










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Steamtech UI 1.1.4 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 23 / 48% |
| Size | huge |
| Lifes / Deaths | Killed by elven cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:48 0 / 6Killed by orc master assassin at level 11 on the 7th Mirth 122nd year of Ascendancy at 15:06 Killed by naga myrmidon at level 18 on the 5th Dusk 122nd year of Ascendancy at 06:14 Killed by Xida the elven warrior at level 19 on the 8th Dusk 122nd year of Ascendancy at 18:36 Killed by Xida the elven warrior at level 19 on the 8th Dusk 122nd year of Ascendancy at 18:46 Killed by Velevea the gigantic sandworm tunneler at level 23 on the 21st Dusk 122nd year of Ascendancy at 04:16 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 75 (base 53) |
| Willpower | 35 (base 10) |
| Cunning | 57 (base 48) |
Resources
| Life | -136/551 |
| Positive | 69/91 |
| Negative | 34/86 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 3.2527173913043 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.0856207306206E-12% |
| Spell | -4.3076653355456E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 12 |
| Crit Chance | 17% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +31% |
| Arcane | +15% |
| Cold | +26% |
| All | 0% |
| Darkness | +66% |
| Light | +10% |
| Fire | +34% |
| Lightning | +10% |
Offense: Damage Penetration
| Acid | +5% |
| Cold | +5% |
| Lightning | +5% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 44 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 65%( 70%) |
| All | 0%( 70%) |
| Darkness | + 49%( 70%) |
| Light | -17%( 70%) |
| Physical | + 1%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Confusion Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 8% |
| Silence Resistance | 23% |
| Pinning Resistance | 21% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Resistance |
| talent | Glyphs |
| talent | Hymn Nocturnalist |
| talent | Hymn of Perseverance |
| detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You successfully escorted the worried loremaster to the recall portal on level 13 of Infinite Dungeon. Escort: worried loremaster (level 13 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Infinite Dungeon. Escort: worried loremaster (level 8 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: Random Artifact: Turyrek (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (188)Turns left: 12 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Fogwisp (20/20, 23-32.2 power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Turyrek (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Str Changes resistances: +5% cold / +5% fire Silence immunity: +23% Confusion immunity: +22% Stun/Freeze immunity: +21% Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Maximum mana: +40.00 Spellpower: +5 (+2 eff.) Light radius: +1 Infravision radius: +1 See invisible: +6 A pair of boots made of leather. |
| Light source | QuenchrazorInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 cold Changes resistances: +3% acid Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis linen wizard hat of knowledge (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +4 Wil Life regen: +1.90 Mindpower: +4 (+2 eff.) Damage Shield Power: +5% A pointy cloth hat, very wizardly... |
| Tool | Halakor [power 170] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +2 Wil Infravision radius: +3 It can be used to fire a magical bolt dealing 144 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 15% for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+7 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes resistances: +5% arcane / +34% cold Changes resistances penetration: +5% cold Changes damage: +11% cold Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +20.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Layuna the BlastbreezePowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +5 Cun / +5 Wil Changes resistances: +26% lightning / +13% blight Changes resistances penetration: +5% acid / +5% lightning Changes damage: +10% lightning / +6% acid / +13% blight Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around waist | hardened leather belt 'Furnacetouch'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+6 eff.) Changes stats: +4 Str / +4 Con Changes resistances penetration: +5% fire Changes damage: +6% blight / +24% fire Physical save: +9 (+5 eff.) Spell save: +9 (+3 eff.) Maximum life: +42.00 Size category: +2 A belt that goes around your waist. |
| In main hand | ash magestaff 'Duskfury' (18-21.6 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% darkness Changes damage: +33% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +8 (+3 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 113.03 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | linen cloak 'Goratir' (1 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +11 Defense: +1 (+1 eff.) Changes resistances: +13% cold / +6% darkness / +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Sunfurnace the stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil / +4 Mag Changes resistances: +3% light Changes damage: +12% blight Critical mult.: +10.00% Mana when firing critical spell: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.steady ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +8 (+7 eff.) Physical crit. chance: +3.0% Longbows are used to shoot arrows at your foes. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 117.76 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (236). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Frost alchemy Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.10 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Talia the Higher Anorithil level 22
18th Dusk 122nd year of Ascendancy at 03:20 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Talia the Higher Anorithil level 14
2nd Flare 122nd year of Ascendancy at 18:14 see stats
Level 10
Got a character to level 10.By Talia the Higher Anorithil level 10
6th Mirth 122nd year of Ascendancy at 14:16 see stats
Level 20
Got a character to level 20.By Talia the Higher Anorithil level 20
10th Dusk 122nd year of Ascendancy at 04:36 see stats
Size matters
Did over 600 damage in one attack.By Talia the Higher Anorithil level 21
15th Dusk 122nd year of Ascendancy at 13:29 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Talia the Higher Anorithil level 22
16th Dusk 122nd year of Ascendancy at 06:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Talia the Higher Anorithil level 19
5th Dusk 122nd year of Ascendancy at 19:19 see stats
Log
Talia is not dazed anymore.
Velevea the gigantic sandworm tunneler performs a melee critical strike against Talia!
Talia is being stalked by Velevea the gigantic sandworm tunneler!
Melee retaliation hits Velevea the gigantic sandworm tunneler for (2 flat reduction), 0 acid, (12 flat reduction), 1 cold, (12 flat reduction), 20 darkness, (2 flat reduction), 0 acid, (12 flat reduction), 1 cold, (12 flat reduction), 20 darkness (42 total damage).
Velevea the gigantic sandworm tunneler hits Talia for 108 physical, 17 arcane, 188 physical, 17 arcane (331 total damage).
Talia casts Barrier.
A shield forms around Talia.
Velevea the gigantic sandworm tunneler throws a finishing uppercut.
Velevea the gigantic sandworm tunneler performs a melee critical strike against Talia!
Talia resists the stun!
Talent Sun Flare is ready to use.
Melee retaliation hits Velevea the gigantic sandworm tunneler for (2 flat reduction), 0 acid, (12 flat reduction), 1 cold, (12 flat reduction), 20 darkness (21 total damage).
Hymn of Perseverance hits Velevea the gigantic sandworm tunneler for (12 flat reduction), 22 darkness (22 total damage).
Velevea the gigantic sandworm tunneler hits Talia for (282 absorbed), 0 physical, (17 absorbed), 0 arcane (0 total damage).
Velevea the gigantic sandworm tunneler uses Grab.
Velevea the gigantic sandworm tunneler performs a melee critical strike against Talia!
Your shield crumbles under the damage!
The shield around Talia crumbles.
Talia is no longer being stalked by Velevea the gigantic sandworm tunneler.
Talia is pinned to the ground.
Melee retaliation hits Velevea the gigantic sandworm tunneler for (2 flat reduction), 0 acid, (12 flat reduction), 1 cold, (12 flat reduction), 20 darkness (21 total damage).
Velevea the gigantic sandworm tunneler hits Talia for (20 absorbed), 214 physical (214 total damage).
Talia the level 23 higher anorithil was maimed to death by Velevea the gigantic sandworm tunneler on level 18 of Infinite Dungeon.
Talia deactivates Glyphs.
Talia deactivates Chant of Resistance.
Talia deactivates Hymn of Perseverance.
A shield forms around Talia.
Talia deactivates Hymn Nocturnalist.
Talia is no longer pinned.









































































