Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 34 / 80% |
Size | medium |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:26 / 80Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:05 Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:50 Killed by Xayada the red jelly at level 14 on the 74th Dusk 122nd year of Ascendancy at 20:53 Killed by ritch flamespitter at level 14 on the 75th Dusk 122nd year of Ascendancy at 00:43 Killed by Neraleta the red jelly at level 14 on the 75th Dusk 122nd year of Ascendancy at 01:53 Killed by Aerunn the bloated horror at level 17 on the 3rd Haze 122nd year of Ascendancy at 01:47 Killed by devourer at level 17 on the 3rd Haze 122nd year of Ascendancy at 16:22 Killed by Nikolas, the Dwarven Paddlestriker at level 18 on the 28th Haze 122nd year of Ascendancy at 08:53 Killed by Veloriana the greater telugoroth at level 18 on the 36th Haze 122nd year of Ascendancy at 14:35 Killed by Veloriana the greater telugoroth at level 18 on the 36th Haze 122nd year of Ascendancy at 15:28 Killed by fire drake hatchling at level 18 on the 37th Haze 122nd year of Ascendancy at 19:07 Killed by Kelad, the One Who Stole Poosh at level 18 on the 37th Haze 122nd year of Ascendancy at 20:17 Killed by Shasshhiy'Kaish at level 19 on the 52nd Haze 122nd year of Ascendancy at 23:12 Killed by greater teluvorta at level 20 on the 55th Haze 122nd year of Ascendancy at 11:52 Killed by ultimate telugoroth at level 20 on the 55th Haze 122nd year of Ascendancy at 17:11 Killed by teluvorta at level 20 on the 55th Haze 122nd year of Ascendancy at 18:58 Killed by Emuyamina the bone giant at level 22 on the 71st Haze 122nd year of Ascendancy at 23:53 Killed by Emuyamina the bone giant at level 22 on the 72nd Haze 122nd year of Ascendancy at 01:06 Killed by skeleton warrior at level 22 on the 72nd Haze 122nd year of Ascendancy at 02:38 Killed by orc high pyromancer at level 23 on the 2nd Decay 122nd year of Ascendancy at 16:55 Killed by orc high pyromancer at level 23 on the 2nd Decay 122nd year of Ascendancy at 17:53 Killed by orc high pyromancer at level 23 on the 2nd Decay 122nd year of Ascendancy at 18:42 Killed by multi-hued drake at level 24 on the 4th Decay 122nd year of Ascendancy at 23:08 Killed by elder vampire at level 24 on the 5th Decay 122nd year of Ascendancy at 07:23 Killed by grave wight at level 24 on the 5th Decay 122nd year of Ascendancy at 23:08 Killed by Layymira the skeleton mage at level 24 on the 6th Decay 122nd year of Ascendancy at 04:03 Killed by multi-hued drake at level 24 on the 6th Decay 122nd year of Ascendancy at 05:23 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 03:26 Killed by elven corruptor at level 25 on the 4th Allure 123rd year of Ascendancy at 04:45 Killed by quasit at level 25 on the 4th Allure 123rd year of Ascendancy at 07:03 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 16:04 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 17:19 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 18:08 Killed by elven blood mage at level 25 on the 4th Allure 123rd year of Ascendancy at 19:26 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 20:11 Killed by elven tempest at level 25 on the 5th Allure 123rd year of Ascendancy at 04:28 Killed by elven corruptor at level 25 on the 5th Allure 123rd year of Ascendancy at 06:02 Killed by elven blood mage at level 25 on the 5th Allure 123rd year of Ascendancy at 07:21 Killed by elven tempest at level 25 on the 5th Allure 123rd year of Ascendancy at 07:55 Killed by elven blood mage at level 25 on the 5th Allure 123rd year of Ascendancy at 08:46 Killed by Bethabrenor the elven elite warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 14:59 Killed by armoured skeleton warrior at level 26 on the 10th Regrowth 123rd year of Ascendancy at 18:21 Killed by losselhing at level 26 on the 11st Regrowth 123rd year of Ascendancy at 07:47 Killed by skeleton mage at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 02:24 Killed by The Master at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 03:20 Killed by skeleton warrior at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 04:33 Killed by The Master at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 05:40 Killed by The Master at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 06:43 Killed by The Master at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 07:38 Killed by armoured skeleton warrior at level 28 on the 13rd Regrowth 123rd year of Ascendancy at 11:35 Killed by orc necromancer at level 28 on the 19th Regrowth 123rd year of Ascendancy at 22:50 Killed by ritch flamespitter at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 13:24 Killed by giant spider at level 31 on the 35th Regrowth 123rd year of Ascendancy at 21:44 Killed by armoured skeleton warrior at level 31 on the 35th Regrowth 123rd year of Ascendancy at 21:56 Killed by naga psyren at level 31 on the 57th Regrowth 123rd year of Ascendancy at 22:51 Killed by naga myrmidon at level 31 on the 58th Regrowth 123rd year of Ascendancy at 11:13 Killed by master vampire at level 32 on the 59th Regrowth 123rd year of Ascendancy at 00:28 Killed by rimebark at level 32 on the 59th Regrowth 123rd year of Ascendancy at 11:00 Killed by Lainenz the dĂșathedlen at level 32 on the 60th Regrowth 123rd year of Ascendancy at 07:03 Killed by dredge at level 33 on the 63rd Regrowth 123rd year of Ascendancy at 20:46 Killed by Gissra the snow giant boulder thrower at level 33 on the 63rd Regrowth 123rd year of Ascendancy at 23:24 Killed by orc grand master assassin at level 33 on the 75th Regrowth 123rd year of Ascendancy at 07:32 Killed by ritch flamespitter at level 34 on the 75th Regrowth 123rd year of Ascendancy at 21:52 Killed by ritch flamespitter at level 34 on the 75th Regrowth 123rd year of Ascendancy at 23:31 Killed by orc high pyromancer at level 34 on the 76th Regrowth 123rd year of Ascendancy at 00:33 Killed by Kra'Tor the Gluttonous at level 34 on the 76th Regrowth 123rd year of Ascendancy at 02:41 Killed by orc high pyromancer at level 34 on the 76th Regrowth 123rd year of Ascendancy at 04:08 Killed by multi-hued drake at level 34 on the 76th Regrowth 123rd year of Ascendancy at 06:51 Killed by orc cryomancer at level 34 on the 76th Regrowth 123rd year of Ascendancy at 08:05 Killed by multi-hued drake at level 34 on the 76th Regrowth 123rd year of Ascendancy at 14:57 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 15:16 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 16:31 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 18:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 19:00 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 19:27 Killed by overpowered greater multi-hued wyrm at level 34 on the 76th Regrowth 123rd year of Ascendancy at 19:29 Killed by orc cryomancer at level 34 on the 77th Regrowth 123rd year of Ascendancy at 07:36 Killed by giant spider at level 34 on the 78th Regrowth 123rd year of Ascendancy at 14:33 Killed by giant spider at level 34 on the 78th Regrowth 123rd year of Ascendancy at 16:13 |
Primary Stats
Strength | 35 (base 19) |
Dexterity | 69 (base 60) |
Constitution | 28 (base 10) |
Magic | 30 (base 10) |
Willpower | 47 (base 15) |
Cunning | 76 (base 60) |
Resources
Life | 684/684 |
Mana | 483/483 |
Stamina | 292/292 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.24999999999987 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
Offense: Mainhand
Damage | 94 |
Accuracy | 62 |
Crit Chance | 38% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 62 |
Crit Chance | 40% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41.666666666667 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 47.1 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Acid | +12% |
Mind | +12% |
Temporal | +12% |
Nature | +12% |
Physical | +15% |
Fire | +32% |
All | +2% |
Defense: Base
Armour (hardiness) | 33 (70%) |
Defense | 62.098347794118 |
Ranged Defense | 62.098347794118 |
Fatigue | 0 |
Physical Save | 25.5875 |
Spell Save | 28.0375 |
Mental Save | 31.0875 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 10%( 70%) |
Physical | + 5%( 70%) |
Cold | + 19%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 14%( 70%) |
Temporal | + 15%( 70%) |
Fire | + 70%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Disarm Resistance | 40% |
Pinning Resistance | 100% |
Confusion Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 301 life. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Dexterity stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 20 for 10 turns. |
Class Talents
Cunning / Poisons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by treant. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the temporal explorer from death by barrow wight. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 80. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 13 power out of 18/18) : Effective talent level: 4.0 Power cost: 13 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 69 power out of 150/150) : Effective talent level: 4.0 Power cost: 69 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 21.31 cold damage and 24.03 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) : Effective talent level: 2.0 Power cost: 26 out of 50/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 129.86 fire and 113.14 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 14 power out of 24/24) : Effective talent level: 4.0 Power cost: 14 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 35 power out of 40/40) : Effective talent level: 1.0 Power cost: 35 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | conjurer's gold ring of warding conjurer's gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +13% fire / +19% cold / +15% lightning / +14% acid Spellpower: +9 Rings can have magical properties. |
On fingers | conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +9 Rings can have magical properties. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 26 power out of 60/60) : Effective talent level: 2.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personnal shield, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This item has been sent to the Item's Vault. |
Cloak | elven-silk cloak of fog (10 def, 0 armour) elven-silk cloak of fog (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes resistances: +18% fire / +14% light Stealth bonus: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
sneak's heroism infusion (+17 for 10 turns, die at -880) sneak's heroism infusion (+17 for 10 turns, die at -880)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. Also while Heroism is active, you will only die when reaching -880 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. titan's healing infusion (heal 273)titan's healing infusion (heal 273) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 273 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (121 acid damage)acid wave rune (121 acid damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 120.96 acid damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 7 turns)invisibility rune (power 11 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 294 for 5 turns) shielding rune (absorb 294 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
warmaker's stralite amulet of mastery (0.33 Cunning / Stealth) warmaker's stralite amulet of mastery (0.33 Cunning / Stealth)Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +7 Dex / +5 Wil Talent mastery: +0.33 Cunning / Stealth Amulets can have magical properties. This item has been sent to the Item's Vault. |
marksman's steel ring of arcane power marksman's steel ring of arcane powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Spellpower: +6 Rings can have magical properties. |
warrior's gold ring of physical power warrior's gold ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
Isunn (20.5-26.65 power, 7 apr) Isunn (20.5-26.65 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +25.00% Equilibrium when hit: +0.16 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (29-37.7 power, 9 apr)quick stralite dagger (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of crippling (50.5-80.8 power, 3 apr)insidious stralite greatsword of crippling (50.5-80.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +40 insidious poison When wielded/worn: Physical crit. chance: +11.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of gravity (43.5-60.9 power, 6 apr)insidious voratun longsword of gravity (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +31 insidious poison / +10 gravity When wielded/worn: Changes damage: +9% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage)harmonious pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +5% lightning / +4% nature Changes resistances penetration: +9% lightning / +3% nature Changes damage: +5% lightning / +6% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.70 Mindpower: +4 Mental crit. chance: +4% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)horrifying pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 5 lightning / 7 darkness Changes resistances: +5% lightning Changes resistances penetration: +5% lightning Changes damage: +6% mind / +5% lightning / +4% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar (16.5-18.15 power, 40 apr, mind damage)hungering living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage)resonating pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +4% mind / +7% lightning Changes resistances penetration: +5% mind / +4% lightning Changes damage: +5% mind / +6% lightning Psi when hit: +1.10 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +9% It can be used to completes a psionic powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of breaching (25-30 power, 5 apr, fire damage)shimmering elven-wood magestaff of breaching (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +30.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of evisceration (30-42 power, 5 apr)elemental stralite waraxe of evisceration (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 15% fire / 10% cold / 14% lightning / 15% acid When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun waraxe of ruin (40.5-56.7 power, 6 apr)inquisitor's voratun waraxe of ruin (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +21 manaburn When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Critical mult.: +18.00% One-handed war axes. |
regal cashmere cloak of Eldoral (2 def, 0 armour) regal cashmere cloak of Eldoral (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +3 Wil / +1 Cun Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 7 armour) thick cashmere cloak of the Shaloren (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +2 Mag / +2 Wil Changes resistances: +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
bladed hardened leather cap of might (0 def, 3 armour) bladed hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Con Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 140.20 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour (4 def, 8 armour)fortifying stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +4 Str / +4 Con Maximum life: +30.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of resilience (4 def, 8 armour)radiant stralite mail armour of resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +1 Wil Damage when the wearer is hit: 7 light Changes resistances: +21% darkness / +17% blight Maximum life: +31.00 Light radius: +1 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 16 power out of 50/50) : Effective talent level: 1.6 Power cost: 16 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.09 to 147.28 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of lightning resistance (4 def, 7 armour)cleansing reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +15% lightning / +14% nature / +11% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of acid resistance (4 def, 7 armour)troll-hide reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +15% acid Life regen: +2.10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of command (12 def, 13 armour)troll-hide reinforced leather armour of command (12 def, 13 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +12 Fatigue: +8% Changes stats: +4 Cun Mental save: +17 Life regen: +3.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of Eyal (7 def, 13 armour)enlightening stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Cun / +3 Wil Mental save: +18 Life regen: +1.10 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of metal plates. |
Haledan (12 def, 3 armour, 195 block) Haledan (12 def, 3 armour, 195 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Con Damage when the wearer is hit: 19 acid Changes resistances: +26% cold / +15% acid Talent granted: +5 Block Equilibrium when hit: +0.16 Mental crit. chance: +2% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of cold resistance (+21%) (10 def, 2 armour, 133.5 block)flaming stralite shield of cold resistance (+21%) (10 def, 2 armour, 133.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 18 fire Changes resistances: +21% cold Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. unblemished quiver of dragonbone arrowsunblemished quiver of dragonbone arrows Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. Type: misc / axe It can be used to create a ... clockwork gnome, costing 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
202 alchemist agate 202 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 86 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Yvyssra YvyssraPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% blight Allows you to breathe in: water Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 Changes stats: +5 Wil Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of annihilation (19/19, 51-61.2 power, 12 apr)plaguebringer's pouch of stralite shots of annihilation (19/19, 51-61.2 power, 12 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +12 Physical crit. chance: +11.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 1). Travel speed: +200% Damage when this weapon hits(ranged): +13 blight Shots are used with slings to pummel your foes to death. |
quick-loading pouch of dwarven-steel shots of wind (6/21, 30.5-36.6 power, 3 apr) quick-loading pouch of dwarven-steel shots of wind (6/21, 30.5-36.6 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200% When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
sentry's pouch of stralite shots of accuracy (57/57, 44.5-53.4 power, 5 apr) sentry's pouch of stralite shots of accuracy (57/57, 44.5-53.4 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 57 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of cure illness [power 3] (18 cooldown)warded elven-wood totem of cure illness [power 3] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +2 nature / +1 acid / +2 light Talent granted: +1 Ward It can be used to removes up to 3 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Venom the Cornac Rogue level 28
16th Regrowth 123rd year of Ascendancy at 07:01 see stats
By Venom the Cornac Rogue level 32
60th Regrowth 123rd year of Ascendancy at 19:24 see stats
By Venom the Cornac Rogue level 34
76th Regrowth 123rd year of Ascendancy at 06:50 see stats
By Venom the Cornac Rogue level 31
26th Regrowth 123rd year of Ascendancy at 10:43 see stats
By Venom the Cornac Rogue level 8
2nd Flare 122nd year of Ascendancy at 12:54 see stats
By Venom the Cornac Rogue level 31
58th Regrowth 123rd year of Ascendancy at 19:04 see stats
By Venom the Cornac Rogue level 30
22nd Regrowth 123rd year of Ascendancy at 11:25 see stats
By Venom the Cornac Rogue level 19
53rd Haze 122nd year of Ascendancy at 12:53 see stats
By Venom the Cornac Rogue level 17
4th Haze 122nd year of Ascendancy at 08:14 see stats
By Venom the Cornac Rogue level 10
14th Dusk 122nd year of Ascendancy at 07:28 see stats
By Venom the Cornac Rogue level 20
53rd Haze 122nd year of Ascendancy at 22:27 see stats
By Venom the Cornac Rogue level 30
22nd Regrowth 123rd year of Ascendancy at 09:24 see stats
By Venom the Cornac Rogue level 18
28th Haze 122nd year of Ascendancy at 09:43 see stats
By Venom the Cornac Rogue level 13
59th Dusk 122nd year of Ascendancy at 08:17 see stats
By Venom the Cornac Rogue level 18
28th Haze 122nd year of Ascendancy at 10:03 see stats
By Venom the Cornac Rogue level 26
6th Allure 123rd year of Ascendancy at 00:59 see stats
By Venom the Cornac Rogue level 34
78th Regrowth 123rd year of Ascendancy at 15:51 see stats
By Venom the Cornac Rogue level 30
23rd Regrowth 123rd year of Ascendancy at 00:05 see stats
By Venom the Cornac Rogue level 7
1st Mirth 122nd year of Ascendancy at 20:55 see stats
By Venom the Cornac Rogue level 17
4th Haze 122nd year of Ascendancy at 08:52 see stats
By Venom the Cornac Rogue level 12
53rd Dusk 122nd year of Ascendancy at 18:53 see stats
By Venom the Cornac Rogue level 20
54th Haze 122nd year of Ascendancy at 00:26 see stats
By Venom the Cornac Rogue level 31
23rd Regrowth 123rd year of Ascendancy at 07:01 see stats
By Venom the Cornac Rogue level 19
53rd Haze 122nd year of Ascendancy at 17:05 see stats
By Venom the Cornac Rogue level 26
13rd Regrowth 123rd year of Ascendancy at 09:03 see stats
Log
Venom picks up (o.): resonating pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage).
Venom picks up (n.): horrifying pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage).
Venom picks up (B.): troll-hide reinforced leather armour of acid resistance (4 def, 7 armour).
Venom picks up (b.): titan's healing infusion (heal 273).
Giant spider hits Venom for 82 nature damage.
Venom has finished recovering.
Giant spider hits Venom for 82 nature damage.
The protective shield of Venom disappears.
Giant spider hits Venom for 82 nature damage.
Giant spider killed Venom!
Venom the level 34 cornac rogue was naturalised to death by a giant spider on level 1 of Vor Pride.
Venom deactivates Insidious Poison.
Venom stops being poisoned.
Venom deactivates Precision.
Venom deactivates Crippling Poison.
Venom deactivates Premonition.
Venom deactivates Chant of Fortitude.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Windblade is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).