Cun offense ------ Mindpower +11 (+2 eff.) defense ------ Armor +5 Resistance +24% acid +9% temporal +30% lightning +30% fire +30% cold +5% all Life Regen +9.00 Stun Resist +50% other ------- Light +2 See Invisibility +26 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Eloba the voratun waraxe (Nightmares) (166% power, 6 apr) Eloba the voratun waraxe (Nightmares) (166% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 167% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +39 acid +90 fire +43 nature +8 arcane While equipped: Stats +5 Mag +3 Wil offense ------ Global Speed +11% Damage +9% arcane Ignore resists +25% acid +23% fire +25% nature Ignore Armor +15 other ------- Mana/turn +0.04 Mana-on-crit +2.00 Vim-on-crit +1.00 Curse of Nightmares One-handed war axes. |
Emaravea the hardened leather belt (Nightmares) Emaravea the hardened leather belt (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +8 Cun +3 Wil defense ------ Resistance +10% fire +8% cold Crit Resistance 15.00% other ------- Light +3 Infravision +2 See Invisibility +21 Curse of Nightmares A belt that goes around your waist. |
Rope Belt of the Thaloren (Nightmares) Rope Belt of the Thaloren (Nightmares)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+2 eff.) other ------- Masteries +0.20 Wild-gift/Harmony Curse of Nightmares The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Elenetir the elven-silk robe (Madness) (0 def, 0 armour) Elenetir the elven-silk robe (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Con offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) Damage +27% acid +30% physical +26% nature +18% darkness Ignore resists +15% darkness +20% physical On-Hit (Melee): * 21% chance to slow global speed by 80% defense ------ Resistance +52% acid +6% blight +3% light +15% all Spell save +6 (+2 eff.) Poison Resist +50% Disease Resist +31% other ------- Max hate +15.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coaldeath (Corpses) (0 def, 3 armour) Coaldeath (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Ignore resists +25% physical When Hit 6 darkness defense ------ Armor +3 Resistance +11% lightning +11% temporal Physical save +18 (+6 eff.) Unlife -80.00 life other ------- Stamina/turn +3.00 Max stamina +30.00 Curse of Corpses A pair of boots made of leather. |
Rimequick the pair of drakeskin leather boots (Corpses) (0 def, 5 armour) Rimequick the pair of drakeskin leather boots (Corpses) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +9 Dex +3 Cun +13 Lck offense ------ Damage +24% blight +6% cold defense ------ Armor +5 Fatigue -10% Resistance +12% lightning +6% cold Physical save +12 (+4 eff.) Stealth +14 other ------- Encumbrance +42 Curse of Corpses Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 81% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Wanderer's Rest (Corpses) (4 def, 0 armour) Wanderer's Rest (Corpses) (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Corpses Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Murkbearer' (Corpses) (0 def, 3 armour) pair of hardened leather boots 'Murkbearer' (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Str +2 Wil +7 Con offense ------ Mindpower +30 (+5 eff.) Damage +8% physical When Hit 10 darkness 8 lightning defense ------ Armor +3 Resistance +12% temporal Spell save +18 (+6 eff.) other ------- Size +1 Curse of Corpses A pair of boots made of leather. |
dwarven-steel gauntlets 'Bethilaith' (Shrouds) (10 def, 6 armour) dwarven-steel gauntlets 'Bethilaith' (Shrouds) (10 def, 6 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Wil +9 Con offense ------ Mindpower +5 (+1 eff.) On-Hit 9 lightning 18 mind 26 darkness Damage +3% lightning When Hit 2 arcane On-Hit (Melee): * 16% chance to reduce all saves and defense by 50 defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +3% Resistance +7% lightning +1% physical Mind save -12 (-3 eff.) Disarm Resist +28% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +9 lightning On Hit: 10% Disarm level 3 On Hit: 10% Lightning Breath level 3 On Hit: 10% Reproach level 3 Curse of Shrouds Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Frostedge the voratun helm (Madness) (0 def, 5 armour) Frostedge the voratun helm (Madness) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Str +10 Dex +10 Con offense ------ Damage +18% cold Ignore resists +15% darkness +10% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 40% defense ------ Armor +5 Fatigue +5% Resistance +22% darkness +5% arcane Physical save +26 (+8 eff.) Mind save +26 (+7 eff.) other ------- Infravision +6 Curse of Madness Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (Misfortune) (7 def, 0 armour) Omniscience (Misfortune) (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) Ignore resists +10% mind defense ------ Defense +7 (+3 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+6 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Curse of Misfortune Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Xowe (Misfortune) (0 def, 5 armour) Xowe (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +12 Str +10 Dex offense ------ Critical power +20.00% Physical Power +20 (+4 eff.) Accuracy +30 (+7 eff.) defense ------ Armor +5 Fatigue +5% Unlife -80.80 life Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of knowledge (Corpses) (8 def, 14 armour) defender's voratun helm of knowledge (Corpses) (8 def, 14 armour)3.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Armor +14 Defense +8 (+3 eff.) Fatigue +5% Resistance +6% all Physical save +15 (+5 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Zyromisin' (Nightmares) (0 def, 5 armour) drakeskin leather cap 'Zyromisin' (Nightmares) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +9 Dex +10 Wil offense ------ Damage +12% mind defense ------ Armor +5 Fatigue +5% Resistance +27% blight +12% nature +5% arcane +28% darkness Mind save +19 (+5 eff.) other ------- Hate-on-crit +3.00 Infravision +6 Curse of Nightmares A cap made of leather. |
elven-silk wizard hat 'Prismspiker' (Nightmares) (3 def, 0 armour) elven-silk wizard hat 'Prismspiker' (Nightmares) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) Damage +20% darkness +20% physical Ignore resists +25% light +5% cold On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Defense +3 (+1 eff.) Resistance +15% lightning +20% physical +38% darkness +5% arcane other ------- Max hate +15.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
werebeast's voratun helm of the bounder (Misfortune) (0 def, 5 armour) werebeast's voratun helm of the bounder (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +12 Str +12 Dex +3 Cun +5 Con defense ------ Armor +5 Fatigue +5% Curse of Misfortune Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 584.2 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelunne (Misfortune) (5 def, 10 armour) Emelunne (Misfortune) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Ignore resists +15% acid When Hit 4 arcane 6 acid defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% blight +5% arcane +7% mind +26% darkness Mind save +21 (+5 eff.) Life +43.00 other ------- Light +2 Curse of Misfortune A suit of armour made of mail. |
Emuwyn the voratun mail armour (Corpses) (30 def, 30 armour) Emuwyn the voratun mail armour (Corpses) (30 def, 30 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +10 Cun offense ------ Critical power +10.00% Mindpower +30 (+5 eff.) Damage +9% mind defense ------ Armor +30 Defense +30 (+10 eff.) Fatigue +12% Resistance +24% cold Mind save +41 (+10 eff.) Curse of Corpses A suit of armour made of mail. |
Scale Mail of Kroltar (Nightmares) (10 def, 18 armour) Scale Mail of Kroltar (Nightmares) (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+4 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Curse of Nightmares Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 69.80 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Voremira the voratun mail armour (Nightmares) (5 def, 26 armour) Voremira the voratun mail armour (Nightmares) (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Physical Crit +3.0% When Hit 8 physical defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Resistance +9% acid +26% cold Life +63.00 Life Regen +8.00 Healmod +17% Stun Resist +20% Curse of Nightmares A suit of armour made of mail. |
Cuirass of the Thronesmen (Nightmares) (20 def, 32 armour) Cuirass of the Thronesmen (Nightmares) (20 def, 32 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +6 Con defense ------ Armor +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resistance +25% darkness +25% fire Physical save +40 (+12 eff.) Healmod -30% Stun Resist +40% Knockbk Resist +40% Curse of Nightmares This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
stralite shield 'Dusktouch' (Nightmares) (0 def, 8 armour, 158% power, 182 block) stralite shield 'Dusktouch' (Nightmares) (0 def, 8 armour, 158% power, 182 block)7.0 Encumbrance T4 shield armor [Rare] Master When used to Attack: Weapon Damage 158% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +182 On-hit +8 darkness On-crit, radius 2 +20 mind While equipped: defense ------ Armor +8 Fatigue +8% Resistance +18% physical +6% darkness +21% cold Crit Resistance 15.00% Spell save +15 (+5 eff.) Stun Resist +20% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
voratun shield 'Kindlestone' (Nightmares) (0 def, 10 armour, 175% power, 210 block) voratun shield 'Kindlestone' (Nightmares) (0 def, 10 armour, 175% power, 210 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 176% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +210 While equipped: offense ------ Damage +6% fire On-Hit (Melee): * 20% chance to slow global speed by 80% * 20 arcane resource burn defense ------ Armor +10 Fatigue +8% Resistance +30% lightning +6% temporal +18% acid +26% fire Spell save +6 (+2 eff.) other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
windwalling voratun shield of physical resistance (+32%) (Corpses) (0 def, 10 armour, 181% power, 218.5 block) windwalling voratun shield of physical resistance (+32%) (Corpses) (0 def, 10 armour, 181% power, 218.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +218 On-hit +17 physical While equipped: Stats +2 Wil defense ------ Armor +10 Fatigue +8% Resistance +32% physical Windwall +52 Slow Projectiles +27% other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
54 alchemist agate 54 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belugas the dwarven-steel pickaxe (dig speed 15 turns) Belugas the dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +4 Cun offense ------ Mindpower +25 (+4 eff.) defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +6% nature +8% physical Physical save +9 (+3 eff.) Life Regen +4.00 Confus Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
bright dwarven lantern of the zealot bright dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +10 (+3 eff.) other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Chargestinger' dwarven lantern 'Chargestinger'1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +27% physical Ignore Armor +3 defense ------ Resistance +21% lightning +15% temporal Physical save +15 (+5 eff.) Healmod +28% other ------- Stamina/turn +3.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone 3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Halelar [power 143] (25 cooldown) Halelar [power 143] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Cun offense ------ Mindpower +15 (+2 eff.) Damage +6% physical other ------- Stamina/turn +2.00 Hate-on-crit +4.00 Light +3 See Invisibility +6 Setup a psionic shield, reducing all damage taken by 143 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Scummortal the voratun torque of gale force [power 475] (15 cooldown) =res= Scummortal the voratun torque of gale force [power 475] (15 cooldown) =res=2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +18% nature Ignore resists +25% physical Ignore Armor +3 When Hit 4 nature defense ------ Resistance +9% nature +9% mind Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 632 physical damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Cold Iron Acorn Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' Book5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Lwal the Krog Cursed level 30
38th Regrowth 123rd year of Ascendancy at 17:55 see stats
By Lwal the Krog Cursed level 33
56th Regrowth 123rd year of Ascendancy at 03:35 see stats
By Lwal the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 20:57 see stats
By Lwal the Krog Cursed level 32
42nd Regrowth 123rd year of Ascendancy at 09:00 see stats
By Lwal the Krog Cursed level 23
61st Dusk 122nd year of Ascendancy at 21:00 see stats
By Lwal the Krog Cursed level 38
9th Pyre 123rd year of Ascendancy at 21:24 see stats
By Lwal the Krog Cursed level 39
13rd Pyre 123rd year of Ascendancy at 16:24 see stats
By Lwal the Krog Cursed level 44
74th Dusk 123rd year of Ascendancy at 11:12 see stats
By Lwal the Krog Cursed level 36
7th Pyre 123rd year of Ascendancy at 07:43 see stats
By Lwal the Krog Cursed level 34
72nd Regrowth 123rd year of Ascendancy at 23:05 see stats
By Lwal the Krog Cursed level 36
4th Pyre 123rd year of Ascendancy at 08:15 see stats
By Lwal the Krog Cursed level 33
62nd Regrowth 123rd year of Ascendancy at 04:20 see stats
By Lwal the Krog Cursed level 35
3rd Pyre 123rd year of Ascendancy at 09:23 see stats
By Lwal the Krog Cursed level 25
24th Haze 122nd year of Ascendancy at 12:54 see stats
By Lwal the Krog Cursed level 50
50th Haze 123rd year of Ascendancy at 00:32 see stats
By Lwal the Krog Cursed level 18
26th Dusk 122nd year of Ascendancy at 01:41 see stats
By Lwal the Krog Cursed level 33
48th Regrowth 123rd year of Ascendancy at 18:23 see stats
By Lwal the Krog Cursed level 34
1st Pyre 123rd year of Ascendancy at 22:05 see stats
By Lwal the Krog Cursed level 50
47th Haze 123rd year of Ascendancy at 01:58 see stats
By Lwal the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 20:28 see stats
By Lwal the Krog Cursed level 40
13rd Pyre 123rd year of Ascendancy at 23:20 see stats
By Lwal the Krog Cursed level 33
44th Regrowth 123rd year of Ascendancy at 08:18 see stats
By Lwal the Krog Cursed level 10
9th Mirth 122nd year of Ascendancy at 10:58 see stats
By Lwal the Krog Cursed level 20
46th Dusk 122nd year of Ascendancy at 23:19 see stats
By Lwal the Krog Cursed level 30
36th Regrowth 123rd year of Ascendancy at 01:44 see stats
By Lwal the Krog Cursed level 40
13rd Pyre 123rd year of Ascendancy at 20:07 see stats
By Lwal the Krog Cursed level 50
34th Haze 123rd year of Ascendancy at 06:07 see stats
By Lwal the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 20:57 see stats
By Lwal the Krog Cursed level 50
46th Haze 123rd year of Ascendancy at 00:03 see stats
By Lwal the Krog Cursed level 26
51st Haze 122nd year of Ascendancy at 10:38 see stats
By Lwal the Krog Cursed level 46
18th Haze 123rd year of Ascendancy at 19:40 see stats
By Lwal the Krog Cursed level 33
61st Regrowth 123rd year of Ascendancy at 06:36 see stats
By Lwal the Krog Cursed level 19
46th Dusk 122nd year of Ascendancy at 01:21 see stats
By Lwal the Krog Cursed level 36
4th Pyre 123rd year of Ascendancy at 10:14 see stats
By Lwal the Krog Cursed level 50
50th Haze 123rd year of Ascendancy at 00:31 see stats
By Lwal the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 20:57 see stats
By Lwal the Krog Cursed level 11
10th Mirth 122nd year of Ascendancy at 18:23 see stats
By Lwal the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 20:57 see stats
By Lwal the Krog Cursed level 27
80th Haze 122nd year of Ascendancy at 05:00 see stats
By Lwal the Krog Cursed level 50
50th Haze 123rd year of Ascendancy at 00:32 see stats
By Lwal the Krog Cursed level 41
1st Dusk 123rd year of Ascendancy at 13:36 see stats
By Lwal the Krog Cursed level 27
79th Haze 122nd year of Ascendancy at 15:05 see stats
By Lwal the Krog Cursed level 24
22nd Haze 122nd year of Ascendancy at 08:58 see stats
By Lwal the Krog Cursed level 16
18th Dusk 122nd year of Ascendancy at 01:49 see stats
By Lwal the Krog Cursed level 31
41st Regrowth 123rd year of Ascendancy at 17:53 see stats
Log
You gain 15.49 gold from the transmogrification of enlightening voratun plate armour of the dragon (Shrouds) (0 def, 16 armour).
You gain 25.00 gold from the transmogrification of Anirerath the Scabwar (Madness) (0 def, 16 armour).
You gain 10.44 gold from the transmogrification of searing drakeskin leather armour of Toknor (Madness) (20 def, 8 armour).
You gain 10.68 gold from the transmogrification of warlord's voratun helm of precognition (Misfortune) (11 def, 5 armour).
You gain 4.18 gold from the transmogrification of thaloren drakeskin leather cap of the depths (Nightmares) (0 def, 5 armour).
You gain 3.92 gold from the transmogrification of grounding voratun helm of might (Madness) (0 def, 5 armour).
You gain 2.55 gold from the transmogrification of bladed voratun helm (Shrouds) (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of Will of Ul'Gruth (Madness) (0 def, 15 armour).
You gain 5.80 gold from the transmogrification of scholar's pair of voratun boots of force (Nightmares) (0 def, 5 armour).
You gain 5.35 gold from the transmogrification of insulating pair of drakeskin leather boots of strife (Corpses) (0 def, 5 armour).
You gain 11.95 gold from the transmogrification of fleetfooted pair of voratun boots of tirelessness (Shrouds) (21 def, 5 armour).
You gain 25.00 gold from the transmogrification of Isomina the Offalspitter (Corpses) (0 def, 5 armour).
You gain 8.01 gold from the transmogrification of verdant elven-silk robe (Corpses) (0 def, 0 armour).
You gain 7.04 gold from the transmogrification of elven-silk robe of life (Nightmares) (0 def, 0 armour).
You gain 0.86 gold from the transmogrification of cleansing drakeskin leather belt (Corpses).
You gain 7.54 gold from the transmogrification of balancing drakeskin leather belt of life (Misfortune).
You gain 6.95 gold from the transmogrification of blazebringer's voratun waraxe (Madness) (148% power, 6 apr).
You gain 25.00 gold from the transmogrification of Loredar the Bilecutter (Corpses) (170% power, 6 apr).
You gain 18.40 gold from the transmogrification of bloodlich's dragonbone vilestaff of power (Misfortune) (136% power, 6 apr, acid element).
You gain 25.00 gold from the transmogrification of Polewyn the dragonbone starstaff (Shrouds) (136% power, 6 apr, darkness element).
You gain 14.86 gold from the transmogrification of enhanced drakeskin leather sling of cold (Madness).
You gain 4.40 gold from the transmogrification of quick voratun longsword (Madness) (154% power, 6 apr).
You gain 1.95 gold from the transmogrification of voratun greatmaul of massacre (Shrouds) (196% power, 4 apr).
You gain 25.00 gold from the transmogrification of Blazeoath (Madness) (176% power, 4 apr).
You gain 1.96 gold from the transmogrification of shielding rune (absorb 320; dur 8; cd 17).
You gain 0.85 gold from the transmogrification of shatter afflictions rune (absorb 119; cd 14).
You gain 0.73 gold from the transmogrification of manasurge rune (regen 1589% over 10 turns; mana 79; cd 16).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.