Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | No Race-based Exp Penalties 1.0.4 Misc objects Addon 1.0.4 Adjustable Exp 1.0.4 IndieRoyale Bonus 1.0.4 Stone Wardens DLC Class 1.0.3 Faster Run/Rest/Explore 1.0.4 Extra Dungeons 1.0.4 Infinite500: Revised high level play for ToME v1.10b 1.0.4 Items Vault 1.0.3 Adjustable Talent/Stat/Generic Point Multiplier 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 36 / 99% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 287 (base 60) |
Dexterity | 293 (base 60) |
Constitution | 164 (base 60) |
Magic | 160 (base 60) |
Willpower | 170 (base 60) |
Cunning | 175 (base 60) |
Resources
Life | 1188/1188 |
Equilibrium | 18 |
Stamina | 350/350 |
Psi | 461/461 |
Healing Factor | 1 |
Regeneration | 30.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115.04665686197% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 20 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 2039 |
Accuracy | 161 |
Crit Chance | 97% |
APR | 86 |
Speed | 1.00 |
Offense: Offhand
Damage | 2039 |
Accuracy | 161 |
Crit Chance | 97% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 92% |
Speed | 1 |
Offense: Mind
Mindpower | 101.97461244958 |
Crit Chance | 97% |
Speed | 1 |
Offense: Damage Bonus
Mind | +10% |
Physical | +6% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +30% |
Physical | +15% |
Defense: Base
Armour (hardiness) | 137 (100%) |
Defense | 71.0125 |
Ranged Defense | 71.0125 |
Fatigue | 0 |
Physical Save | 77.5875 |
Spell Save | 65 |
Mental Save | 78.8125 |
Defense: Resistances
Nature | + 22%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 25%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 95% |
Silence Resistance | 60% |
Stun Resistance | 50% |
Poison Resistance | 10% |
Knockback Resistance | 30% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Absorption | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Grip | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 31.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Mental discipline | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 9.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Conduit |
talent | Thermal Shield |
talent | Psiblades |
talent | Kinetic Shield |
talent | Daunting Presence |
talent | Augmentation |
talent | Mental Tyranny |
talent | Deflect Projectiles |
talent | Beyond the Flesh |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
Psionic focus | reshaped gifted thorny mindstar (91.5-100.65 power, 167 apr, mind damage) reshaped gifted thorny mindstar (91.5-100.65 power, 167 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 91.5 - 100.7 Uses stats: 204% Wil, 102% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +82 Armour Penetration: +167 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +40 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Light source | bright brass lantern of revealing bright brass lantern of revealingCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | reshaped{9,3%} Burnblast (0 def, 12 armour) reshaped{9,3%} Burnblast (0 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +0% Changes stats: +1 Dex Damage when the wearer hits(melee): 2 fire Changes resistances penetration: +15% physical Changes damage: +6% physical / +3% fire Stamina each turn: +0.60 A cap made of leather. |
On feet | reshaped{9,2%} blood-soaked pair of iron boots of evasion (5 def, 12 armour) reshaped{9,2%} blood-soaked pair of iron boots of evasion (5 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +4 Armour: +12 Defense: +5 Fatigue: +0% It can be used to activate talent Evasion, placing all other charms into a 5 cooldown : Effective talent level: 36.0 Power cost: 5 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 46% chance to completely evade them and granting you 351 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | reshaped{9,0%} Gloves of the Firm Hand (0 def, 17 armour) reshaped{9,0%} Gloves of the Firm Hand (0 def, 17 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +17 Fatigue: +0% Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
On fingers | treant's gold ring of physical power treant's gold ring of physical power Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes resistances: +9% nature Physical save: +8 Poison immunity: +10% Disease immunity: +13% Rings can have magical properties. |
Around neck | steel amulet of cunning (+4) steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Amulets can have magical properties. |
In main hand | reshaped mossy mindstar (68-74.8 power, 83 apr, mind damage) reshaped mossy mindstar (68-74.8 power, 83 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 68.0 - 74.8 Uses stats: 153% Wil, 51% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +65 Armour Penetration: +83 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | reshaped{9,0%} Fogmaim reshaped{9,0%} FogmaimInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Fatigue: +0% Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 4 darkness Changes resistances: +3% darkness / +12% fire Changes resistances penetration: +10% darkness A belt that goes around your waist. |
In off hand | reshaped mossy mindstar (68-74.8 power, 83 apr, mind damage) reshaped mossy mindstar (68-74.8 power, 83 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 68.0 - 74.8 Uses stats: 153% Wil, 51% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +65 Armour Penetration: +83 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | reshaped{9,0%} lightening linen cloak of Eldoral (1 def, 9 armour) reshaped{9,0%} lightening linen cloak of Eldoral (1 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +9 Defense: +1 Fatigue: -2% Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reshaped{9,8%} spiked hardened leather armour (3 def, 15 armour) reshaped{9,8%} spiked hardened leather armour (3 def, 15 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +0% Damage when the wearer is hit: 12 physical A suit of armour made of leather. |
Inventory
iron greatsword (11.5-18.4 power, 1 apr) iron greatsword (11.5-18.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
coral trident of projection (8.5-13.6 power, 6 apr) coral trident of projection (8.5-13.6 power, 6 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 8.5 - 13.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 1 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
reshaped{9,12%} dwarven-steel plate armour of Eyal (5 def, 20 armour) reshaped{9,12%} dwarven-steel plate armour of Eyal (5 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +5 Fatigue: +12% Life regen: +1.00 Maximum life: +60.00 Healing mod.: +14% A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (12/12) Rod of Recall (12/12)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 31 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 5 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Fierce Love the Yeek Mindslayer level 1
76th Pyre 122nd year of Ascendancy at 19:48 see stats
By Fierce Love the Yeek Mindslayer level 33
9th Mirth 122nd year of Ascendancy at 06:45 see stats
By Fierce Love the Yeek Mindslayer level 10
3rd Mirth 122nd year of Ascendancy at 05:56 see stats
By Fierce Love the Yeek Mindslayer level 20
6th Mirth 122nd year of Ascendancy at 23:43 see stats
By Fierce Love the Yeek Mindslayer level 30
9th Mirth 122nd year of Ascendancy at 03:36 see stats
By Fierce Love the Yeek Mindslayer level 36
10th Mirth 122nd year of Ascendancy at 21:33 see stats
By Fierce Love the Yeek Mindslayer level 17
6th Mirth 122nd year of Ascendancy at 07:20 see stats
By Fierce Love the Yeek Mindslayer level 4
2nd Mirth 122nd year of Ascendancy at 07:33 see stats
By Fierce Love the Yeek Mindslayer level 36
10th Mirth 122nd year of Ascendancy at 19:36 see stats
By Fierce Love the Yeek Mindslayer level 1
76th Pyre 122nd year of Ascendancy at 19:48 see stats
By Fierce Love the Yeek Mindslayer level 1
76th Pyre 122nd year of Ascendancy at 19:48 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.95 gold pieces.
Fierce Love picks up (d.): acidic steel greatsword (22-35.2 power, 2 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Fierce Love wears: treant's gold ring of physical power .
You gain 1.50 gold from the transmogrification of dwarven-steel plate armour (5 def, 11 armour).
You gain 3.29 gold from the transmogrification of radiant dwarven-steel mail armour (3 def, 8 armour).
You gain 2.47 gold from the transmogrification of wanderer's pair of dwarven-steel boots (0 def, 4 armour).
You gain 5.27 gold from the transmogrification of ethereal yew shortstaff of might (18-21.6 power, 3 apr, darkness damage).
You gain 2.03 gold from the transmogrification of yew longbow of power.
You gain 2.50 gold from the transmogrification of Corpsebow.
You gain 5.35 gold from the transmogrification of balanced dwarven-steel greatsword of disruption (35-56 power, 2 apr).
You gain 1.21 gold from the transmogrification of acidic steel greatsword (22-35.2 power, 2 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel battleaxe of massacre (40-60 power, 2 apr).
You gain 5.22 gold from the transmogrification of heroism infusion of the duelist (+47 for 7 turns, die at -1412).
Saving done.
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Saving done.