Malore the level 1 Shalore Adventurer by tunghlo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceShalore
ClassAdventurer
Level / Exp1 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Life108/108
Psi105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage5
Accuracy8
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.05
Spell Save10.15
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Psionic / Focus1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Psionic focus

Inventory

Achievements

Log

Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Malore uses Telekinetic Grasp.


Malore uses Telekinetic Grasp.

Malore uses Telekinetic Grasp.

Malore wears:
elm longbow.
Talent Telekinetic Grasp is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Malore uses Telekinetic Grasp.

Malore wears:
elm starstaff (10-12 power, 2 apr, physical damage).
Talent Telekinetic Grasp is ready to use.