Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Infinite500: Revised high level play for ToME v1.10b 1.0.4 Druid Class 1.0.4 No Race-based Exp Penalties 1.0.4 Crossbows 1.0.3 Stone Wardens DLC Class 1.0.3 Misc objects Addon 1.0.4 Adjustable Exp 1.0.4 Faster Run/Rest/Explore 1.0.4 IndieRoyale Bonus 1.0.4 Class: Battledancer 1.0.4 Wights 1.0.4 Adjustable Talent/Stat/Generic Point Multiplier 1.0.3 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 Items Vault 1.0.3 Turtle race 1.0.4 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Wight |
Class | Battledancer |
Level / Exp | 2 / 5% |
Size | medium |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 15 (base 14) |
Dexterity | 14 (base 14) |
Constitution | 15 (base 12) |
Magic | 10 (base 10) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 134/134 |
Stamina | 70/70 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
See Invisible | 5 |
Offense: Mainhand
Damage | 10 |
Accuracy | 8 |
Crit Chance | 3% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.9 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 6 |
Physical Save | 10.5 |
Spell Save | 8.05 |
Mental Save | 10.46875 |
Defense: Resistances
Physical | + 9%( 70%) |
Cold | + 15%( 70%) |
Light | -10%( 70%) |
Defense: Immunities
Bleed Resistance | 50% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat dancing | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dance floor movements | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Adrenaline actions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Adrenaline control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Wight | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Sanguine overture |
beneficial effect | Test is going through an adrenaline rush and has the following effects: Adrenaline rushPhysical power: +2 Mental save: +1 Spell power: -6 Mental power: -6 Defense: -5 |
Quests
You arose as a wight in a desolate, malevolent place. Wight from the BeginningYet you really don't feel like spending the rest of your miserable unlife haunting these accursed moors... | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron double sided sword (10-14 power, 1 apr) iron double sided sword (10-14 power, 1 apr)Requires: - Dexterity 14 3.00 Encumbrance. Type: weapon / double_weapon ; tier 1 It must be held with both hands. Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% A two-sided sword. This weapon has a chance to perform an extra offhand attack. Two-sided swords require the double weapons mastery talent to use correctly. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Skeleton mage hits test for 11 physical damage.
Test performs an extra offhand attack!
Test hits skeleton mage for 10 physical, 7 physical damage (total 16.50).
Skeleton mage hits test for 9 physical damage.
Test performs an extra offhand attack!
Test hits skeleton mage for 10 physical, 6 physical damage (total 16.00).
Skeleton mage hits test for 10 physical damage.
Test hits skeleton mage for 13 physical damage.
Skeleton mage hits test for 11 physical damage.
Test misses skeleton mage.
Skeleton mage hits test for 11 physical damage.
Test performs an extra offhand attack!
Test misses skeleton mage.
Test hits skeleton mage for 10 physical damage.
Skeleton mage hits test for 9 physical damage.
Welcome to level 2 [Test].
Test has 33 stat point(s), 10 class talent point(s), 14 generic talent point(s) to spend. Press p to use them.
You have gained one more life (2 remaining).
You collect a new ingredient: skeleton mage skull.
Test hits skeleton mage for 13 physical damage.
Test killed skeleton mage!
You pickup 0.80 gold pieces.