Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | IndieRoyale Bonus 1.0.4 Infinite500: Revised high level play for ToME v1.10b 1.0.4 Stone Wardens DLC Class 1.0.3 Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 2 / 44% |
Size | medium |
Lifes / Deaths | Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:49 / 1 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 10 (base 10) |
Constitution | 12 (base 12) |
Magic | 10 (base 10) |
Willpower | 20 (base 18) |
Cunning | 14 (base 14) |
Resources
Life | -4/123 |
Psi | 63/80 |
Healing Factor | 1 |
Regeneration | 19.73 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 7 |
Accuracy | 12 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19.6 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 0 |
Physical Save | 8.05 |
Spell Save | 10.5 |
Mental Save | 11.9 |
Defense: Resistances
All | + 14%( 70%) |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Psionic / Focus | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Psionic / Mental discipline | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Kinetic Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 19.48 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The target is poisoned, taking 31.93 nature damage per turn. Poisoned |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | balanced iron battleaxe of banishment (8.5-12.75 power, 1 apr) balanced iron battleaxe of banishment (8.5-12.75 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +8% Demon When wielded/worn: Accuracy: +8 Defense: +6 Changes stats: +2 Wil Massive two-handed battleaxes. |
Inventory
iron greatsword (9-14.4 power, 1 apr) iron greatsword (9-14.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. shielding linen wizard hat of time (+10%) (1 def, 0 armour)shielding linen wizard hat of time (+10%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +10% temporal Changes damage: +10% temporal Spell save: +5 A pointy cloth hat, very wizardly... |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ran for 4 turns (stop reason: hostile spotted to the east (large white snake)).
Fëalunë uses Mindlash.
Fëalunë hits large white snake for 74 physical damage.
Talent Mindlash is ready to use.
Fëalunë uses Mindlash.
Fëalunë hits large white snake for 72 physical damage.
Fëalunë killed large white snake!
Talent Mindlash is ready to use.
Giant venus flytrap uses Spit Poison.
Fëalunë is poisoned!
Giant venus flytrap hits Fëalunë for 32 nature, 32 nature damage (total 62.61).
Giant venus flytrap hits Fëalunë for 32 nature damage.
Fëalunë uses Infusion: Wild.
Fëalunë stops being poisoned.
Fëalunë is cured!
Fëalunë lessens the pain.
Fëalunë uses Infusion: Regeneration.
Fëalunë starts regenerating health quickly.
Giant venus flytrap uses Spit Poison.
Fëalunë is poisoned!
Saving done.
Saving done.
Saving game...