Artrus the level 18 Skeleton Archer by thathmew

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.47
AddonsItems Vault 0.9.47
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp18 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 21)
Dexterity57 (base 45)
Constitution22 (base 22)
Magic10 (base 10)
Willpower26 (base 15)
Cunning17 (base 13)

Resources

Life433/433
Mana157/162
Stamina191/191
Healing Factor1.6
Regeneration0.64

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5

Offense: Mainhand

Damage90
Accuracy47
Crit Chance11%
APR15
Speed0.80

Offense: Spell

Spellpower7.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Nature+6%
Blight+7%
Physical+12%
Cold+15%
All0%

Offense: Damage Penetration

Physical+9%

Defense: Base

Armour (hardiness)14.64 (43%)
Defense25.125
Ranged Defense25.125
Fatigue21
Physical Save25.4625
Spell Save19.825
Mental Save16.275

Defense: Resistances

Lightning+ 31%( 70%)
Light+ 30%( 70%)
Nature+ 40%( 70%)
Blight+ 25%( 70%)
Fire 0%( 70%)
Cold+ 40%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
2/5
1/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
4/5
2/5
3/5
Technique / Archery training1.30
1/5
2/5
1/5
2/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
5/5
3/5
5/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
active
done
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Artrus the Skeleton Archer level 9
28th Dusk 122nd year of Ascendancy at 16:22
see stats
Exterminator Killed 1000 creatures.
By Artrus the Skeleton Archer level 16
50th Haze 122nd year of Ascendancy at 23:02
see stats
Level 10 Got a character to level 10.
By Artrus the Skeleton Archer level 10
44th Dusk 122nd year of Ascendancy at 17:02
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Artrus the Skeleton Archer level 15
22nd Haze 122nd year of Ascendancy at 12:12
see stats
The Arena Unlocked Arena mode.
By Artrus the Skeleton Archer level 7
1st Summertide 122nd year of Ascendancy at 04:38
see stats
The secret city Discovered the truth about mages.
By Artrus the Skeleton Archer level 9
40th Dusk 122nd year of Ascendancy at 23:44
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Artrus the Skeleton Archer level 15
74th Dusk 122nd year of Ascendancy at 07:29
see stats
Unstoppable Returned from the dead.
By Artrus the Skeleton Archer level 16
53rd Haze 122nd year of Ascendancy at 13:29
see stats

Log

Artrus picks up (a.): healing infusion (heal 83).
Xatha the ghoul hits Artrus for 0 blight damage.
Xatha the ghoul hits Artrus for 0 blight damage.
Xatha the ghoul hits Artrus for 0 blight damage.

Artrus picks up (r.):
Sungasher (39-62.4 power, 2 apr).
Artrus is not stunned anymore.

Xatha the ghoul hits Artrus for 0 blight damage.
Talent Disengage is ready to use.
Talent Dual Arrows is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Crippling Shot is ready to use.
Xatha the ghoul hits Artrus for 0 blight damage.

Artrus picks up (p.):
steel battleaxe (20-30 power, 2 apr).
Artrus is free from the rotting disease.

The shield around Artrus crumbles.


Artrus picks up (c.):
invisibility rune (power 9 for 5 turns).

Resting starts...

Artrus uses Reload.

You begin reloading.
Talent Reload is ready to use.
Your slimey quiver of yew arrows of psychokinesis is full.

Talent Premonition is ready to use.
Artrus activates Premonition.

Talent Re-assemble is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).