Dave the First the level 9 Halfling Marauder by ragnarok

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassMarauder
Level / Exp9 / 21%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity34 (base 30)
Constitution14 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning22 (base 19)

Resources

Life275/275
Stamina129/129
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth35.823515768852
See Invisible35.823515768852

Offense: Mainhand

Damage33
Accuracy33
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy33
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance11%
Speed1

Offense: Damage Bonus

Light+11%

Offense: Damage Penetration

Darkness+15%
Lightning+20%

Defense: Base

Armour (hardiness)12 (52.131147540984%)
Defense35
Ranged Defense35
Fatigue0
Physical Save19
Spell Save-2
Mental Save21

Defense: Resistances

Arcane+ 5%( 70%)
Lightning+ 9%( 70%)
Light+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance15%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.20
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
4/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
1/5
2/5
1/5
0/5
3/5

Effects

detrimental effect
beneficial effect

Quests

done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dave the First the Halfling Marauder level 8
7th Mirth 122nd year of Ascendancy at 22:20
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Dave the First the Halfling Marauder level 8
10th Mirth 122nd year of Ascendancy at 04:03
see stats

Log

You gain 8.47 gold from the transmogrification of pair of iron boots 'Belonarilach' (0 def, 3 armour).
You gain 7.97 gold from the transmogrification of
pair of iron boots 'Amidunagar' (0 def, 3 armour).
You gain 8.24 gold from the transmogrification of
Lisamira the Cloudkin (6 def, 0 armour).
You gain 1.07 gold from the transmogrification of
horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.71 gold from the transmogrification of
thought-forged iron longsword (13-18.2 power, 2 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 6; power 19; dur 3).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

You gain 2.05 gold from the transmogrification of
noble's rough leather belt.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 0.60 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 50).
Saving game...

Saving done.

Resting starts...

Rested for 93 turns (stop reason: all resources and life at maximum).


Dave the First uses Infusion: Regeneration.

Dave the First starts regenerating health quickly.


Saving game...

Resting starts...

Dave the First stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Saving done.