Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Autoexplore & Rest Tweaks 1.2.0v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Use Item Shortcuts 1.2.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Items Vault 1.2.0Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 25 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by greater multi-hued wyrm at level 25 on the 68th Regrowth 123rd year of Ascendancy at 22:34 / 1 |
Primary Stats
| Strength | 39.252931520016 (base 27) |
| Dexterity | 20.252931520016 (base 10) |
| Constitution | 40 (base 35) |
| Magic | 66 (base 55) |
| Willpower | 24 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -39/825 |
| Mana | 233/233 |
| Stamina | 207/207 |
| Positive | 18/67 |
| Healing Factor | 1.1 |
| Regeneration | 5.9315013780097 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 48 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49.333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.802049932234 (99.180064308682%) |
| Defense | 22.03528798212 |
| Ranged Defense | 24.03528798212 |
| Fatigue | 26 |
| Physical Save | 37.369263016003 |
| Spell Save | 30.7 |
| Mental Save | 23.95 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 65% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 205.95 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 105 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Defensive Posture |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Premonition |
| talent | Chant of Light |
| talent | Righteous Strength |
| detrimental effect | The target is on fire, taking 49.29 fire damage per turn. Burning |
| detrimental effect | You have expended the power of your Radiance temporarily reducing its radius to 1. Radiance Lost |
| beneficial effect | Reduces acid damage received by 18%. Premonition Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. * You've found the needed storm wyrm claw. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of fire wyrm saliva. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed multi-hued wyrm scale. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed green worm. * You've found the needed giant spider spinneret. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Elenoraromithel the Morbuspyre (0 def, 3 armour)Elenoraromithel the Morbuspyre (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Wil / +2 Mag Changes damage: +9% acid / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +30% light Changes damage: +10%(-15%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Helm of the Dwarven Emperors (0 def, 6 armour)Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8%(-17%) light Talent granted: +0(+-1) Command Staff Blindness immunity: +30% Confusion immunity: +30% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 60.56 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] warded dwarven-steel torque of psychoportation [power 35] (30 cooldown)warded dwarven-steel torque of psychoportation [power 35] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Maximum wards: +1 physical / +1 mind / +2 darkness Changes damage: +0%(-25%) light Talents granted: +1 Ward +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to teleport randomly (rad 35), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +0%(-25%) light / +5% physical Talent granted: +0(+-1) Command Staff Physical save: +12 Knockback immunity: +100% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] BloodcallerBloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mental save: -7 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Haremnir the hardened leather beltHaremnir the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Ranged Defense: +4 Changes stats: +3 Mag Changes resistances: +5% arcane Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Poison immunity: +10% Mana each turn: +0.10 (-) Maximum mana: +24.00 (-11.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A belt that goes around your waist. |
| In main hand | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element)shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +25%(-) light Talents granted: +1.00(-) Command Staff Mana each turn: +0.10 (-) Maximum mana: +35.00 (-) Spellpower: +16 (-) Spell crit. chance: +4% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Alufang the drakeskin leather gloves (0 def, 7 armour)Alufang the drakeskin leather gloves (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +14 Physical power: +10 Armour: +7 Changes stats: +3 Str / +4 Dex Changes resistances: +6% nature / +3% physical Changes damage: +0%(-25%) light / +3% physical Talent granted: +0(+-1) Command Staff Mental save: +8 Mana each turn: +0.00 (-0.10) Only die when reaching: -20.00 life Maximum life: +62.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Borfast's Cage (10 def, 20 armour)Borfast's Cage (10 def, 20 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Mana each turn: +0.00 (-0.10) Maximum life: +50.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +0%(-25%) light / +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +6 (-10) Spell crit. chance: +0% (-4%) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 105.16 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | [vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] gold amulet of teleportationgold amulet of teleportation Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Teleport immunity: +50% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to teleports you randomly (rad 38), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] heroism infusion of the warrior (+10 for 9 turns, die at -353)This item will automatically be transmogrified when you leave the level. heroism infusion of the warrior (+10 for 9 turns, die at -353) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. While Heroism is active, you will only die when reaching -353 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] heroism infusion of the wizard (+14 for 9 turns, die at -529)This item will automatically be transmogrified when you leave the level. heroism infusion of the wizard (+14 for 9 turns, die at -529) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -529 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insidious poison infusion of the sneak (19 nature damage, 20% healing reduction)This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (19 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 19.43 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insidious poison infusion of the sneak (24 nature damage, 22% healing reduction)This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (24 nature damage, 22% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.86 nature damage per turns for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insidious poison infusion of the wizard (34 nature damage, 41% healing reduction)This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (34 nature damage, 41% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 34.00 nature damage per turns for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] movement infusion of the wizard (665% speed; 5 turns)This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (665% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] movement infusion of the wizard (819% speed; 6 turns)This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (819% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] movement infusion of the wizard (543% speed; 6 turns)This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (543% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 543% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] regeneration infusion of the psychic (heal 325 over 5 turns)This item will automatically be transmogrified when you leave the level. regeneration infusion of the psychic (heal 325 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] sun infusion of the duelist (rad 6; power 47; turns 5; dispells darkness)This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 6; power 47; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 47) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] wild infusion of the warrior (resist 17%; cure physical)This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 17%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 17% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] wild infusion of the warrior (resist 24%; cure magical)This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] acid wave rune of the duelist (83 acid damage; dur 5; apply 39)acid wave rune of the duelist (83 acid damage; dur 5; apply 39) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 83.34 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 39. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] biting gale rune of the duelist (62 cold damage; 33 apply power)biting gale rune of the duelist (62 cold damage; 33 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 62.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 33. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] biting gale rune of the duelist (74 cold damage; 33 apply power)This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (74 cold damage; 33 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 74.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 33. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] biting gale rune of the titan (99 cold damage; 43 apply power)This item will automatically be transmogrified when you leave the level. biting gale rune of the titan (99 cold damage; 43 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 99.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 43. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] controlled phase door rune of the warrior (range 10)controlled phase door rune of the warrior (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] controlled phase door rune of the warrior (range 10)This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] heat beam rune of the titan (227 fire damage)heat beam rune of the titan (227 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 226.67 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] invisibility rune of the duelist (power 12 for 6 turns)invisibility rune of the duelist (power 12 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] lightning rune of the duelist (192 lightning damage)This item will automatically be transmogrified when you leave the level. lightning rune of the duelist (192 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 64.15 to 192.46 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] lightning rune of the psychic (205 lightning damage)This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (205 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 68.40 to 205.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] lightning rune of the sneak (222 lightning damage)This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (222 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 74.00 to 222.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] lightning rune of the wizard (175 lightning damage)lightning rune of the wizard (175 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 58.27 to 174.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] lightning rune of the wizard (305 lightning damage)This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (305 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 101.60 to 304.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] manasurge rune of the wizard (864% regen over 10 turns; 43 instant mana)manasurge rune of the wizard (864% regen over 10 turns; 43 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 864% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shielding rune of the psychic (absorb 210 for 4 turns)This item will automatically be transmogrified when you leave the level. shielding rune of the psychic (absorb 210 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 210 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shielding rune of the warrior (absorb 232 for 4 turns)shielding rune of the warrior (absorb 232 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shielding rune of the wizard (absorb 394 for 5 turns)shielding rune of the wizard (absorb 394 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shielding rune of the wizard (absorb 419 for 4 turns)This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 419 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] teleportation rune of the duelist (range 71)This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] vision rune of the duelist (radius 11; dur 20; see humanoid)This item will automatically be transmogrified when you leave the level. vision rune of the duelist (radius 11; dur 20; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 17) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any humanoid around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] vision rune of the titan (radius 8; dur 16; see demon)This item will automatically be transmogrified when you leave the level. vision rune of the titan (radius 8; dur 16; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 26) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any demon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] vision rune of the warrior (radius 11; dur 20; see animal)This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 11; dur 20; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 16) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any animal around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] vision rune of the warrior (radius 11; dur 17; see dragon)This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 11; dur 17; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 20) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] vision rune of the warrior (radius 11; dur 19; see horror)This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 11; dur 19; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 29) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] cleansing stralite amulet of healingThis item will automatically be transmogrified when you leave the level. cleansing stralite amulet of healing Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +20% nature / +15% blight Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Poison immunity: +37% Disease immunity: +28% Cut immunity: +60% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] cleansing stralite amulet of strength (+3)This item will automatically be transmogrified when you leave the level. cleansing stralite amulet of strength (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Str Changes resistances: +17% nature / +15% blight Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Poison immunity: +29% Disease immunity: +38% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Amulets can have magical properties. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insulating stralite amulet of cunning (+4)This item will automatically be transmogrified when you leave the level. insulating stralite amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Cun Changes resistances: +22% cold / +22% fire Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Amulets can have magical properties. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Ring of the ArchlichRing of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% cold / +10% darkness / +0%(-25%) light Talent granted: +0(+-1) Command Staff Spell save: +8 Poison immunity: +25% Cut immunity: +25% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Maximum souls: +3.00 Spellpower: +8 (-8) Spell crit. chance: +0% (-4%) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] marksman's gold ring of lifemarksman's gold ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Life regen: +1.10 Mana each turn: +0.00 (-0.10) Maximum life: +55.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Healing mod.: +18% Rings can have magical properties. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] savior's stralite ring of arcana(+0.28/turn)This item will automatically be transmogrified when you leave the level. savior's stralite ring of arcana(+0.28/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Physical save: +14 Spell save: +11 Mental save: +9 Silence immunity: +28% Mana each turn: +0.28 (+0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Rings can have magical properties. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] balanced stralite battleaxe of erosion (46-69 power, 3 apr)This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of erosion (46-69 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0(+21.0 - +39.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-2) Physical crit. chance: +7.5% (+3.0%) Attack speed: 100% (-) Damage (Melee): +14 nature / +13 temporal When wielded/worn: Accuracy: +10 Defense: +10 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Massive two-handed battleaxes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] chilling stralite battleaxe of massacre (61-91.5 power, 3 apr)This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe of massacre (61-91.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 61.0 - 91.5(+36.0 - +61.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-2) Physical crit. chance: +7.5% (+3.0%) Attack speed: 100% (-) Damage (Melee): +24 cold When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Massive two-handed battleaxes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Spelldrinker (27-35.1 power, 8 apr)Spelldrinker (27-35.1 power, 8 apr) Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1(+2.0 - +5.1) Uses stats: 55% Dex, 5% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 (+3) Physical crit. chance: +9.0% (+4.5%) Attack speed: 100% (-) When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: + steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Spell save: +12 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] flaming stralite greatmaul of projection (57.5-86.25 power, 3 apr)This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of projection (57.5-86.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3(+32.5 - +56.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-2) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +14 mind Burst (radius 1) on hit: +13 fire When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] stralite greatmaul (56-84 power, 3 apr)This item will automatically be transmogrified when you leave the level. stralite greatmaul (56-84 power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0(+31.0 - +54.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-2) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Massive two-handed mauls. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Twilight's Edge (47-65.8 power, 7 apr)This item will automatically be transmogrified when you leave the level. Twilight's Edge (47-65.8 power, 7 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8(+22.0 - +35.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (+2) Physical crit. chance: +12.0% (+7.5%) Attack speed: 100% (-) On weapon crit: + release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18%(-7%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +12 (-4) Spell crit. chance: +4% (-) Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] flaming stralite longsword of daylight (32-44.8 power, 5 apr)This item will automatically be transmogrified when you leave the level. flaming stralite longsword of daylight (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8(+7.0 - +14.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +9 light Burst (radius 1) on hit: +9 fire Damage against: +5% Undead When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Sharp, long, and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insidious stralite longsword of projection (35-49 power, 5 apr)This item will automatically be transmogrified when you leave the level. insidious stralite longsword of projection (35-49 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0(+10.0 - +19.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +7 mind / +14 insidious poison When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] acidic stralite mace of massacre (51-71.4 power, 5 apr)This item will automatically be transmogrified when you leave the level. acidic stralite mace of massacre (51-71.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 51.0 - 71.4(+26.0 - +41.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +12 acid When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Blunt and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] hateful stralite mace of massacre (46-64.4 power, 5 apr)This item will automatically be transmogrified when you leave the level. hateful stralite mace of massacre (46-64.4 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4(+21.0 - +34.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +9 darkness Damage against: +9% Living When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Blunt and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] hateful stralite mace of persecution (36-50.4 power, 5 apr)This item will automatically be transmogrified when you leave the level. hateful stralite mace of persecution (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4(+11.0 - +20.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +9 darkness Damage against: +7% Living / +16% Unnatural When wielded/worn: Changes stats: +2 Wil Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Blunt and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] stralite mace (35.5-49.7 power, 5 apr)This item will automatically be transmogrified when you leave the level. stralite mace (35.5-49.7 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7(+10.5 - +19.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Blunt and deadly. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] horrifying thorny mindstar of nightfall (7.5-8.25 power, 24 apr, nature damage)This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of nightfall (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3(-17.5 - -21.8) Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+19) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 3 mind / 5 darkness Changes resistances: +2% darkness Changes resistances penetration: +4% darkness Changes damage: +0%(-25%) light / +5% mind / +9% darkness Talent mastery: +0.10 Cursed / Darkness Talent granted: +0(+-1) Command Staff Blindness immunity: +15% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] nature's pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage)This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9(-11.5 - -15.1) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+27) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +2% blight Changes damage: +5% nature / +0%(-25%) light Talent granted: +0(+-1) Command Staff Disease immunity: +16% Life regen: +0.60 Mana each turn: +0.00 (-0.10) Maximum life: +30.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] ranger's reinforced leather sling of acidThis item will automatically be transmogrified when you leave the level. ranger's reinforced leather sling of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (125%) Firing range: +10 Damage (Ranged): +12 acid When wielded/worn: Changes stats: +3 Dex Changes damage: +8% acid / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Slings are used to hurl stones or metal shots at your foes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] ranger's reinforced leather sling of lightningThis item will automatically be transmogrified when you leave the level. ranger's reinforced leather sling of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (125%) Firing range: +10 Damage (Ranged): +16 lightning When wielded/worn: Changes stats: +3 Dex Changes damage: +12% lightning / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Slings are used to hurl stones or metal shots at your foes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0(+15.0 - +18.0) Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 (+7) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +26% darkness / +0%(-25%) light Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.00(-) Spell / Nightfall Talent granted: +0(+-1) Command Staff Spell save: +0 Mental save: +0 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +28 (+12) Spell crit. chance: +14% (+10%) This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] elven-wood magestaff (25-30 power, 5 apr, fire element)elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-25%) light / +25% fire Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +12 (-4) Spell crit. chance: +4% (-) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element)This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Defense: +7 Effects on melee hit: * 17% chance to blind Changes damage: +25% blight / +0%(-25%) light Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +12 (-4) Spell crit. chance: +4% (-) Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 103.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shimmering elven-wood starstaff of fate (25-30 power, 5 apr, light element)This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of fate (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +25%(-) light Talents granted: +1.00(-) Command Staff Physical save: +9 Spell save: +9 Mental save: +7 Mana each turn: +0.26 (+0.16) Maximum mana: +71.00 (+36.00) Spellpower: +12 (-4) Spell crit. chance: +9% (+5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] shimmering elven-wood vilestaff of might (25-30 power, 5 apr, blight element)This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +25% blight / +0%(-25%) light Talents granted: +1.00(-) Command Staff Mana each turn: +0.18 (+0.08) Maximum mana: +72.00 (+37.00) Spellpower: +12 (-4) Spell crit. chance: +9% (+5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] surging yew magestaff (20-24 power, 4 apr, fire element)This item will automatically be transmogrified when you leave the level. surging yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-25%) light / +20% fire Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +0.00 (-35.00) Spellpower: +9 (-7) Spell crit. chance: +3% (-1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] yew magestaff (20-24 power, 4 apr, arcane element)This item will automatically be transmogrified when you leave the level. yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +20% arcane / +0%(-25%) light Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +9 (-7) Spell crit. chance: +3% (-1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] yew magestaff (20-24 power, 4 apr, cold element)This item will automatically be transmogrified when you leave the level. yew magestaff (20-24 power, 4 apr, cold element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-25%) light / +20% cold Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +9 (-7) Spell crit. chance: +3% (-1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] yew magestaff of illumination (20-24 power, 4 apr, cold element)This item will automatically be transmogrified when you leave the level. yew magestaff of illumination (20-24 power, 4 apr, cold element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Defense: +5 Effects on melee hit: * 10% chance to blind Changes damage: +0%(-25%) light / +20% cold Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +9 (-7) Spell crit. chance: +3% (-1%) Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 139.18 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] flaming dwarven-steel waraxe of massacre (24.5-34.3 power, 4 apr)This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of massacre (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 24.5 - 34.3(-0.5 - +4.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-1) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +7 fire When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) One-handed war axes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] hateful stralite waraxe of projection (31.5-44.1 power, 5 apr)This item will automatically be transmogrified when you leave the level. hateful stralite waraxe of projection (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1(+6.5 - +14.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +12 darkness / +9 mind Damage against: +11% Living When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insidious stralite waraxe of massacre (38-53.2 power, 5 apr)This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of massacre (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.0 - 53.2(+13.0 - +23.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +16 insidious poison When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) One-handed war axes. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insulating hardened leather belt of lifeThis item will automatically be transmogrified when you leave the level. insulating hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +8% cold / +7% fire Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Life regen: +1.40 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Healing mod.: +18% A belt that goes around your waist. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +5 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +5 (-11) Spell crit. chance: +0% (-4%) Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] The Calm (15 def, 0 armour)The Calm (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +20 (+4) Spell crit. chance: +0% (-4%) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] cashmere robe (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] cashmere robe of the mountain (+13%) (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere robe of the mountain (+13%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes resistances: +13% physical Changes damage: +0%(-25%) light / +13% physical Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] mindwoven silk robe of the mind (+10%) (3 def, 0 armour)This item will automatically be transmogrified when you leave the level. mindwoven silk robe of the mind (+10%) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +3 Changes resistances: +10% mind Changes damage: +10% mind / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mental save: +15 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Mindpower: +3 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] slimy cashmere robe of corrosion (+21%) (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. slimy cashmere robe of corrosion (+21%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Effects when hit in melee: * Slows global speed by 3% * 5 arcane resource burn Changes resistances: +21% acid Changes damage: +14% acid / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Stamina each turn: +0.60 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Maximum stamina: +18.00 Spellpower: +4 (-12) Spell crit. chance: +0% (-4%) A pair of boots made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +7 Armour: +2 Damage (Melee): 8 cold Changes stats: +2 Str Changes resistances: +7% cold Changes damage: +0%(-25%) light / +5% cold Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature / +0%(-25%) light Talent mastery: +0.10 Wild-gift / Moss Talent granted: +0(+-1) Command Staff Mental save: +12 Blindness immunity: +100% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] cashmere wizard hat (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A pointy cloth hat, very wizardly... |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] insulating hardened leather cap of dexterity (+4) (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +8% cold / +7% fire Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A cap made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] prismatic dwarven-steel helm of constitution (+6) (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel helm of constitution (+6) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Con Changes resistances: +11% light / +12% darkness Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] spiked stralite mail armour of clarity (4 def, 8 armour)This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of clarity (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +7% mind Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mental save: +10 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of mail. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] hardened leather armour (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] prismatic reinforced leather armour of lightning resistance (4 def, 7 armour)This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +19% lightning / +11% light / +14% darkness Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +21% acid Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Life regen: +4.50 Stamina each turn: +0.90 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] rejuvenating reinforced leather armour of resilience (4 def, 7 armour)This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Life regen: +2.70 Stamina each turn: +1.00 Mana each turn: +0.00 (-0.10) Maximum life: +30.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of leather. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] prismatic stralite plate armour of spell shielding (7 def, 13 armour)This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of spell shielding (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +18% darkness / +7% arcane / +14% light Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Spell save: +10 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of metal plates. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] spiked dwarven-steel plate armour of cold resistance (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of cold resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when hit (Melee): 13 physical Changes resistances: +18% cold Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) A suit of armour made of metal plates. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Piercing Gaze (5 def, 25 armour, 40 dam, 180 block)Piercing Gaze (5 def, 25 armour, 40 dam, 180 block) Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 Ranged Defense: +10 Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Changes damage: +0%(-25%) light Talents granted: +4 Block +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 5 agate5 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 53 alchemist agate53 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 3 onyx3 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 8 aquamarine8 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes resistances: +2% all Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 5 lapis lazuli5 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Physical save: +6 Spell save: +6 Mental save: +6 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 11 opal11 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +8 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Physical save: +8 Spell save: +8 Mental save: +8 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 4 topaz4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Physical save: +4 Spell save: +4 Mental save: +4 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] woodsman's dwarven-steel pickaxe (dig speed 30 turns)This item will automatically be transmogrified when you leave the level. woodsman's dwarven-steel pickaxe (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +6% nature / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 5 emerald5 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Changes resistances: +3% all Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 2 jade2 jade 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes resistances: +4% all Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 4 spinel4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Physical save: +2 Spell save: +2 Mental save: +2 Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 2 turquoise2 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] alchemist's lamp of focusThis item will automatically be transmogrified when you leave the level. alchemist's lamp of focus Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Wil Changes damage: +8% mind / +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] The Bladed RiftThe Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +0%(-25%) light / +10% temporal Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +10 (-6) Spell crit. chance: +0% (-4%) Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 5 garnet5 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +3.0% Changes damage: +0%(-25%) light / +6% all Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +3% (-1%) Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 2 ruby2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] deadly pouch of stralite shots of accuracy (19/19, 51-61.2 power, 5 apr)This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of accuracy (19/19, 51-61.2 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2(+26.0 - +31.2) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +5 (-) Physical crit. chance: +5.5% (+1.0%) Attack speed: 100% (100%) Capacity: 19 When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Shots are used with slings to pummel your foes to death. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] dwarven-steel torque of mindblast [power 193] (6 cooldown)dwarven-steel torque of mindblast [power 193] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to fire a blast of psionic energies in a beam (dam 96-193), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] supercharged yew totem of cure ailments [power 3] (14 cooldown)supercharged yew totem of cure ailments [power 3] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 11 amethyst11 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +2.0% Changes damage: +0%(-25%) light / +4% all Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +2% (-2%) Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] Silybrelle the Splendourtickler [power 39] (15 cooldown)Silybrelle the Splendourtickler [power 39] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +3% mind Maximum wards: +2 lightning / +2 temporal / +3 blight / +2 fire / +2 cold Changes resistances penetration: +5% mind Changes damage: +6% mind / +0%(-25%) light Talents granted: +1 Ward +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light radius: +1 It can be used to try to disarm traps in a line (disarm power 39), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] arcane elven-wood wand of clairvoyance [power 12] (6 cooldown)arcane elven-wood wand of clairvoyance [power 12] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 12), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 3 quartz3 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +30% Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-25%) light / +2% all Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +1% (-3%) Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. shimmering elven-wood starstaff of power (25-30 power, 5 apr, light element) (In main hand)] 3 zircon3 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-25%) light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-16) Spell crit. chance: +0% (-4%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Galdon the Skeleton Sun Paladin level 12
8th Dusk 122nd year of Ascendancy at 07:14 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Galdon the Skeleton Sun Paladin level 17
30th Haze 122nd year of Ascendancy at 08:25 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Galdon the Skeleton Sun Paladin level 19
7th Decay 122nd year of Ascendancy at 02:28 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Galdon the Skeleton Sun Paladin level 21
1st Allure 123rd year of Ascendancy at 23:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Galdon the Skeleton Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 16:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Galdon the Skeleton Sun Paladin level 20
7th Decay 122nd year of Ascendancy at 02:37 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Galdon the Skeleton Sun Paladin level 17
27th Haze 122nd year of Ascendancy at 08:03 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Galdon the Skeleton Sun Paladin level 8
9th Mirth 122nd year of Ascendancy at 17:01 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Galdon the Skeleton Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 02:13 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Galdon the Skeleton Sun Paladin level 16
47th Dusk 122nd year of Ascendancy at 01:26 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Galdon the Skeleton Sun Paladin level 21
8th Allure 123rd year of Ascendancy at 00:15 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Galdon the Skeleton Sun Paladin level 22
21st Regrowth 123rd year of Ascendancy at 08:13 see stats
Log
Galdon's aura dims.
Greater multi-hued wyrm breathes fire!
Galdon is on fire!
Galdon reflects damage back to Greater multi-hued wyrm!
Galdon hits Greater multi-hued wyrm for 320 reflected damage.
Greater multi-hued wyrm hits Galdon for (320 absorbed), 0 fire (0 total damage).
Greater multi-hued wyrm breathes sand!
Greater multi-hued wyrm resists the sandstorm!
Your shield crumbles under the damage!
The shield around Galdon crumbles.
Galdon resists the sandstorm!
Galdon reflects damage back to Greater multi-hued wyrm!
Burning from Greater multi-hued wyrm hits Galdon for 46 fire damage.
Galdon hits Greater multi-hued wyrm for 110 reflected damage.
Greater multi-hued wyrm hits Galdon for (110 absorbed), 139 physical (139 total damage).
Greater multi-hued wyrm hits Greater multi-hued wyrm for 186 physical damage.
Galdon uses Bone Armour.
A shield forms around Galdon.
Greater multi-hued wyrm breathes ice!
Your shield crumbles under the damage!
The shield around Galdon crumbles.
Galdon is encased in ice!
Greater multi-hued wyrm hits Galdon for (212 absorbed), 156 cold (156 total damage).
Greater multi-hued wyrm breathes ice!
Galdon has been saved by a blast of positive energy!
Galdon deactivates Second Life.
Galdon shrugs off the effect 'Frozen'!
Galdon is free from the ice.
Saving game...
