Magister the level 18 Cornac Adventurer by Brown Recluse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp18 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 12)
Dexterity30 (base 12)
Constitution16 (base 12)
Magic73 (base 46)
Willpower26 (base 12)
Cunning54 (base 32)

Resources

Mana196/196
Psi116/116
Life358/358
Insanity0/100
Stamina181/181
Paradox300
Healing Factor1.0545771506545
Regeneration6.5911071915907

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth14.690182434247
See Invisible14.690182434247

Offense: Mainhand

Damage71
Accuracy38
Crit Chance14%
APR3
Speed1.00

Offense: Offhand

Damage18
Accuracy38
Crit Chance14%
APR0
Speed0.80

Offense: Spell

Spellpower61
Crit Chance37%
Speed1

Offense: Mind

Mindpower34
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+3%
Arcane+10%
Mind+11%
All0%
Lightning+5%
Light+15%
Physical+3%
Fire+5%
Darkness+14%

Offense: Damage Penetration

Fire+5%
Mind+20%

Defense: Base

Armour (hardiness)37.690182434247 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save28
Spell Save27
Mental Save27

Defense: Resistances

Cold+ 32%( 70%)
All+ 28%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
2/5
2/5
0/5
0/5
Demented / Friend of the worm1.00
5/5
1/5
1/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
2/5
1/5
1/5
0/5
Spell / Enhancement1.00
1/5
1/5
1/5
3/5
Demented / Void1.00
3/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5
Spell / Necrosis1.00
4/5
2/5
2/5
0/5
Chronomancy / Fate Weaving1.00
3/5
1/5
2/5
2/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
done
active
done
active
active
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Magister the Cornac Adventurer level 15
30th Dusk 122nd year of Ascendancy at 21:20
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Magister the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 10:51
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Magister the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 15:33
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Magister the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 11:15
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Magister the Cornac Adventurer level 12
3rd Dusk 122nd year of Ascendancy at 15:19
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Magister the Cornac Adventurer level 18
65th Dusk 122nd year of Ascendancy at 21:31
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 2.95 gold from the melting of
flaming steel dagger of daylight (12-16 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.75 gold from the melting of
acidic steel dagger of projection (10-14 power, 6 apr).
You gain 2.87 gold from the melting of
medical injector implant (efficiency 95% / cooldown 77%).
There is a bandit fortress here (press '' or right click to use).
Saving game...


Saving done.

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


There is a bandit fortress here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Magister fails to disarm a trap (sliding rock).

Magister slides on a rock!

Magister shrugs off the effect 'Stunned'!
Ran for 1 turns (stop reason: detrimental status effect).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Knurl (servant of Magister) slides on a rock!

Knurl (servant of Magister) resists!

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a way to the old forest here (press '' or right click to use).