Jarel the level 10 Halfling Alchemist by sokku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAlchemist
Level / Exp10 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity16 (base 10)
Constitution25 (base 24)
Magic34 (base 34)
Willpower19 (base 11)
Cunning13 (base 10)

Resources

Life317/317
Mana178/178
Stamina160/160
Healing Factor1.4153846153847
Regeneration0.35384615384617

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1
See Invisible2

Offense: Mainhand

Damage42
Accuracy18
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+12%
Blight+20%
Darkness+13%
Fire+35%
Acid+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense10
Ranged Defense10
Fatigue1
Physical Save17
Spell Save19
Mental Save21

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 33%( 70%)
Darkness+ 6%( 70%)
Cold+ 35%( 70%)
Blight+ 30%( 70%)
Acid+ 15%( 70%)
Fire+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
3/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
4/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active
done

Equipment

On feet
Quiver
On hands
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Jarel the Halfling Alchemist level 10
7th Mirth 122nd year of Ascendancy at 18:32
see stats

Log

Talent Refit Golem is ready to use.
Talent Extract Gems is ready to use.
Talent Throw Bomb is ready to use.
Golem (servant of Jarel) is not stunned anymore.


Jarel uses Infusion: Regeneration.

Jarel starts regenerating health quickly.


Resting starts...

Jarel stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is a way to the lake of Nur here (press '' or right click to use).
Ran for 84 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
steel torque of charged psionic shield [power 45] (20 cooldown).
You gain 1.15 gold from the transmogrification of
dwarven-steel pickaxe of endurance (dig speed 28 turns).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.71 gold from the transmogrification of
mindwoven cashmere wizard hat of light (+15%) (2 def, 0 armour).
You gain 1.07 gold from the transmogrification of
rough leather belt of carrying.
You gain 2.89 gold from the transmogrification of
truestriking iron waraxe (10.5-14.7 power, 2 apr).
You gain 5.56 gold from the transmogrification of
infernal elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 3.13 gold from the transmogrification of
creative thorny mindstar of life (10-11 power, 24 apr, mind damage).
You gain 2.25 gold from the transmogrification of
mighty elm longbow.
You gain 1.84 gold from the transmogrification of
steel dagger of dampening (11.5-14.95 power, 6 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (664% regen over 10 turns; 33 instant mana).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Jarel deactivates Flame Infusion.