











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Adventurer | 
| Level / Exp | 50 / 81% | 
| Size | medium | 
| Lifes / Deaths | Killed by Betariarin the cave bear at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:40  / 84Killed by bandit at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:20 Killed by Cyrydassra the large brown snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:02 Killed by Eilinamina the honey tree at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:33 Killed by Belaldama the war bear at level 10 on the 6th Mirth 122nd year of Ascendancy at 17:36 Killed by Aduvea the dozing dire wolf at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:41 Killed by Areyanne the dreaming treant at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:40 Killed by ritch flamespitter at level 11 on the 9th Mirth 122nd year of Ascendancy at 09:50 Killed by worm that walks at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:44 Killed by Aerenne the giant blue ant at level 17 on the 2nd Dusk 122nd year of Ascendancy at 13:42 Killed by Eilinareda the Guard at level 18 on the 3rd Dusk 122nd year of Ascendancy at 05:16 Killed by Eilinareda the Guard at level 18 on the 3rd Dusk 122nd year of Ascendancy at 06:20 Killed by Bandit Leader Eilinuthra at level 19 on the 3rd Dusk 122nd year of Ascendancy at 13:18 Killed by Alellre the human at level 19 on the 7th Dusk 122nd year of Ascendancy at 00:54 Killed by Ricimu the halfling at level 19 on the 7th Dusk 122nd year of Ascendancy at 03:36 Killed by Ricimu the halfling at level 19 on the 7th Dusk 122nd year of Ascendancy at 05:11 Killed by corrupted blue ooze at level 19 on the 8th Dusk 122nd year of Ascendancy at 07:58 Killed by Mayeriassra the gelatinous cube at level 21 on the 9th Dusk 122nd year of Ascendancy at 05:57 Killed by Tony at level 21 on the 9th Dusk 122nd year of Ascendancy at 10:49 Killed by Tony at level 21 on the 9th Dusk 122nd year of Ascendancy at 17:20 Killed by Tony at level 21 on the 9th Dusk 122nd year of Ascendancy at 19:14 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 00:25 Killed by Nerasebeth the black jelly at level 22 on the 13rd Dusk 122nd year of Ascendancy at 03:10 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 06:47 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 09:09 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 11:41 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 14:16 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 15:31 Killed by Vorera the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 18:32 Killed by carrion worm mass at level 22 on the 14th Dusk 122nd year of Ascendancy at 04:08 Killed by Elulle the blue jelly at level 23 on the 14th Dusk 122nd year of Ascendancy at 23:23 Killed by Gissra the skeleton warrior at level 23 on the 21st Dusk 122nd year of Ascendancy at 18:15 Killed by Vorybrebretira the armoured skeleton warrior at level 24 on the 23rd Dusk 122nd year of Ascendancy at 08:41 Killed by Yvorama the skeleton archer at level 24 on the 23rd Dusk 122nd year of Ascendancy at 13:22 Killed by Mayann the ghoul at level 24 on the 24th Dusk 122nd year of Ascendancy at 03:14 Killed by Bethynor the cold drake at level 27 on the 32nd Dusk 122nd year of Ascendancy at 00:56 Killed by elven blood mage at level 30 on the 45th Dusk 122nd year of Ascendancy at 06:52 Killed by Nerith the elven corruptor at level 30 on the 45th Dusk 122nd year of Ascendancy at 17:27 Killed by Ivulranor the elven tempest at level 30 on the 45th Dusk 122nd year of Ascendancy at 21:13 Killed by elven blood mage at level 30 on the 46th Dusk 122nd year of Ascendancy at 00:13 Killed by Layirin the ogre guard at level 30 on the 46th Dusk 122nd year of Ascendancy at 14:37 Killed by Aeryta the elven warrior at level 30 on the 46th Dusk 122nd year of Ascendancy at 17:52 Killed by Porassra the elven cultist at level 31 on the 47th Dusk 122nd year of Ascendancy at 01:46 Killed by Betowyn the elven corruptor at level 31 on the 47th Dusk 122nd year of Ascendancy at 05:12 Killed by Ivuriamina the elven blood mage at level 31 on the 47th Dusk 122nd year of Ascendancy at 06:39 Killed by Ivuriamina the elven blood mage at level 31 on the 47th Dusk 122nd year of Ascendancy at 08:54 Killed by Ivuriamina the elven blood mage at level 31 on the 47th Dusk 122nd year of Ascendancy at 11:00 Killed by Ivetta the elven warrior at level 31 on the 47th Dusk 122nd year of Ascendancy at 18:12 Killed by Ce'Nyldana the corrupted dendritic hemospinner at level 31 on the 52nd Dusk 122nd year of Ascendancy at 10:27 Killed by Ce'Nyldana the corrupted dendritic hemospinner at level 31 on the 52nd Dusk 122nd year of Ascendancy at 13:52 Killed by Ce'Nyldana the corrupted dendritic hemospinner at level 31 on the 52nd Dusk 122nd year of Ascendancy at 16:49 Killed by Ce'Nyldana the corrupted dendritic hemospinner at level 31 on the 52nd Dusk 122nd year of Ascendancy at 19:44 Killed by Ivyreta the corrupted acidic digestor at level 31 on the 52nd Dusk 122nd year of Ascendancy at 23:55 Killed by ritch flamespitter (wild summon) at level 31 on the 53rd Dusk 122nd year of Ascendancy at 04:24 Killed by Islewe the corrupted protoplasmic controller at level 32 on the 53rd Dusk 122nd year of Ascendancy at 19:17 Killed by Yvurivena the corrupted mastocytic feeder at level 32 on the 54th Dusk 122nd year of Ascendancy at 02:31 Killed by Mayythra the carrion worm mass at level 32 on the 57th Dusk 122nd year of Ascendancy at 04:56 Killed by Grand Corruptor at level 33 on the 57th Dusk 122nd year of Ascendancy at 20:07 Killed by Xeruwyn the grave wight at level 34 on the 62nd Dusk 122nd year of Ascendancy at 23:12 Killed by luminous horror at level 36 on the 66th Dusk 122nd year of Ascendancy at 15:10 Killed by Gloryma the skeleton warrior at level 37 on the 66th Dusk 122nd year of Ascendancy at 22:57 Killed by Obic the halfling at level 38 on the 1st Haze 122nd year of Ascendancy at 19:03 Killed by Romdan the dwarf at level 38 on the 1st Haze 122nd year of Ascendancy at 20:52 Killed by Arseb the krog at level 38 on the 8th Haze 122nd year of Ascendancy at 00:40 Killed by Atudueri the thalore at level 39 on the 13rd Haze 122nd year of Ascendancy at 17:52 Killed by Voreba the skeleton archer at level 39 on the 4th Decay 122nd year of Ascendancy at 00:42 Killed by Cyrythra the multi-hued drake hatchling at level 40 on the 5th Decay 122nd year of Ascendancy at 08:45 Killed by Gletta the ancient elven mummy at level 40 on the 5th Decay 122nd year of Ascendancy at 22:28 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 01:08 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 04:57 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 07:42 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 10:01 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 13:37 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 18:43 Killed by Greater Mummy Lord at level 40 on the 6th Decay 122nd year of Ascendancy at 21:23 Killed by Greater Mummy Lord at level 40 on the 7th Decay 122nd year of Ascendancy at 01:06 Killed by Greater Mummy Lord at level 40 on the 7th Decay 122nd year of Ascendancy at 03:55 Killed by Gyrassra the orc cryomancer at level 45 on the 19th Regrowth 123rd year of Ascendancy at 03:24 Killed by Mayatira the orc cryomancer at level 46 on the 21st Regrowth 123rd year of Ascendancy at 06:39 Killed by Tony at level 47 on the 21st Regrowth 123rd year of Ascendancy at 16:25 Killed by Silyrissra the icy orc wyrmic at level 47 on the 23rd Regrowth 123rd year of Ascendancy at 17:20 Killed by shadow at level 48 on the 37th Regrowth 123rd year of Ascendancy at 16:40 Killed by Tony at level 50 on the 1st Time of Balance 123rd year of Ascendancy at 08:53 Killed by Tony at level 50 on the 1st Time of Balance 123rd year of Ascendancy at 08:58  | 
Primary Stats
| Strength | 83 (base 60) | 
| Dexterity | 31 (base 12) | 
| Constitution | 69 (base 31) | 
| Magic | 76 (base 60) | 
| Willpower | 44 (base 12) | 
| Cunning | 67 (base 60) | 
Resources
| Mana | 564/564 | 
| Psi | 134/134 | 
| Vim | 301/301 | 
| Life | 1572/1512 | 
| Paradox | 300 | 
| Stamina | 332/332 | 
| Hate | 104/104 | 
| Healing Factor | 1.9451009874636 | 
| Regeneration | 63.989115373212 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -63.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| Infravision | 6 | 
| See Stealth | 48.306244081286 | 
| See Invisible | 46.306244081286 | 
Offense: Mainhand
| Damage | 220 | 
| Accuracy | 66 | 
| Crit Chance | 84% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 179 | 
| Accuracy | 66 | 
| Crit Chance | 82% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 57 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 29% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +14% | 
| Physical | +23% | 
| Blight | +20% | 
| Arcane | +26% | 
| Darkness | +18% | 
| All | +8% | 
Offense: Damage Penetration
| Acid | +25% | 
| Light | +5% | 
| Blight | +10% | 
| Fire | +20% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 80.292304923968 (87.807182003187%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 14 | 
| Physical Save | 48 | 
| Spell Save | 39 | 
| Mental Save | 30 | 
Defense: Resistances
| Blight | + 40%( 70%) | 
| Arcane | + 30%( 70%) | 
| Mind | + 55%( 70%) | 
| All | + 22%( 70%) | 
| Lightning | + 38%( 70%) | 
| Light | + 27%( 70%) | 
| Temporal | + 34%( 70%) | 
| Cold | + 49%( 70%) | 
| Fire | + 30%( 70%) | 
| Nature | + 43%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Confusion Resistance | 89% | 
| Fear Resistance | 30% | 
| Poison Resistance | 40% | 
| Blind Resistance | 58% | 
| Silence Resistance | 36% | 
| Disarm Resistance | 98% | 
| Instadeath Resistance | 100% | 
| Stun Resistance | 25% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
Class Talents
| Cursed / Rampage | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Bloodthirst | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 3/5 | 
| Technique / Magical combat | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Psionic / Absorption | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 3/5 | 
| Chronomancy / Temporal Guardian | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Generic Talents
| Corruption / Vile life | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Energy | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Psionic / Finer energy manipulations | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders...  | active | 
You failed to protect the injured seer from death by giant white ant. Escort: injured seer (level 1 of Old Forest) | failed | 
You failed to protect the injured seer from death by Arutira the skeleton warrior. Escort: injured seer (level 2 of Dreadfell) | failed | 
You failed to protect the injured seer from death by decaying devourer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You failed to protect the lost defiler from death by orc master assassin. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond.  | active | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| Psionic focus |  Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.  | 
| On hands |  Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power!  | 
| Light source |  watchleader's alchemist's lamp of the moons1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +7% light Affinity +5% darkness Blind- +38% Confus- +15% ---------- misc Light +8 Infravis +3 See.Stealth +14 See.Invis +12 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Plaguecut the drakeskin leather hat (7 def, 14 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Res.pen +25% acid On Hit (Melee): * 20% chance to slow global speed by 53% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +15% temporal +7% all Phys.save +15 (+5 eff.) A hat made of leather. Very stylish.  | 
| On feet |  undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +1 Silence- +26% Confus- +24% Stun/Frz- +25% Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
| Tool |  Offaltrail the voratun pickaxe (dig speed 16 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +8 Dex +15 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +10% Dmg.mod +15% physical Apr +8 On Hit (Melee): * 20% chance to slow global speed by 53% ---------- misc Stam/turn +3.06 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +12% nature +11% blight Max.HP +86.00 HP.reg +17.00 Heal.mod +16% Poison- +20% Disease- +20% Rings make your fingers look great!  | 
| On fingers |  Cyremibeth the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +3% S.pwr/crit +6 Dmg.mod +18% arcane +12% blight Acc +15 (+4 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Resists +6% arcane Crit.chn- 17.43% Phys.save +15 (+5 eff.) HP.reg +4.65 Heal.mod +23% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 139% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| Around neck |  gold amulet 'Kilnobeisance'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +14 Lck dps ---------- Res.pen +20% fire Acc +13 (+4 eff.) ----- def ----- Armour +4 Defense +12 (+4 eff.) Resists +5% arcane +15% nature +12% mind Spell.save +6 (+2 eff.) Unseen.red 16% Poison- +20% Silence- +10% Confus- +20% Amulets make your neck look great!  | 
| In main hand |  Barastir the voratun waraxe (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 41.0 - 57.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 mind On Hit: * 19% chance to reduce all saves and defense by 26 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +6 Wil +2 Cun dps ---------- Phys.crit +14.0% Phys.pwr +10 (+2 eff.) Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ---------- misc Infravis +3 One-handed war axes.  | 
| Around waist |  hardened leather belt 'Spiderslicer'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +6 Resists +9% lightning +10% fire +12% blight +34% cold Max.HP +40.00 Blind- +20% Pinning- +20% A belt that goes around your waist.  | 
| In off hand |  Shimmerusher (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 44.0 - 61.6 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 fire On Hit: * 20% chance to slow global speed by 53% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +15 Con +15 Wil dps ---------- Dmg.mod +6% lightning Acc +15 (+4 eff.) On Hit (Melee): * 23 arcane resource burn ----- def ----- Defense +15 (+5 eff.) Resists +12% lightning Spell.save +9 (+3 eff.) Max.HP +110.00 Disarm- +48% Sharp, long, and deadly.  | 
| Cloak |  cashmere cloak 'Viperpiercer' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +2 (+1 eff.) Max.HP +37.00 ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  impenetrable voratun mail armour of Eyal (5 def, 24 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +24 Defense +5 (+2 eff.) Fatigue +12% Max.HP +46.00 HP.reg +11.00 Heal.mod +18% A suit of armour made of mail.  | 
Inventory
 3 schematic: Ablative Armour0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Botanical Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Brain Flare0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Crystal Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Crystal Plating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 7 schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 8 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Hand Cannon0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Hook Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Itching Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 8 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Power Distributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 7 schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 8 schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 8 schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 6 schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 7 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 5 schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Voltaic Sentry0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Voltaic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: White Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 scholar's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Mov.spd +25% ----- def ----- Armour +5 A pair of boots made of leather.  | 
 Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.49 to 178.47 lightning damage (118.98 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
 grounding drakeskin leather hat of the depths (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +12% temporal +16% cold ---------- misc Breathe water A hat made of leather. Very stylish.  | 
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 941 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 13 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Dayseam (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning +15% light Res.pen +10% light On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +17% darkness +7% fire ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 14 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot.  | 
 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 18 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 28 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 21 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 18 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Tony the Cornac Adventurer level 38
69th Dusk 122nd year of Ascendancy at 20:40 see stats
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Tony the Cornac Adventurer level 47
21st Regrowth 123rd year of Ascendancy at 20:15 see stats
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Tony the Cornac Adventurer level 37
67th Dusk 122nd year of Ascendancy at 12:03 see stats
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Tony the Cornac Adventurer level 44
15th Regrowth 123rd year of Ascendancy at 00:12 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Tony the Cornac Adventurer level 38
1st Time of Equilibrium 122nd year of Ascendancy at 17:02 see stats
			Demonic Invasion (Exploration mode)
			Stopped a demonic invasion by closing their portal.By Tony the Cornac Adventurer level 49
43rd Regrowth 123rd year of Ascendancy at 17:58 see stats
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Tony the Cornac Adventurer level 43
11st Regrowth 123rd year of Ascendancy at 22:51 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Tony the Cornac Adventurer level 31
48th Dusk 122nd year of Ascendancy at 07:15 see stats
			Earth Master (Exploration mode)
			Killed Harkor'Zun.By Tony the Cornac Adventurer level 26
31st Dusk 122nd year of Ascendancy at 08:25 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Tony the Cornac Adventurer level 24
23rd Dusk 122nd year of Ascendancy at 03:00 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Tony the Cornac Adventurer level 29
43rd Dusk 122nd year of Ascendancy at 14:18 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Tony the Cornac Adventurer level 42
10th Regrowth 123rd year of Ascendancy at 04:06 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Tony the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 17:14 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Tony the Cornac Adventurer level 20
8th Dusk 122nd year of Ascendancy at 12:10 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Tony the Cornac Adventurer level 30
45th Dusk 122nd year of Ascendancy at 00:41 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Tony the Cornac Adventurer level 40
4th Decay 122nd year of Ascendancy at 14:20 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By Tony the Cornac Adventurer level 50
44th Regrowth 123rd year of Ascendancy at 14:06 see stats
			Merry wintertide! (Exploration mode)
			Finish the Santascape event and free the little helper elves.By Tony the Cornac Adventurer level 39
11st Haze 122nd year of Ascendancy at 14:56 see stats
			Race through fire (Exploration mode)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Tony the Cornac Adventurer level 49
44th Regrowth 123rd year of Ascendancy at 13:46 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Tony the Cornac Adventurer level 39
52nd Haze 122nd year of Ascendancy at 16:38 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Tony the Cornac Adventurer level 30
45th Dusk 122nd year of Ascendancy at 14:25 see stats
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Tony the Cornac Adventurer level 44
12nd Regrowth 123rd year of Ascendancy at 03:58 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Tony the Cornac Adventurer level 11
9th Mirth 122nd year of Ascendancy at 09:49 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Tony the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 01:45 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Tony the Cornac Adventurer level 13
1st Flare 122nd year of Ascendancy at 11:54 see stats
			The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.By Tony the Cornac Adventurer level 26
30th Dusk 122nd year of Ascendancy at 11:41 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Tony the Cornac Adventurer level 22
14th Dusk 122nd year of Ascendancy at 19:59 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Tony the Cornac Adventurer level 19
3rd Dusk 122nd year of Ascendancy at 15:40 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Tony the Cornac Adventurer level 50
1st Time of Balance 123rd year of Ascendancy at 08:58 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Tony the Cornac Adventurer level 37
67th Dusk 122nd year of Ascendancy at 02:13 see stats
Log
Tony hits Tony for (205 shared) damage.
Tony hits Tony's temporal clone for (128 shared) damage.
Tony's temporal clone begins rampaging!
Rampaging hits Tony's temporal clone for (79 rampage shugs off) damage.
Tony begins rampaging!
Your summoned Tony's temporal clone disappears.
Tony hits Tony's temporal clone for (128 shared) damage.
Rampaging hits Tony for (79 rampage shugs off) damage.
Tony killed Tony's temporal clone!
Your movements fuel your rampage! (+1 duration)
Tony is recovering from the damage!
Tony has shrugged off 79 damage and is ready for more.
Tony has shrugged off 79 damage and is ready for more.
Rampaging hits Tony for (79 rampage shugs off) damage.
Rampaging hits Tony for (79 rampage shugs off) damage.
Tony receives 59 healing from Blood Splash.
Tony the level 50 cornac adventurer suffocated to death on level 1 of Flooded Cave.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Blood Splash killed Tony!
Saving game...
Tony activates Beyond the Flesh.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!














































































































