Verde the level 6 Cornac Skirmisher by Ionoclasmic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp6 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity28 (base 23)
Constitution12 (base 10)
Magic10 (base 10)
Willpower18 (base 11)
Cunning23 (base 23)

Resources

Life168/168
Stamina135/135
Healing Factor1.1191526171258
Regeneration6.5565619196563

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy30
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8 (48.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save7
Spell Save16
Mental Save27

Defense: Resistances

Lightning+ 22%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
3/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
4/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

Quiver
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Verde the Cornac Skirmisher level 6
79th Pyre 122nd year of Ascendancy at 04:01
see stats

Log


Ran for 2 turns (stop reason: something interesting).


Resting starts...

Talent Evasion is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


You pickup 0.90 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (16-20 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving done.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...