Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5e: Revised high level play for ToME 1.4.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.3.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Logical Alchemists 1.3.3Makes alchemists focus on creating elixirs that you are not currently helping them with. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 907% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:21 / 81Killed by Kaveglsaron the shalore at level 5 on the 39th Haze 122nd year of Ascendancy at 14:44 Killed by Esedami at level 15 on the 33rd Regrowth 123rd year of Ascendancy at 06:06 Killed by Bethudhemina the storm drake hatchling at level 15 on the 33rd Regrowth 123rd year of Ascendancy at 07:20 Killed by Esedami at level 15 on the 33rd Regrowth 123rd year of Ascendancy at 22:25 Killed by Layodaramina the storm drake at level 15 on the 34th Regrowth 123rd year of Ascendancy at 01:06 Killed by Layodaramina the storm drake at level 15 on the 34th Regrowth 123rd year of Ascendancy at 02:14 Killed by storm drake hatchling at level 15 on the 34th Regrowth 123rd year of Ascendancy at 04:39 Killed by luminous horror at level 16 on the 36th Regrowth 123rd year of Ascendancy at 06:36 Killed by luminous horror at level 16 on the 36th Regrowth 123rd year of Ascendancy at 11:55 Killed by gwelgoroth at level 16 on the 39th Regrowth 123rd year of Ascendancy at 05:20 Killed by greater gwelgoroth at level 16 on the 39th Regrowth 123rd year of Ascendancy at 07:04 Killed by Ce'Notira the shadowblade at level 16 on the 49th Regrowth 123rd year of Ascendancy at 00:31 Killed by Herar the human at level 16 on the 73rd Regrowth 123rd year of Ascendancy at 07:40 Killed by Zubyriavea the brown bear at level 16 on the 45th Pyre 123rd year of Ascendancy at 01:49 Killed by Adethra the cave bear at level 17 on the 48th Pyre 123rd year of Ascendancy at 05:25 Killed by Esedami at level 18 on the 48th Pyre 123rd year of Ascendancy at 21:40 Killed by ultimate teluvorta at level 18 on the 58th Pyre 123rd year of Ascendancy at 07:38 Killed by Kelad, the One Who Stole Poosh at level 18 on the 59th Pyre 123rd year of Ascendancy at 14:28 Killed by Yvileda the panther at level 18 on the 59th Pyre 123rd year of Ascendancy at 20:59 Killed by Esedami at level 19 on the 75th Pyre 123rd year of Ascendancy at 08:41 Killed by sand-drake at level 19 on the 75th Pyre 123rd year of Ascendancy at 19:56 Killed by disarming trap at level 19 on the 76th Pyre 123rd year of Ascendancy at 08:34 Killed by gwelgoroth at level 19 on the 43rd Dusk 123rd year of Ascendancy at 04:27 Killed by Urkis, the High Tempest at level 20 on the 43rd Dusk 123rd year of Ascendancy at 06:47 Killed by Xavea the green ooze at level 20 on the 43rd Dusk 123rd year of Ascendancy at 16:11 Killed by Esedami at level 20 on the 44th Dusk 123rd year of Ascendancy at 16:10 Killed by snow giant thunderer at level 20 on the 44th Dusk 123rd year of Ascendancy at 21:32 Killed by Burb the snow giant champion at level 20 on the 44th Dusk 123rd year of Ascendancy at 21:50 Killed by Esedami at level 20 on the 44th Dusk 123rd year of Ascendancy at 22:40 Killed by Gayarin the brecklorn at level 22 on the 46th Dusk 123rd year of Ascendancy at 07:17 Killed by Elayawen the assassin at level 22 on the 48th Dusk 123rd year of Ascendancy at 23:50 Killed by Varsha the Writhing at level 24 on the 67th Dusk 123rd year of Ascendancy at 09:31 Killed by Nerayata the elven tempest at level 25 on the 75th Dusk 123rd year of Ascendancy at 14:13 Killed by elven corruptor at level 25 on the 75th Dusk 123rd year of Ascendancy at 22:40 Killed by elven corruptor at level 25 on the 76th Dusk 123rd year of Ascendancy at 00:33 Killed by elven blood mage at level 25 on the 76th Dusk 123rd year of Ascendancy at 09:16 Killed by Beledhekira the elven blood mage at level 25 on the 76th Dusk 123rd year of Ascendancy at 18:31 Killed by mean looking elven guard at level 25 on the 77th Dusk 123rd year of Ascendancy at 00:22 Killed by elven blood mage at level 25 on the 77th Dusk 123rd year of Ascendancy at 01:54 Killed by elven blood mage at level 25 on the 77th Dusk 123rd year of Ascendancy at 03:23 Killed by Ce'Novena the elven elite warrior at level 25 on the 77th Dusk 123rd year of Ascendancy at 13:16 Killed by elven cultist at level 25 on the 77th Dusk 123rd year of Ascendancy at 15:14 Killed by elven cultist at level 25 on the 77th Dusk 123rd year of Ascendancy at 16:48 Killed by elven cultist at level 25 on the 77th Dusk 123rd year of Ascendancy at 19:05 Killed by elven tempest at level 25 on the 77th Dusk 123rd year of Ascendancy at 20:42 Killed by elven tempest at level 25 on the 77th Dusk 123rd year of Ascendancy at 22:14 Killed by elven corruptor at level 25 on the 78th Dusk 123rd year of Ascendancy at 02:40 Killed by Salamitta the bone giant at level 25 on the 37th Haze 123rd year of Ascendancy at 06:30 Killed by Celia at level 26 on the 37th Haze 123rd year of Ascendancy at 23:39 Killed by Andutmdu the thalore at level 26 on the 39th Haze 123rd year of Ascendancy at 10:53 Killed by fire drake at level 26 on the 54th Haze 123rd year of Ascendancy at 15:58 Killed by fire drake at level 26 on the 54th Haze 123rd year of Ascendancy at 17:01 Killed by fire drake at level 27 on the 57th Haze 123rd year of Ascendancy at 09:24 Killed by fire wyrm at level 27 on the 57th Haze 123rd year of Ascendancy at 16:28 Killed by Ce'Nokira the cold drake at level 28 on the 60th Haze 123rd year of Ascendancy at 06:28 Killed by Belumille the skeleton warrior at level 28 on the 60th Haze 123rd year of Ascendancy at 12:40 Killed by Isymitha the skeleton warrior at level 28 on the 61st Haze 123rd year of Ascendancy at 03:36 Killed by skeleton magus at level 28 on the 61st Haze 123rd year of Ascendancy at 13:46 Killed by orc blood mage at level 29 on the 62nd Haze 123rd year of Ascendancy at 08:41 Killed by disarming trap at level 29 on the 63rd Haze 123rd year of Ascendancy at 15:29 Killed by skeleton magus at level 29 on the 63rd Haze 123rd year of Ascendancy at 22:08 Killed by orc necromancer at level 33 on the 5th Flare 124th year of Ascendancy at 18:56 Killed by Esedami at level 34 on the 53rd Dusk 124th year of Ascendancy at 14:49 Killed by multi-hued drake at level 35 on the 59th Dusk 124th year of Ascendancy at 03:23 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Dusk 124th year of Ascendancy at 05:07 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Dusk 124th year of Ascendancy at 07:05 Killed by overpowered greater multi-hued wyrm at level 36 on the 59th Dusk 124th year of Ascendancy at 11:19 Killed by Kra'Tor the Gluttonous at level 37 on the 59th Dusk 124th year of Ascendancy at 19:44 Killed by Aluin the Fallen at level 38 on the 16th Haze 124th year of Ascendancy at 04:19 Killed by multi-hued drake at level 41 on the 74th Haze 124th year of Ascendancy at 23:07 Killed by orc high cryomancer at level 42 on the 5th Decay 124th year of Ascendancy at 19:38 Killed by nightmare horror at level 44 on the 53rd Regrowth 125th year of Ascendancy at 15:26 Killed by Atamathon the Giant Golem at level 48 on the 36th Pyre 125th year of Ascendancy at 09:41 Killed by will o' the wisp at level 50 on the 5th Mirth 125th year of Ascendancy at 10:30 Killed by Esedami at level 50 on the 7th Mirth 125th year of Ascendancy at 08:21 Killed by champion of Urh'Rok at level 50 on the 9th Mirth 125th year of Ascendancy at 00:48 Killed by Elandar at level 50 on the 2nd Summertide 125th year of Ascendancy at 07:00 Killed by Elandar at level 50 on the 2nd Summertide 125th year of Ascendancy at 08:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Dusk 125th year of Ascendancy at 05:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Dusk 125th year of Ascendancy at 07:13 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 67 (base 40) |
| Constitution | 75 (base 60) |
| Magic | 116 (base 61) |
| Willpower | 105 (base 61) |
| Cunning | 100 (base 61) |
Resources
| Life | 839/839 |
| Mana | 833/833 |
| Equilibrium | 20 |
| Positive | 168/247 |
| Healing Factor | 1 |
| Regeneration | 1.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +46.20512205326% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 51 |
| Crit Chance | 40% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91.33076830799 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57.833333333333 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 65.508484385777 (40%) |
| Defense | 46.124028054797 |
| Ranged Defense | 57.965463168021 |
| Fatigue | 0 |
| Physical Save | 43.975 |
| Spell Save | 62.55625 |
| Mental Save | 44.208333333333 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 15% |
| Stun Resistance | 100% |
| Confusion Resistance | 5% |
| Pinning Resistance | 50% |
| Disarm Resistance | 15% |
| Poison Resistance | 17% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 422 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1900% over 10 turns and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 621.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 680 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Spell / Ice | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Hurricane |
| talent | Uttercold |
| talent | Arcane Shield |
| talent | Defensive Posture |
| talent | Burning Wake |
| talent | Tempest |
| talent | Arcane Power |
| talent | Elemental Harmony |
| talent | Wildfire |
| talent | Shielding |
| talent | Feather Wind |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lost anorithil from death by fire drake. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1312. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 16 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 51 power out of 150/150) : Effective talent level: 5.2 Power cost: 51 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 106.36 cold damage and 54.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | eldritch elven-silk wizard hat (3 def, 0 armour) eldritch elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Mana each turn: +2.40 Mana when hit: +0.90 Maximum mana: +96.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Singebraze the elven-wood totem of thorny skin [power 69] (13 cooldown) Singebraze the elven-wood totem of thorny skin [power 69] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% fire Changes resistances penetration: +15% fire Changes damage: +3% arcane Stamina when hit: +2.10 Maximum mana: +40.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to harden the skin for 6 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Chamilach the Goregore Chamilach the GoregoreInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% blight / +26% fire / +18% nature Changes resistances penetration: +5% nature Changes damage: +13% fire Poison immunity: +17% Disease immunity: +16% Stun/Freeze immunity: +26% Life regen: +1.10 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 43.36 cold and 22.29 physical damage (based on Willpower) each turn and knocking opponents back, costing 38 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | reinforced drakeskin leather belt of magery reinforced drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +15 (+5 eff.) Changes stats: +5 Mag / +6 Wil Physical save: +24 (+8 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 126 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Xanetha the drakeskin leather gloves (0 def, 3 armour) Xanetha the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 21 cold Changes stats: +3 Str / +3 Dex / +4 Cun Changes resistances: +15% cold Changes damage: +18% cold Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Spell save: +20 (+5 eff.) Silence immunity: +15% Disarm immunity: +15% Confusion immunity: +5% Stun/Freeze immunity: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | spellcowled elven-silk cloak of conjuring (3 def, 0 armour) spellcowled elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +5 Wil Changes resistances penetration: +12% arcane Changes damage: +12% arcane Critical mult.: +29.00% Spell save: +7 (+2 eff.) Maximum mana: +119.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning / +20% fire Damage affinity(heal): +20% lightning Pinning immunity: +50% Stun/Freeze immunity: +60% Maximum life: +60.00 Light radius: +2 Movement speed: +15% Chance to avoid any damage: +8% Amulets can have magical properties. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. conjurer's steel ringconjurer's steel ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. ash magestaff of might (15-18 power, 3 apr, arcane element)ash magestaff of might (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of shearing (33.5-50.25 power, 2 apr)dwarven-steel battleaxe of shearing (33.5-50.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +10% physical Changes damage: +7% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of paradox (41.5-62.25 power, 2 apr)dwarven-steel greatmaul of paradox (41.5-62.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +12% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of acidmighty cured leather sling of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 acid When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Str Changes damage: +9% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. deadly quiver of yew arrows of paradox (19/19, 40-56 power, 10 apr)deadly quiver of yew arrows of paradox (19/19, 40-56 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 40.0 - 56.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon hit: * 6% chance to gain 10% of a turn Damage (Ranged): +8 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of dexterity (+3) (0 def, 2 armour)hardened leather gloves of dexterity (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap (0 def, 4 armour)miner's hardened leather cap (0 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of constitution (+4) (0 def, 4 armour)cleansing dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Changes resistances: +11% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 63 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 63 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
soldier's voratun pickaxe (dig speed 11 turns) soldier's voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +3 Str Changes resistances: +9% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 128 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 723.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 16 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. bright yew wand of clairvoyance [power 11] (4 cooldown)bright yew wand of clairvoyance [power 11] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum pos.energy: +10.00 Light radius: +1 It can be used to reveal the area around you, dispelling darkness (radius 11, power 92 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Esedami the Shalore Archmage level 30
68th Haze 123rd year of Ascendancy at 23:05 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Esedami the Shalore Archmage level 16
37th Regrowth 123rd year of Ascendancy at 10:09 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Esedami the Shalore Archmage level 30
65th Haze 123rd year of Ascendancy at 22:14 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Esedami the Shalore Archmage level 31
74th Haze 123rd year of Ascendancy at 22:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Esedami the Shalore Archmage level 43
5th Allure 125th year of Ascendancy at 23:29 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Esedami the Shalore Archmage level 35
59th Dusk 124th year of Ascendancy at 03:16 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Esedami the Shalore Archmage level 48
36th Pyre 125th year of Ascendancy at 11:14 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Esedami the Shalore Archmage level 41
75th Haze 124th year of Ascendancy at 21:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Esedami the Shalore Archmage level 33
26th Pyre 124th year of Ascendancy at 17:19 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Esedami the Shalore Archmage level 18
48th Pyre 123rd year of Ascendancy at 21:39 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Esedami the Shalore Archmage level 43
45th Regrowth 125th year of Ascendancy at 14:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Esedami the Shalore Archmage level 13
22nd Regrowth 123rd year of Ascendancy at 16:01 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Esedami the Shalore Archmage level 49
61st Pyre 125th year of Ascendancy at 04:49 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Esedami the Shalore Archmage level 34
54th Dusk 124th year of Ascendancy at 02:09 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Esedami the Shalore Archmage level 32
23rd Pyre 124th year of Ascendancy at 09:51 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Esedami the Shalore Archmage level 18
59th Pyre 123rd year of Ascendancy at 15:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Esedami the Shalore Archmage level 42
6th Decay 124th year of Ascendancy at 14:19 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Esedami the Shalore Archmage level 50
2nd Summertide 125th year of Ascendancy at 10:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Esedami the Shalore Archmage level 17
45th Pyre 123rd year of Ascendancy at 15:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Esedami the Shalore Archmage level 20
43rd Dusk 123rd year of Ascendancy at 08:04 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Esedami the Shalore Archmage level 26
37th Haze 123rd year of Ascendancy at 14:49 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Esedami the Shalore Archmage level 50
4th Mirth 125th year of Ascendancy at 14:47 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Esedami the Shalore Archmage level 34
54th Dusk 124th year of Ascendancy at 05:48 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Esedami the Shalore Archmage level 47
10th Pyre 125th year of Ascendancy at 17:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Esedami the Shalore Archmage level 16
37th Regrowth 123rd year of Ascendancy at 10:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Esedami the Shalore Archmage level 37
59th Dusk 124th year of Ascendancy at 15:30 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Esedami the Shalore Archmage level 50
2nd Summertide 125th year of Ascendancy at 06:58 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Esedami the Shalore Archmage level 46
5th Pyre 125th year of Ascendancy at 10:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Esedami the Shalore Archmage level 10
79th Haze 122nd year of Ascendancy at 11:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Esedami the Shalore Archmage level 20
43rd Dusk 123rd year of Ascendancy at 05:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Esedami the Shalore Archmage level 30
65th Haze 123rd year of Ascendancy at 10:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Esedami the Shalore Archmage level 40
25th Haze 124th year of Ascendancy at 04:10 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Esedami the Shalore Archmage level 50
4th Mirth 125th year of Ascendancy at 12:19 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Esedami the Shalore Archmage level 30
69th Haze 123rd year of Ascendancy at 00:23 see stats
Matrix style! (Exploration mode)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Esedami the Shalore Archmage level 4
75th Pyre 122nd year of Ascendancy at 04:13 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Esedami the Shalore Archmage level 50
1st Dusk 125th year of Ascendancy at 09:35 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Esedami the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:18 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Esedami the Shalore Archmage level 49
61st Pyre 125th year of Ascendancy at 12:22 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Esedami the Shalore Archmage level 50
1st Dusk 125th year of Ascendancy at 09:34 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Esedami the Shalore Archmage level 50
2nd Summertide 125th year of Ascendancy at 10:28 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Esedami the Shalore Archmage level 45
55th Regrowth 125th year of Ascendancy at 15:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Esedami the Shalore Archmage level 16
49th Regrowth 123rd year of Ascendancy at 13:24 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Esedami the Shalore Archmage level 25
78th Dusk 123rd year of Ascendancy at 07:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Esedami the Shalore Archmage level 41
75th Haze 124th year of Ascendancy at 04:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Esedami the Shalore Archmage level 31
74th Haze 123rd year of Ascendancy at 17:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Esedami the Shalore Archmage level 33
23rd Pyre 124th year of Ascendancy at 12:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Esedami the Shalore Archmage level 18
58th Pyre 123rd year of Ascendancy at 03:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Esedami the Shalore Archmage level 5
41st Haze 122nd year of Ascendancy at 16:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Esedami the Shalore Archmage level 16
37th Regrowth 123rd year of Ascendancy at 10:09 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Esedami the Shalore Archmage level 50
2nd Summertide 125th year of Ascendancy at 10:30 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Esedami the Shalore Archmage level 50
1st Dusk 125th year of Ascendancy at 06:33 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Esedami the Shalore Archmage level 38
3rd Haze 124th year of Ascendancy at 21:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Esedami the Shalore Archmage level 24
67th Dusk 123rd year of Ascendancy at 03:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Esedami the Shalore Archmage level 16
37th Regrowth 123rd year of Ascendancy at 10:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Esedami the Shalore Archmage level 29
65th Haze 123rd year of Ascendancy at 10:19 see stats
Log
Cryomancer activates Uttercold.
Cryomancer uses Highborn's Bloom.
Cryomancer misses Esedami.
Esedami casts Freeze.
Esedami's spell attains critical power!
Esedami hits Cryomancer for 1949 cold damage.
Esedami killed Cryomancer!
There is a portal back here (press '' or right click to use).
Resting starts...
Talent Freeze is ready to use.
Talent Elemental Surge is ready to use.
Rested for 90 turns (stop reason: all resources and life at maximum).
Esedami deactivates Feather Wind.
Esedami deactivates Tempest.
Esedami deactivates Elemental Harmony.
Esedami deactivates Burning Wake.
Esedami deactivates Hurricane.
Esedami deactivates Wildfire.
Esedami deactivates Arcane Power.
Esedami deactivates Uttercold.
Esedami deactivates Shielding.
Esedami deactivates Arcane Shield.
Esedami deactivates Defensive Posture.
Esedami deactivates Stone Skin.
