Skelleh the level 7 Skeleton Reaver by francomelee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassReaver
Level / Exp7 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 19)
Dexterity23 (base 11)
Constitution10 (base 10)
Magic30 (base 30)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life222/222
Psi100/100
Vim149/149
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage29
Accuracy36
Crit Chance13%
APR4
Speed1.00

Offense: Offhand

Damage16
Accuracy36
Crit Chance1%
APR2
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense7.55
Ranged Defense7.55
Fatigue13
Physical Save12.25
Spell Save14
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
1/5
0/5
0/5
Corruption / Bone1.30
2/5
2/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Corruption / Torment1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Skelleh picks up (k.): spinel.
Skelleh picks up (c.):
iron greatmaul (18.5-27.75 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Skelleh wears(replacing):
iron gauntlets of dexterity (+3) (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 12.00 gold from the transmogrification of
3 spinel.
You gain 12.00 gold from the transmogrification of
3 ametrine.
You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, darkness element).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, lightning element).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 0.92 gold from the transmogrification of
arcing iron mace (13.5-18.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18.5-27.75 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 32; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:15.


Saving done.