Behemoth the level 6 Skeleton Archmage by Xerxes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsTalent unlearning fix (BETA) 1.0.0
Infinite500: Revised high level play for ToME v1.7c 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp6 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity16 (base 10)
Constitution10 (base 10)
Magic28 (base 28)
Willpower23 (base 17)
Cunning12 (base 12)

Resources

Life179/179
Mana200/200
Psi113/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy10
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower22.95
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+15%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense3.1
Ranged Defense3.1
Fatigue1
Physical Save8.75
Spell Save21.925
Mental Save18.25

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

failed
done
active
done

Equipment

On feet
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (8/8, 7.5-10.5 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.66 gold from the transmogrification of
huntsman's iron waraxe of projection (6.5-9.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (12.5-18.75 power, 9 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (19.5-29.25 power, 1 apr).
Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.


There is a Way into the heart of the gloom here (press '' or right click to use).

There is a Way into the heart of the gloom here (press '' or right click to use).

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.