
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 50 / 3114% |
Size | big |
Lifes / Deaths | Killed by Araritta the fox at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:55 5 / 2Killed by cave troll at level 2 on the 78th Pyre 122nd year of Ascendancy at 04:23 |
Primary Stats
Strength | 77 (base 21) |
Dexterity | 117 (base 60) |
Constitution | 95 (base 52) |
Magic | 30 (base 12) |
Willpower | 32 (base 7) |
Cunning | 108 (base 65) |
Resources
Life | 1569/1569 |
Stamina | 288/288 |
Equilibrium | 20 |
Healing Factor | 1 |
Regeneration | 8.25 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 11 |
See Stealth | 38 |
See Invisible | 50 |
Offense: Barehand
Damage | 201 |
Accuracy | 92 |
Crit Chance | 143% |
APR | 37 |
Speed | 0.89 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 44.866666666667 |
Crit Chance | 66% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Light | +24% |
Nature | +25% |
Blight | +22% |
Physical | +42% |
Fire | +39% |
All | +19% |
Offense: Damage Penetration
Acid | +10% |
Light | +10% |
Mind | +10% |
Blight | +10% |
Physical | +60% |
Fire | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 37 (64.2%) |
Defense | 68.996948808215 |
Ranged Defense | 68.996948808215 |
Fatigue | 1 |
Physical Save | 63.746663452566 |
Spell Save | 42.495551270091 |
Mental Save | 83.703479561541 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 46%( 70%) |
Physical | + 29%( 70%) |
Cold | + 29%( 70%) |
All | + 28%( 70%) |
Mind | + 39%( 70%) |
Lightning | + 35%( 70%) |
Light | + 37%( 70%) |
Temporal | + 33%( 70%) |
Darkness | + 39%( 70%) |
Arcane | + 32%( 70%) |
Fire | + 47%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 90% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 115 with a minimum range of 15. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1361% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. Also while Heroism is active, you will only die when reaching -969 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Chant of Fortitude |
talent | Exploit Weakness |
talent | Elemental Harmony |
talent | Striking Stance |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
beneficial effect | Countering melee attacks: Has a 21% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Tree Puncher. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Bethunn the black crystal. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by emperor wight. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by multi-hued crystal. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1228. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bigfoot's Nike (0 def, 5 armour) Bigfoot's Nike (0 def, 5 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +11.0% Physical power: +12 Armour: +5 Fatigue: +5% Changes stats: +10 Str / +9 Con Damage when the wearer is hit: 4 fire Changes resistances: +5% arcane / +3% lightning / +6% temporal Changes resistances penetration: +15% physical / +5% acid Changes damage: +10% physical / +6% acid Stamina each turn: +1.20 Maximum stamina: +26.00 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. This item has been sent to the Item's Vault. |
On hands | Vilewar (0 def, 9 armour) Vilewar (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Armour: +9 Changes stats: +2 Wil / +3 Mag Damage when the wearer is hit: 4 nature Critical mult.: +40.00% Mental save: +15 Life regen: +2.70 Stamina each turn: +2.00 Mana each turn: +0.12 Psi each turn: +0.40 Maximum life: +72.00 Maximum stamina: +40.00 Spell crit. chance: +16% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 50.0 - 70.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +21.0% Attack speed: 80% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Daimegrim the Sulfurbolt (0 def, 5 armour) Daimegrim the Sulfurbolt (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +11 Str / +11 Dex / +1 Wil / +6 Con / +17 Lck Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 10 physical Changes damage: +6% nature Physical save: +13 Spell save: +6 Mental save: +14 Mana when firing critical spell: +5.00 Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 646.30 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
On fingers | Ce'Nida the voratun ring Ce'Nida the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +1 Physical power: +15 Defense: +15 Changes stats: +12 Str / +2 Dex / +10 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 8 blight Changes resistances: +6% cold / +6% blight Changes resistances penetration: +15% physical Stamina each turn: +0.80 Movement speed: +25% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 55% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
On fingers | voratun ring 'Camurand' voratun ring 'Camurand'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Changes stats: +9 Cun / +8 Dex Damage when the wearer hits(melee): 13 physical / 11 lightning / 6 acid / 15 blinding Damage when the wearer is hit: 13 physical / 15 lightning / 12 acid / 15 blinding Changes resistances: +6% mind / +9% blight Changes resistances penetration: +10% mind Changes damage: +3% blight Mental save: +14 Confusion immunity: +50% Stun/Freeze immunity: +47% Life regen: +4.80 Rings can have magical properties. |
Around neck | Cleanseglean the voratun amulet Cleanseglean the voratun amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Str / +17 Dex / +9 Wil / +7 Cun / +6 Con Damage when the wearer hits(melee): 6 fire Changes resistances: +9% nature / +6% acid Changes resistances penetration: +10% nature / +5% acid Talent mastery: +0.40 Technique / Unarmed training Life regen: +0.50 Stamina each turn: +1.20 Movement speed: +10% Amulets can have magical properties. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +5% light / +20% fire / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 141.11 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Light source | Poxlady the dwarven lantern Poxlady the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Cun Damage when the wearer is hit: 8 nature Changes resistances penetration: +10% blight Spell save: +6 Mental save: +15 Blindness immunity: +50% Confusion immunity: +30% Mana each turn: +0.24 Maximum mana: +80.00 Light radius: +0 Infravision radius: +9 See stealth: +38 See invisible: +50 Damage Shield penetration: +50% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | Porawe the elven-silk cloak (3 def, 6 armour) Porawe the elven-silk cloak (3 def, 6 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +6 Defense: +3 Changes stats: +7 Wil Changes resistances: +9% mind / +6% lightning / +12% acid Critical mult.: +39.00% Stealth bonus: +14 Spell save: +12 Mental save: +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Grinegen the drakeskin leather belt Grinegen the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Changes resistances: +15% darkness / +6% fire Changes resistances penetration: +20% physical Changes damage: +23% physical Critical mult.: +14.00% Physical save: +15 Mental save: +9 Mindpower: +9 Defense after a teleport: +5 Resist all after a teleport: +8% A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 847 over 5 turns) regeneration infusion of the duelist (heal 847 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 847 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 912 over 5 turns) regeneration infusion of the duelist (heal 912 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 912 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 32%; cure mental, physical) wild infusion of the sneak (resist 32%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 32% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 28%; cure mental, physical) wild infusion of the titan (resist 28%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 14%; cure mental, physical) wild infusion of the wizard (resist 14%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 660 for 7 turns) shielding rune of the warrior (absorb 660 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 660 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 175) teleportation rune of the duelist (range 175)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 175 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 131) teleportation rune of the warrior (range 131)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 131 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cobrablight CobrablightInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Damage when the wearer is hit: 12 mind Changes resistances: +9% nature / +6% light / +24% temporal Changes resistances penetration: +15% mind Critical mult.: +19.00% Blindness immunity: +40% Pinning immunity: +50% Knockback immunity: +50% Psi each turn: +0.30 Mental crit. chance: +1% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
Salelrabeth the Greenfist Salelrabeth the GreenfistCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Changes stats: +5 Str / +3 Mag Changes resistances: +15% cold Changes resistances penetration: +10% darkness Changes damage: +9% nature Critical mult.: +20.00% Infravision radius: +4 Amulets can have magical properties. |
Torumalin the voratun amulet Torumalin the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Fatigue: -10% Changes stats: +2 Wil / +6 Mag Damage when the wearer hits(melee): 6 mind Changes resistances cap: +7% all Grants telepathy: Demon/Minor Demon/Major Physical save: +27 Life regen: +4.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +1.00 Psi per kill: +2.00 Maximum mana: +51.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
voratun amulet 'Fogbearer' voratun amulet 'Fogbearer'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Changes stats: +9 Str / +10 Dex / +12 Wil / +7 Cun Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +10% mind / +6% darkness / +6% lightning Physical save: +23 Stamina when hit: +2.20 Mana when hit: +3.00 Equilibrium when hit: +1.90 Psi when hit: +2.20 Hate when hit: +0.10 Mindpower: +8 Heals friendly targets nearby when you use a nature summon: +50 Life regen bonus (wilder-summons): +3.00 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
voratun amulet 'Poxorder' voratun amulet 'Poxorder'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +12.0% Changes stats: +6 Wil Changes resistances: +12% nature / +3% fire / +9% temporal Changes resistances penetration: +10% nature / +5% fire Changes damage: +6% nature Critical mult.: +40.00% Mental save: +12 Confusion immunity: +25% Mindpower: +14 Amulets can have magical properties. |
voratun amulet 'Tempestbright' voratun amulet 'Tempestbright'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 Changes stats: +6 Wil Damage when the wearer is hit: 12 lightning Changes resistances penetration: +10% lightning / +5% acid / +5% blight Changes damage: +10% physical / +3% arcane Critical mult.: +20.00% Physical save: +15 Spell save: +24 Mental save: +24 Combat speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Eminn the Ravenstreak Eminn the RavenstreakInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 16 temporal Changes resistances: +9% darkness Changes damage: +18% temporal Mental save: +13 Confusion immunity: +50% Psi each turn: +0.20 Psi when firing a critical mind attack: +2.00 Hate per kill: +2.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
Plaguestreak the voratun ring Plaguestreak the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Physical power: +15 Defense: +17 Changes stats: +9 Str / +8 Con Damage when the wearer hits(melee): 2 fire Changes resistances: +15% nature / +6% fire Changes resistances penetration: +10% nature / +10% light Changes damage: +3% nature Stun/Freeze immunity: +40% Life regen: +4.80 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's gold ring of sensing marksman's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Blindness immunity: +34% See stealth: +14 See invisible: +11 Rings can have magical properties. |
savior's voratun ring of tenacity savior's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +18 Spell save: +18 Mental save: +14 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Rings can have magical properties. |
voratun ring 'Lorerand' voratun ring 'Lorerand'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun Damage when the wearer hits(melee): 20 gloom / 36 bleed Changes resistances: +40% nature / +3% blight Changes resistances penetration: +15% physical / +10% blight Changes damage: +20% nature Mana each turn: +0.08 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +2.00 Maximum hate: +14.00 Resist all after a teleport: +6% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 59% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dourbore DourboreInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 4 darkness / 10 physical Damage when the wearer is hit: 4 darkness Changes resistances: +1% physical / +23% fire / +25% cold / +8% lightning / +10% acid Mental crit. chance: +15% A belt that goes around your waist. |
drakeskin leather belt 'Plaguewar' drakeskin leather belt 'Plaguewar'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +15 Defense: +15 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 6 nature Changes resistances: +15% fire / +11% cold / +6% temporal Changes resistances penetration: +5% nature Changes damage: +9% nature / +15% temporal Physical save: +25 Mental crit. chance: +15% A belt that goes around your waist. |
Tempesttickler the elven-silk cloak (3 def, 0 armour) Tempesttickler the elven-silk cloak (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +13 Defense: +3 Changes stats: +5 Cun / +6 Wil Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 arcane / 4 lightning / 12 temporal Changes resistances: +6% arcane / +6% lightning / +24% darkness / +3% temporal Changes resistances penetration: +20% darkness / +5% lightning Changes damage: +25% darkness / +3% temporal Critical mult.: +27.00% Stealth bonus: +40 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbramark the elven-silk cloak (18 def, 0 armour) Umbramark the elven-silk cloak (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +18 Changes stats: +5 Cun / +5 Dex Damage when the wearer is hit: 16 darkness Changes resistances: +18% mind Changes resistances penetration: +10% darkness / +15% arcane Changes damage: +18% mind / +14% arcane Critical mult.: +27.00% Physical save: +15 Maximum mana: +100.00 Spellpower: +10 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cuthuntir the silk robe (8 def, 5 armour) Cuthuntir the silk robe (8 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +8 Changes stats: +8 Cun Changes resistances: +4% physical Critical mult.: +34.00% Physical save: +23 Mental save: +23 Poison immunity: +15% Teleport immunity: +15% Hate when firing a critical mind attack: +5.00 Mindpower: +6 Mental crit. chance: +15% Defense after a teleport: +10 Life regen bonus (wilder-summons): +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fulisin (5 def, 0 armour) Fulisin (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Cun Damage when the wearer is hit: 8 acid Changes resistances: +52% physical / -15% arcane / +15% fire / -15% cold / -15% nature / +14% blight Changes resistances penetration: +20% physical / +20% fire / +20% blight Changes damage: +37% physical / +26% arcane / +15% fire / +20% cold / +20% lightning / +25% acid / +18% nature / +20% blight Spellpower on spell critical (stacks up to 3 times): +10 Hate per kill: +6.00 Psi per kill: +2.00 Maximum psi: +20.00 Spellpower: +20 Spell crit. chance: +24% Life regen bonus (wilder-summons): +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glaresquall the pair of drakeskin leather boots (10 def, 5 armour) Glaresquall the pair of drakeskin leather boots (10 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: -5% Changes stats: +1 Dex Changes resistances penetration: +10% light Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +45 Physical save: +15 Light radius: +2 A pair of boots made of leather. |
Sucker Punch (0 def, 3 armour) Sucker Punch (0 def, 3 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour: +3 Changes stats: +5 Cun / +6 Con Damage when the wearer hits(melee): 31 mind / 38 darkness Damage when the wearer is hit: 12 darkness Changes resistances: +15% darkness / +5% arcane Changes resistances penetration: +10% nature Physical save: +30 Spell save: +10 Mental save: +5 Life regen: +4.00 Stamina each turn: +2.00 Maximum stamina: +40.00 Mindpower: +10 Infravision radius: +4 When used to modify unarmed attacks: Base power: 28.5 - 31.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 60% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +29 physical / +20 insidious poison / +23 darkness / +8 lightning Burst (radius 2) on crit: +20 gloom It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Brodelach the linen wizard hat (1 def, 0 armour) Brodelach the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Dex Allows you to breathe in: water Psi each turn: +0.14 Mindpower: +3 Mental crit. chance: +2% Light radius: +2 A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 36.11 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Kindlerebel (3 def, 0 armour) Kindlerebel (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Str Changes resistances: +19% physical / +25% darkness / +20% mind Changes resistances penetration: +15% light Changes damage: +14% physical / +40% darkness / +17% mind Physical save: +15 Mental save: +19 Blindness immunity: +20% Cut immunity: +10% Pinning immunity: +5% Maximum hate: +15.00 Maximum psi: +40.00 Mindpower: +20 Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
50 alchemist agate 50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Bleakwhisper' (dig speed 3 turns) voratun pickaxe 'Bleakwhisper' (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Changes stats: +3 Str / +4 Dex Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 8 darkness Changes resistances: +8% physical / +3% blight Changes damage: +12% mind / +13% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +15 Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 21.73 cold damage and 25.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
nightwalker's alchemist's lamp of illusion nightwalker's alchemist's lamp of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Defense: +11 Changes stats: +5 Wil Critical mult.: +15.00% Physical save: +12 Spell save: +14 Mental save: +15 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
23 fire opal 23 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 344/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick stralite torque of psychoportation [power 31] (23 cooldown) quick stralite torque of psychoportation [power 31] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 31), placing all other charms into a 23 cooldown. Torques are made by powerful psionics to store psionic powers. |
Eremaldir the dragonbone totem of cure illness [power 5] (20 cooldown) Eremaldir the dragonbone totem of cure illness [power 5] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Mag / +2 Wil Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 12 blight Changes damage: +9% blight Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +8% It can be used to remove up to 5 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Zykan the Swampjustice [power 961] (10 cooldown) Zykan the Swampjustice [power 961] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Defense: +8 Damage when the wearer is hit: 12 nature Maximum wards: +5 fire / +5 cold / +5 lightning / +5 blight / +3 temporal Changes resistances penetration: +5% nature Talent granted: +1 Ward Physical save: +9 Cut immunity: +10% Stun/Freeze immunity: +25% It can be used to fire a bolt of a random element (dam 480-961), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 20 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Tree Puncher the Thalore Brawler level 35
1st Regrowth 123rd year of Ascendancy at 08:24 see stats
By Tree Puncher the Thalore Brawler level 27
45th Haze 122nd year of Ascendancy at 20:22 see stats
By Tree Puncher the Thalore Brawler level 33
80th Haze 122nd year of Ascendancy at 18:03 see stats
By Tree Puncher the Thalore Brawler level 40
72nd Regrowth 123rd year of Ascendancy at 22:33 see stats
By Tree Puncher the Thalore Brawler level 42
7th Pyre 123rd year of Ascendancy at 00:40 see stats
By Tree Puncher the Thalore Brawler level 50
51st Dusk 123rd year of Ascendancy at 17:21 see stats
By Tree Puncher the Thalore Brawler level 50
3rd Flare 123rd year of Ascendancy at 14:33 see stats
By Tree Puncher the Thalore Brawler level 38
69th Regrowth 123rd year of Ascendancy at 14:51 see stats
By Tree Puncher the Thalore Brawler level 21
27th Haze 122nd year of Ascendancy at 13:31 see stats
By Tree Puncher the Thalore Brawler level 34
4th Decay 122nd year of Ascendancy at 04:08 see stats
By Tree Puncher the Thalore Brawler level 40
4th Pyre 123rd year of Ascendancy at 18:51 see stats
By Tree Puncher the Thalore Brawler level 37
66th Regrowth 123rd year of Ascendancy at 05:18 see stats
By Tree Puncher the Thalore Brawler level 49
56th Pyre 123rd year of Ascendancy at 21:22 see stats
By Tree Puncher the Thalore Brawler level 50
3rd Haze 123rd year of Ascendancy at 21:33 see stats
By Tree Puncher the Thalore Brawler level 50
24th Dusk 123rd year of Ascendancy at 05:17 see stats
By Tree Puncher the Thalore Brawler level 50
40th Dusk 123rd year of Ascendancy at 08:09 see stats
By Tree Puncher the Thalore Brawler level 19
78th Dusk 122nd year of Ascendancy at 05:19 see stats
By Tree Puncher the Thalore Brawler level 23
29th Haze 122nd year of Ascendancy at 03:22 see stats
By Tree Puncher the Thalore Brawler level 50
13rd Dusk 123rd year of Ascendancy at 01:47 see stats
By Tree Puncher the Thalore Brawler level 50
29th Dusk 123rd year of Ascendancy at 09:56 see stats
By Tree Puncher the Thalore Brawler level 41
5th Pyre 123rd year of Ascendancy at 00:44 see stats
By Tree Puncher the Thalore Brawler level 45
24th Pyre 123rd year of Ascendancy at 04:50 see stats
By Tree Puncher the Thalore Brawler level 18
57th Dusk 122nd year of Ascendancy at 01:56 see stats
By Tree Puncher the Thalore Brawler level 44
7th Pyre 123rd year of Ascendancy at 06:27 see stats
By Tree Puncher the Thalore Brawler level 44
22nd Pyre 123rd year of Ascendancy at 14:54 see stats
By Tree Puncher the Thalore Brawler level 10
9th Mirth 122nd year of Ascendancy at 16:46 see stats
By Tree Puncher the Thalore Brawler level 20
78th Dusk 122nd year of Ascendancy at 09:28 see stats
By Tree Puncher the Thalore Brawler level 30
71st Haze 122nd year of Ascendancy at 18:06 see stats
By Tree Puncher the Thalore Brawler level 40
72nd Regrowth 123rd year of Ascendancy at 16:20 see stats
By Tree Puncher the Thalore Brawler level 50
74th Pyre 123rd year of Ascendancy at 23:40 see stats
By Tree Puncher the Thalore Brawler level 36
53rd Regrowth 123rd year of Ascendancy at 11:17 see stats
By Tree Puncher the Thalore Brawler level 50
77th Pyre 123rd year of Ascendancy at 19:36 see stats
By Tree Puncher the Thalore Brawler level 49
70th Pyre 123rd year of Ascendancy at 12:39 see stats
By Tree Puncher the Thalore Brawler level 50
76th Dusk 123rd year of Ascendancy at 14:43 see stats
By Tree Puncher the Thalore Brawler level 36
29th Regrowth 123rd year of Ascendancy at 12:35 see stats
By Tree Puncher the Thalore Brawler level 50
26th Dusk 123rd year of Ascendancy at 10:44 see stats
By Tree Puncher the Thalore Brawler level 49
74th Pyre 123rd year of Ascendancy at 09:12 see stats
By Tree Puncher the Thalore Brawler level 50
8th Dusk 123rd year of Ascendancy at 08:54 see stats
By Tree Puncher the Thalore Brawler level 12
4th Flare 122nd year of Ascendancy at 02:10 see stats
By Tree Puncher the Thalore Brawler level 25
38th Haze 122nd year of Ascendancy at 12:25 see stats
By Tree Puncher the Thalore Brawler level 50
77th Pyre 123rd year of Ascendancy at 22:40 see stats
By Tree Puncher the Thalore Brawler level 28
51st Haze 122nd year of Ascendancy at 14:34 see stats
By Tree Puncher the Thalore Brawler level 38
66th Regrowth 123rd year of Ascendancy at 08:43 see stats
By Tree Puncher the Thalore Brawler level 50
76th Pyre 123rd year of Ascendancy at 17:21 see stats
By Tree Puncher the Thalore Brawler level 36
30th Regrowth 123rd year of Ascendancy at 13:20 see stats
By Tree Puncher the Thalore Brawler level 50
40th Dusk 123rd year of Ascendancy at 08:08 see stats
By Tree Puncher the Thalore Brawler level 7
6th Mirth 122nd year of Ascendancy at 07:01 see stats
By Tree Puncher the Thalore Brawler level 27
45th Haze 122nd year of Ascendancy at 20:22 see stats
By Tree Puncher the Thalore Brawler level 21
28th Haze 122nd year of Ascendancy at 01:37 see stats
By Tree Puncher the Thalore Brawler level 29
61st Haze 122nd year of Ascendancy at 08:29 see stats
By Tree Puncher the Thalore Brawler level 50
4th Haze 123rd year of Ascendancy at 01:12 see stats
By Tree Puncher the Thalore Brawler level 18
60th Dusk 122nd year of Ascendancy at 00:23 see stats
By Tree Puncher the Thalore Brawler level 46
31st Pyre 123rd year of Ascendancy at 20:16 see stats
By Tree Puncher the Thalore Brawler level 29
60th Haze 122nd year of Ascendancy at 20:07 see stats
By Tree Puncher the Thalore Brawler level 32
76th Haze 122nd year of Ascendancy at 19:17 see stats
By Tree Puncher the Thalore Brawler level 20
78th Dusk 122nd year of Ascendancy at 10:28 see stats
By Tree Puncher the Thalore Brawler level 33
80th Haze 122nd year of Ascendancy at 07:24 see stats
Log
There is an item here: Firewalker (8 def, 2 armour)
There is an item here: Spider-Silk Robe of Spydrë (10 def, 15 armour)
There is an item here: Evermoss Robe (12 def, 0 armour)
There is an item here: Cuirass of the Thronesmen (20 def, 29 armour)
There is an item here: Void Shard
There is an item here: Cuirass of the Thronesmen (20 def, 29 armour)
There is an item here: Rope Belt of the Thaloren
There is an item here: Mighty Girdle
There is an item here: Emblem of Evasion
There is an item here: Neira's Memory
There is an item here: Ce'Noldatha the Scaldbait
There is an item here: Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)
There is an item here: Momas the dragonbone starstaff (41-49.2 power, 6 apr, physical damage)
There is an item here: Ashspike (30-36 power, 6 apr, cold damage)
There is an item here: Rod of Sarrilon (30-36 power, 4 apr, temporal damage)
There is an item here: dragonbone magestaff 'Blazeking' (53-63.6 power, 6 apr, cold damage)
There is an item here: dragonbone magestaff 'Unrantir' (40-48 power, 6 apr, cold damage)
There is an item here: dragonbone vilestaff 'Belumibrewen' (51-61.2 power, 6 apr, fire damage)
There is an item here: Hanegar the dragonbone magestaff (30-36 power, 6 apr, lightning damage)
There is an item here: Telos's Staff (Bottom Half)
There is an item here: Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)
There is an item here: Glitterbone (42-50.4 power, 6 apr, cold damage)
There is an item here: Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)