Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Oozemancer |
| Level / Exp | 23 / 46% |
| Size | small |
| Lifes / Deaths | Killed by Riciin at level 17 on the 48th Haze 122nd year of Ascendancy at 19:58 0 / 6Killed by Raiki the Bringer of Doom at level 19 on the 61st Haze 122nd year of Ascendancy at 19:20 Killed by skeleton mage at level 19 on the 61st Haze 122nd year of Ascendancy at 20:57 Killed by Urkis, the High Tempest at level 23 on the 75th Pyre 123rd year of Ascendancy at 07:33 Killed by Urkis, the High Tempest at level 23 on the 75th Pyre 123rd year of Ascendancy at 11:26 Killed by Urkis, the High Tempest at level 23 on the 75th Pyre 123rd year of Ascendancy at 13:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 19) |
| Dexterity | 14 (base 10) |
| Constitution | 35 (base 28) |
| Magic | 10 (base 10) |
| Willpower | 51 (base 42) |
| Cunning | 37 (base 32) |
Resources
| Life | 0/603 |
| Stamina | 268/268 |
| Equilibrium | 41 |
| Healing Factor | 1.2954404990914 |
| Regeneration | 0.32386012477285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 34 |
| Crit Chance | 46% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 34 |
| Crit Chance | 47% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.423939145872 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 29.7 |
| Ranged Defense | 29.7 |
| Fatigue | 0 |
| Physical Save | 39.616347157583 |
| Spell Save | 38.666347157583 |
| Mental Save | 46.810745509473 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 100% |
| Poison Resistance | 76% |
| Blind Resistance | 96% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 431% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 8 turns. While Heroism is active, you will only die when reaching -247 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Meditation |
| talent | Acidic Skin |
| talent | Psiblades |
| talent | Mitosis |
| beneficial effect | The target's luck and cunning combine to grant it 31% higher combat critical chance, 31% higher mental critical chance, and 31% higher spell critical chance. Halflings's Luck |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 13% resistance against lightning. Resolve |
| detrimental effect | The target is in the center of a lightning hurricane, doing 29.69 to 89.06 lightning damage to itself and others around every turn. Hurricane |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by rattlesnake. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chalysantir the pair of hardened leather boots (0 def, 3 armour) Chalysantir the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 8 acid Changes damage: +6% temporal Stamina each turn: +0.50 Maximum life: +38.00 Movement speed: +10% A pair of boots made of leather. Press to compare |
| Light source | Borain the alchemist's lamp Borain the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% temporal Grants telepathy: Demon/Minor Demon/Major Maximum life: +55.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | cashmere wizard hat 'Heatmalice' (2 def, 0 armour) cashmere wizard hat 'Heatmalice' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Dex / +2 Wil / +2 Cun Changes resistances: +19% acid Changes damage: +13% acid A pointy cloth hat, very wizardly... Press to compare |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 119.83 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. Press to compare |
| Tool | telekinetic dwarven-steel torque of psychoportation [power 36] (18/30 cooldown) telekinetic dwarven-steel torque of psychoportation [power 36] (18/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to teleport randomly (rad 36), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
| On fingers | titan's gold ring of corrosion (+30%) titan's gold ring of corrosion (+30%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +30% acid Changes damage: +15% acid Physical save: +4 (+1 eff.) Rings can have magical properties. Press to compare |
| Around neck | starlit steel amulet of healing starlit steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +10% darkness Blindness immunity: +20% Cut immunity: +50% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 260 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
| In main hand | Yvytha the Obsidiansage (8.5-9.35 power, 35 apr, nature damage) Yvytha the Obsidiansage (8.5-9.35 power, 35 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 64% Wil, 32% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes stats: +2 Str Mindpower: +16 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | Isutira the Blaze's kiss Isutira the Blaze's kissCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+6 eff.) Changes resistances penetration: +20% light Stealth bonus: +8 Mental save: +3 (+1 eff.) Mental crit. chance: +1% Light radius: +2 A belt that goes around your waist. Press to compare |
| In off hand | nature's pulsing mindstar of balance (14-15.4 power, 47 apr, nature damage) nature's pulsing mindstar of balance (14-15.4 power, 47 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 72% Wil, 40% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +12% Equilibrium when hit: +0.50 Mindpower: +13 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Fulyruitir the elven-silk cloak (3 def, 8 armour) Fulyruitir the elven-silk cloak (3 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Damage when hit (Melee): 8 mind Changes resistances: +11% cold Changes resistances penetration: +5% mind Grants telepathy: Humanoid/Orc Heals friendly targets nearby when you use a nature summon: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. savior's gold ring of the mind (+13%)savior's gold ring of the mind (+13%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +13% mind Changes damage: +13% mind Physical save: +10 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff (15-18 power, 3 apr, light element)cruel ash starstaff (15-18 power, 3 apr, light element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +15% light Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew magestaff of projection (20-24 power, 4 apr, cold element)earthen yew magestaff of projection (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +4% Changes damage: +20% cold Talent granted: +1 Command Staff Physical save: +4 (+1 eff.) Spellpower: +12 (+11 eff.) Spell crit. chance: +5% It can be used to project a bolt from the staff (to range 8) dealing 11.35 - 13.62 cold damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel battleaxe of massacre (44-66 power, 2 apr)thought-forged dwarven-steel battleaxe of massacre (44-66 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 27% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Salann the Sparkransom (43-64.5 power, 2 apr)Salann the Sparkransom (43-64.5 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +8 lightning When wielded/worn: Changes resistances penetration: +10% mind / +12% darkness Confusion immunity: +5% Pinning immunity: +15% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatmaul (43.5-65.25 power, 2 apr)thunderous dwarven-steel greatmaul (43.5-65.25 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +5 Wil / +3 Cun / +2 Con Changes resistances penetration: +7% lightning Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of crippling (35-56 power, 2 apr)plaguebringer's dwarven-steel greatsword of crippling (35-56 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease On weapon crit: * cripple the target Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +7.0% Disease immunity: +14% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)dwarven-steel waraxe of crippling (21-29.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar (9.5-10.45 power, 24 apr, nature damage)thorny mindstar (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour)hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
miner's iron helm of the depths (0 def, 5 armour) miner's iron helm of the depths (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. quartzquartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. BokahorBokahor Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +9% darkness Changes resistances penetration: +10% blight Changes damage: +3% arcane Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +5 (+5 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +5 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 23 blight damage or heals 34 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elm wand of trap destruction [power 25] (18/23 cooldown) supercharged elm wand of trap destruction [power 25] (18/23 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to disarm traps (25 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Riciin the Halfling Oozemancer level 23
25th Pyre 123rd year of Ascendancy at 07:57 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Riciin the Halfling Oozemancer level 20
71st Haze 122nd year of Ascendancy at 08:04 see stats
Bringer of Doom
Killed a Bringer of Doom.By Riciin the Halfling Oozemancer level 19
61st Haze 122nd year of Ascendancy at 23:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Riciin the Halfling Oozemancer level 12
9th Haze 122nd year of Ascendancy at 12:19 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Riciin the Halfling Oozemancer level 20
4th Allure 123rd year of Ascendancy at 04:20 see stats
Exterminator
Killed 1000 creatures.By Riciin the Halfling Oozemancer level 16
47th Haze 122nd year of Ascendancy at 07:26 see stats
Fool of a Took!
Killed oneself as a halfling.By Riciin the Halfling Oozemancer level 17
48th Haze 122nd year of Ascendancy at 19:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Riciin the Halfling Oozemancer level 23
25th Pyre 123rd year of Ascendancy at 11:50 see stats
Level 10
Got a character to level 10.By Riciin the Halfling Oozemancer level 10
15th Dusk 122nd year of Ascendancy at 13:04 see stats
Level 20
Got a character to level 20.By Riciin the Halfling Oozemancer level 20
62nd Haze 122nd year of Ascendancy at 01:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Riciin the Halfling Oozemancer level 11
36th Dusk 122nd year of Ascendancy at 05:13 see stats
The Arena
Unlocked Arena mode.By Riciin the Halfling Oozemancer level 8
8th Mirth 122nd year of Ascendancy at 13:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Riciin the Halfling Oozemancer level 23
25th Pyre 123rd year of Ascendancy at 07:57 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Riciin the Halfling Oozemancer level 21
8th Allure 123rd year of Ascendancy at 01:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Riciin the Halfling Oozemancer level 17
59th Haze 122nd year of Ascendancy at 15:39 see stats
Log
Gwelgoroth is silenced!
Bloated ooze is silenced!
Riciin is invigorated by the attack!
Riciin shares damage with his oozes!
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 34 lightning damage.
Hurricane from Urkis, the High Tempest hits Riciin for 20 lightning damage.
Hurricane from Urkis, the High Tempest hits Bloated ooze for 53 lightning damage.
Riciin uses Slime Spit.
Riciin is invigorated by the attack!
Riciin is moving less freely.
Talent Nature's Touch is ready to use.
Talent Luck of the Little Folk is ready to use.
Talent Antimagic Shield is ready to use.
Riciin shares damage with his oozes!
Hurricane from Urkis, the High Tempest hits Bloated ooze for 66 lightning damage.
Hurricane from Urkis, the High Tempest hits Riciin for 36 lightning damage.
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 40 lightning damage.
Hurricane from Urkis, the High Tempest hits Bloated ooze for 62 lightning damage.
Hurricane from Urkis, the High Tempest killed Bloated ooze!
Gwelgoroth slows down.
Riciin's Slime Spit hits Gwelgoroth for 107 nature damage.
Riciin uses Luck of the Little Folk.
Riciin seems more aware.
Riciin uses Slippery Moss.
Riciin's mind surges with critical power!
Riciin uses Oozebeam.
Riciin hits Gwelgoroth for 117 nature damage.
Saving game...
