Amahdur the level 12 Dark Faerie Archer by vashne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDark Faerie
ClassArcher
Level / Exp12 / 16%
Sizetiny
Lifes / Deaths

Primary Stats

Strength33 (base 25)
Dexterity54 (base 37)
Constitution12 (base 11)
Magic23 (base 10)
Willpower21 (base 10)
Cunning27 (base 12)

Resources

Life249/249
Stamina148/148
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental+36.376283973907%
Attack0%
Movement0%
Spell+72.752567947813%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage67
Accuracy49
Crit Chance17%
APR5
Speed0.59

Offense: Spell

Spellpower36
Crit Chance17%
Speed0.57886259630137

Offense: Mind

Mindpower25
Crit Chance17%
Speed1

Offense: Damage Bonus

All+20%

Defense: Base

Armour (hardiness)19 (49.309173272933%)
Defense46
Ranged Defense47
Fatigue0
Physical Save37
Spell Save33
Mental Save40

Defense: Resistances

All+ 5%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
4/5
0/5
0/5

Generic Talents

Race / Dark-faerie1.00
5/5
5/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Amahdur the Dark Faerie Archer level 10
8th Mirth 122nd year of Ascendancy at 14:37
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Amahdur the Dark Faerie Archer level 8
5th Mirth 122nd year of Ascendancy at 07:08
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.88 gold from the transmogrification of
flaming iron waraxe of paradox (11-15.4 power, 2 apr).
You gain 1.49 gold from the transmogrification of
elm starstaff of power (10-12 power, 2 apr, light element).
You gain 1.72 gold from the transmogrification of
elm magestaff of projection (10-12 power, 2 apr, lightning element).
You gain 2.41 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, light element).
You gain 3.23 gold from the transmogrification of
mighty elm longbow of acid.
You gain 1.77 gold from the transmogrification of
iron greatmaul of dampening (15-22.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19.5-29.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...

Amahdur deactivates Venomous Ammunition.