Wormed the level 6 Cornac Reaver by lex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassReaver
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 20)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic26 (base 26)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life186/186
Vim218/218
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage29
Accuracy21
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage22
Accuracy21
Crit Chance14%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower11
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save12
Spell Save12
Mental Save7

Defense: Resistances

Cold+ 21%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
2/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5
Corruption / Torment1.30
4/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ran for 24 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Talent Dark Portal is ready to use.
Talent Blood Lock is ready to use.
Talent Ruin is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Wormed wears (replacing
brass lantern): Summertide Phial.

Wormed wears (replacing
iron waraxe (12-16 power, 2 apr)): arcing iron waraxe (12-16 power, 2 apr).

Wormed wears (replacing
iron waraxe (11-15 power, 2 apr)): iron longsword of crippling (12-16 power, 2 apr).

You gain 0.76 gold from the transmogrification of
linen wizard hat of nature (+15%) (1 def, 0 armour).
You gain 0.42 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 0.47 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 1.54 gold from the transmogrification of
shimmering linen robe of protection (2 def, 2 armour).
You gain 1.06 gold from the transmogrification of
horrifying mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.58 gold from the transmogrification of
shatter afflictions rune (absorb 29; cd 17).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.