Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 21 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Salynor the sick giant venus flytrap at level 15 on the 7th Dusk 122nd year of Ascendancy at 00:21 / 2Killed by Isluldath the honey tree at level 21 on the 8th Haze 122nd year of Ascendancy at 13:58 |
Primary Stats
| Strength | 50 (base 50) |
| Dexterity | 30 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 49 (base 45) |
| Willpower | 20 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -9/517 |
| Mana | 150/150 |
| Stamina | 101/170 |
| Positive | 36/60 |
| Healing Factor | 1.2151769450024 |
| Regeneration | 4.1222131316383 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | +14.235976088603% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 45 |
| Crit Chance | 31% |
| APR | 6 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 11% |
| Speed | 0.87538097387498 |
| Cooldown Reduction | 29.934038449808 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 136.4348380628 (100%) |
| Defense | 27 |
| Ranged Defense | 38 |
| Fatigue | 32 |
| Physical Save | 49 |
| Spell Save | 46 |
| Mental Save | 38 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Confusion Resistance | 26% |
| Blind Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 345 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 11 turns. While Heroism is active, you will only die when reaching -666 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Precise Strikes |
| talent | Shield of Light |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Weapon of Light |
| beneficial effect | The target is protected by the sun, increasing their spell casting speed by 14%, reducing spell cooldowns by 30%, and preventing damage over 66% of your maximum life from a single hit. Suncloak |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is wide awake and has 21% resistance to sleep effects. Insomnia |
| beneficial effect | The target's skin reacts to damage, granting 68 armour and 60% armour hardiness. Thorny Skin |
| beneficial effect | Increases the effectiveness of all healing the target receives by 22%. Empowered Healing |
| beneficial effect | Reduces mind damage received by 14%. Premonition Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morningransom the pair of hardened leather boots (0 def, 3 armour) Morningransom the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +7.0% Armour: +3 Fatigue: -3% Changes stats: +2 Str / +5 Dex Changes damage: +9% light / +6% physical Maximum encumbrance: +37 Physical save: +8 (+3 eff.) A pair of boots made of leather. |
| Light source | alchemist's lamp 'Layitha' alchemist's lamp 'Layitha'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Damage when hit (Melee): 29 fire Changes stats: +4 Wil Changes resistances: +12% fire Changes damage: +6% mind Critical mult.: +3.00% Maximum life: +20.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Anudin' (0 def, 3 armour) hardened leather cap 'Anudin' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +2 Mag / +3 Wil / +3 Cun Changes resistances: +10% darkness Changes resistances penetration: +5% blight Changes damage: +9% blight Stamina when hit: +1.30 Equilibrium when hit: +1.10 Mindpower: +5 (+3 eff.) Infravision radius: +4 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
| On hands | hardened leather gloves 'Eremoharadan' (0 def, 7 armour) hardened leather gloves 'Eremoharadan' (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +7 Changes stats: +1 Cun Changes resistances: +9% acid / +7% darkness / +3% blight Reduces incoming crit damage: 10.00% Physical save: +7 (+3 eff.) Mental save: +14 (+5 eff.) Disarm immunity: +25% Maximum life: +47.00 Mindpower: +6 (+3 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.2 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elven-wood totem of thorny skin 'Aralaith' [power 68] (20/20 cooldown) elven-wood totem of thorny skin 'Aralaith' [power 68] (20/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +6 Changes stats: +8 Dex Changes damage: +12% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Physical save: +12 (+4 eff.) Maximum stamina: +15.00 It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | steel ring 'Lorylathabar' steel ring 'Lorylathabar'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% blight Spell save: +12 (+4 eff.) Mental save: +7 (+3 eff.) Blindness immunity: +10% Confusion immunity: +26% Knockback immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| Around neck | Shockmaim the steel amulet Shockmaim the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% darkness / +11% cold / +12% light / +10% fire Changes resistances penetration: +10% lightning Changes damage: +15% blight Physical save: +12 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+5 eff.) Blindness immunity: +20% Amulets can have magical properties. |
| In main hand | Halyrath the Gleamquench (60.5-84.7 power, 6 apr) =5lv= Halyrath the Gleamquench (60.5-84.7 power, 6 apr) =5lv=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 60.5 - 84.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 16% chance to disease Damage (Melee): +15 blight When wielded/worn: Changes resistances penetration: +15% mind Changes damage: +9% mind Light radius: +3 One-handed war axes. |
| Around waist | Urthuhad UrthuhadInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +5% arcane Physical save: +9 (+3 eff.) Spell save: +6 (+2 eff.) Maximum life: +35.00 A belt that goes around your waist. |
| In off hand | voratun shield of crushing (12 def, 3 armour, 78.5-94.2 power, 198.5 block) =5lv= voratun shield of crushing (12 def, 3 armour, 78.5-94.2 power, 198.5 block) =5lv=Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.5 - 94.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +198 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Glitterblack' (2 def, 0 armour) cashmere cloak 'Glitterblack' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction * 30% chance to blind Damage when hit (Melee): 12 darkness Changes resistances: +7% acid / +3% light / +7% fire / +7% lightning / +6% cold Changes resistances penetration: +20% darkness Changes damage: +6% light Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubyta the Glimmermarrow (5 def, 17 armour) Zubyta the Glimmermarrow (5 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+3 eff.) Fatigue: +18% Effects on melee hit: * 20% chance to disease Changes resistances: +6% blight / +5% mind / +7% arcane Changes damage: +6% blight Physical save: +7 (+3 eff.) Spell save: +16 (+5 eff.) Mental save: +12 (+5 eff.) A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 276 over 5 turns)regeneration infusion of the sneak (heal 276 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Blindness immunity: +24% Infravision radius: +4 See stealth: +6 See invisible: +6 Rings can have magical properties. |
Shadownoon (40.5-56.7 power, 6 apr) =5lv= Shadownoon (40.5-56.7 power, 6 apr) =5lv=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Damage (Melee): +19 light Burst (radius 1) on hit: +4 mind Damage against: +26% Undead When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Physical power: +12 (+4 eff.) Damage when hit (Melee): 8 mind Changes resistances: +6% darkness Changes resistances penetration: +25% mind / +15% physical Changes damage: +13% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe (0 def, 0 armour)shimmering woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +11% arcane Maximum mana: +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stormpain the dwarven-steel plate armour (5 def, 11 armour) Stormpain the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +12% lightning / +24% fire / +12% temporal Changes resistances penetration: +10% lightning Changes damage: +12% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
Mayiyawyn (1 def, 0 armour) Mayiyawyn (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +3 Dex Changes resistances penetration: +25% mind Only die when reaching: -60.00 life Maximum life: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gulessra (6 def, 3 armour) Gulessra (6 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +7 Armour: +3 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +2% Changes damage: +12% physical Life regen: +1.50 Maximum stamina: +5.00 Healing mod.: +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Cyrurelaith' (9 def, 1 armour) iron gauntlets 'Cyrurelaith' (9 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Physical save: +3 (+1 eff.) Mental save: +10 (+4 eff.) Pinning immunity: +15% Life regen: +1.10 Stamina each turn: +0.60 Only die when reaching: -80.00 life Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Noonmistress' (0 def, 3 armour) =water= iron helm 'Noonmistress' (0 def, 3 armour) =water=Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Changes stats: +1 Str / +1 Con Changes resistances: +6% light / +7% cold Allows you to breathe in: water Life regen: +0.20 Stamina each turn: +1.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Branefast BranefastCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +12% temporal Physical save: +6 (+2 eff.) Blindness immunity: +10% Poison immunity: +5% Stun/Freeze immunity: +5% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dahlia the Shalore Sun Paladin level 14
9th Flare 122nd year of Ascendancy at 01:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dahlia the Shalore Sun Paladin level 10
79th Pyre 122nd year of Ascendancy at 14:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dahlia the Shalore Sun Paladin level 20
79th Dusk 122nd year of Ascendancy at 13:21 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Dahlia the Shalore Sun Paladin level 8
78th Pyre 122nd year of Ascendancy at 02:39 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Dahlia the Shalore Sun Paladin level 18
41st Dusk 122nd year of Ascendancy at 13:14 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Dahlia the Shalore Sun Paladin level 19
78th Dusk 122nd year of Ascendancy at 12:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dahlia the Shalore Sun Paladin level 13
5th Mirth 122nd year of Ascendancy at 02:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dahlia the Shalore Sun Paladin level 21
4th Haze 122nd year of Ascendancy at 02:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dahlia the Shalore Sun Paladin level 15
7th Dusk 122nd year of Ascendancy at 14:08 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Dahlia the Shalore Sun Paladin level 15
7th Dusk 122nd year of Ascendancy at 00:21 see stats
Log
Bee swarm misses Dahlia.
Bee swarm misses Dahlia.
Bee swarm misses Dahlia.
A shield forms around Isluldath the honey tree.
A shield forms around thought-forged bowman.
A shield forms around Dahlia.
A shield forms around giant blue ant.
Thought-forged bowman receives 18 healing from Dahlia's healing light area effect.
Bee swarm receives 17 healing from Dahlia's healing light area effect.
Bee swarm receives 17 healing from Dahlia's healing light area effect.
Giant blue ant receives 17 healing from Dahlia's healing light area effect.
Isluldath the honey tree receives 6 healing (10 psi heal) from Dahlia's healing light area effect.
Dahlia receives 17 healing from Dahlia's healing light area effect.
Giant blue ant misses Dahlia.
Dahlia activates her elven-wood totem of thorny skin 'Aralaith'!
Dahlia's skin looks a bit thorny.
Your shield crumbles under the damage!
The shield around Dahlia crumbles.
Dahlia deactivates Second Life.
Dahlia has been healed by a blast of positive energy!
Dahlia resists the knockback!
The shield around thought-forged bowman crumbles.
Thought-forged bowman is knocked back!
Thought-forged bowman is dazed!
The shield around giant blue ant crumbles.
Giant blue ant resists the knockback!
Giant blue ant is dazed!
Isluldath the honey tree uses Mind Sear.
Dahlia resists the mind attack!
Saving game...
