Jakkar the level 5 Dwarf Marauder by Dougiegee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceDwarf
ClassMarauder
Level / Exp5 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity24 (base 25)
Constitution16 (base 13)
Magic10 (base 10)
Willpower17 (base 10)
Cunning13 (base 11)

Resources

Life-2/181
Stamina86/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy28
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy28
Crit Chance5%
APR9
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+4%
Arcane+3%

Defense: Base

Armour (hardiness)9 (38.356545961003%)
Defense26.381543943223
Ranged Defense26.381543943223
Fatigue13
Physical Save12.25
Spell Save9.45
Mental Save22.25

Defense: Resistances

Mind+ 10%( 70%)
All 0%( 70%)
Blight+ 10%( 70%)
Fire+ 15%( 70%)
Cold+ 6%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
1/5
0/5
0/5
Technique / Dual weapons1.20
1/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Jakkar stops regenerating health quickly.

Talent Rune: Shielding is ready to use.
Talent Infusion: Wild is ready to use.

Jakkar casts Rune: Shielding.

A shield forms around Jakkar.


Talent Infusion: Regeneration is ready to use.

Jakkar uses Infusion: Regeneration.

Jakkar starts regenerating health quickly.

Multi-hued drake hatchling hits Jakkar for (34 absorbed), 0 physical (0 total damage).

Multi-hued drake hatchling hits Jakkar for (34 absorbed), 0 physical (0 total damage).

The shield around Jakkar crumbles.


Jakkar uses Dirty Fighting.

Multi-hued drake hatchling resists the stun and
Jakkar quickly regains its footing!
Multi-hued drake hatchling hits Jakkar for 3 fire, 3 cold, 3 fire, 3 cold (12 total damage).
Jakkar hits Multi-hued drake hatchling for 7 physical, 4 cold, 3 physical, 4 cold (18 total damage).
Talent Dual Strike is ready to use.

Multi-hued drake hatchling hits Jakkar for 3 fire, 3 cold, 3 fire, 3 cold (12 total damage).
Jakkar hits Multi-hued drake hatchling for 11 physical, 4 cold, 5 physical, 4 cold (25 total damage).
Multi-hued drake hatchling hits Jakkar for 37 physical damage.
Jakkar stops regenerating health quickly.


Saving game...