smif the level 4 Skeleton Reaver by pucker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassReaver
Level / Exp4 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 14)
Dexterity29 (base 11)
Constitution14 (base 14)
Magic22 (base 22)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life182/182
Vim72/72
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision11
See Stealth7
See Invisible5

Offense: Mainhand

Damage39
Accuracy30
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage21
Accuracy30
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense15
Ranged Defense15
Fatigue12
Physical Save16
Spell Save11
Mental Save7

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
1/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On feet
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Sanguine experiment casts Blood Grasp.
Sanguine experiment's Blood Grasp hits
smif for (18 absorbed), 0 blight (0 total damage).

smif hits Sanguine experiment for 42 physical damage.
smif killed Sanguine experiment!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around smif crumbles.

Talent Rune: Shielding is ready to use.
There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 21.5 block).
You gain 1.26 gold from the transmogrification of
deadly pouch of iron shots of erosion (21/22, 19-23 power, 1 apr).
You gain 2.29 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (14-23 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 137; 12 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the warrior (heal 106; cd 10).
You feel very confident walking into this place.