| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0.0%. Shadow Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
| Spell / Dark | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 2
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke a beam of utter Dark, striking all foes in its path for 9 Darkness damage.
The damage will increase with your Spellpower, and range increases with talent level. Dark Ray
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You infuse your Dark powers with pure hatred.
Your spell critical chance will increase by 0% .
At raw talent level 3 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will inflict Malign Darkness damage, afflicting the target with a Malady that will reduce a random stat by -2% for 8 turns. Malign Darkness will always attempt to apply a Malady that the target is not already suffering from, and the chance to apply a Malady will be reduced by Darkness resistance.
At raw talent level 5 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will ignore 50% of the damage penalty from being Unseen. Malign Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a barrage of Dark force, dealing 8 Darkness damage to all foes in radius -2 area, up to 8 tiles away.
The damage will increase with your Spellpower, and the radius will increase with talent level. Shadow Barrage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 2
Cooldown: 44
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a bolt of intense dread, striking your target for 13 Darkness damage.
The sense of total defeat that overcomes the target will cause them to lose -2 beneficial effects or sustains.
The damage will increase with your Spellpower, and cooldown will decrease with talent level. Darkest Dread
| 0/5 |
| Spell / Unlight | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 25
Range: 4
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with an aura of Dark power, extinguishing light within your presence.
While Aura of Unlight is active, your light radius is reduced to 0 and you will unlight 1 random tiles within a radius of 4 each turn.
You will generate one Shadow Charge for each tile unlit, up to 1 per turn. You can store up to a maximum of 10 Charges.
Darkness gives you sustenance, and if all tiles within your Aura are already unlit you will restore 2.0 Life and Stamina per turn.
Additionally, you will manipulate Darkness to become Unseen, granting you Invisibility (power: 3 , damage penalty: 31% ) when standing on an unlit tile.
If your current tile is lit and there is an unlit tile within your Aura, your tile will be unlit, and the other tile will be lit. This will occur before determining if Unseen will activate.
Becoming Unseen requires and consumes 4 Shadow Charges. Remaining Unseen will not consume further charges, but is very taxing and will increase your fatigue by 13.0 .
You may not become Unseen while burdened with Heavy or Massive armor. Invisibility power scales with Cunning and the damage penalty is reduced with talent level. You may only remain Unseen while Aura of Unlight is active. Aura of Unlight
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You release stored shadow energy to send a pulse of pure Darkness through your Aura of Unlight, causing all foes within to take 29 Darkness damage.
The pulse will Spook all those hit, reducing their Darkness resistance by 7% and attempting to daze them for 1 turns.
This spells requires and consumes 5 shadow charges to cast.
Damage will increase with your Spellpower. Shadow Pulse
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: The Darker, the better.
Your control of Darkness in near absolute. While Unseen and on an unlit tile, you can manipulate Darkness to absorb incoming damage, granting you a 0.5% chance to completely negate it.
Chance to negate damage is multiplied by your number of stored Shadow Charges, if any.
At talet level 3 and above, any enemy standing on a tile when it is unlit by your Aura will become afflicted with a Bane of Confusinon, causing them to act randomly (50% chance) and suffer 1.6 Darkness damage each turn, for 6 turns.
Damage will increase with your Spellpower. Total Dark
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 69.4
Range: melee/personal
Cooldown: 72
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are one with the Darkness and can slip effortlessly from shadow to shadow.
You may consume 4 Shadow Charges (or 3 at talent level 3 and above) to teleport instantly to an unlit tile within your Aura of Unlight.
This talent will not go on cooldown if you still have enough Shadow Charges to cast it, or until the next turn begins. Shadow Slip
| 0/5 |
| Spell / Arcane | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 0 and arcane resistance by 6%. Arcane Power
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 8.37 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 2.09 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 2.94 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 230 total damage.
While the arcane storm rages, you also get 52% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 0/5 |
| Spell / Unhealing | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your mind is suffused with Dark energy. Passively, your maximum mana is increased by 75 based on your Cunning.
When activated, you channel that energy into your weapon, increasing your Combat Accuracy by 11 and causing all melee strikes to unheal the target for 8 .
At raw talent level 5 and above the Damage of your Unhealing Strike, Smite and Dark Wrath spells will be multiplied by your Healing Factor.
Unhealing on-hit increases with Spellpower. Sinister Power
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Mana cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Infuse your weapon with malign power, striking for 75% weapon damage as Darkness. If the attack hits, the target will be unhealed for 5 life and afflicted with Dark Unhealing, increasing their Healing Factor by -2% for 5 turns and unhealing them for an additional 1 life each turn.
Unhealing will increase with your Spellpower.
Passively, your ability to manipulate life energy increases your own healing factor by -2% . Unhealing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Smite your foes in the name of the Dark One. Project 2 bolts of Dark energy that will strike your target(s) for 5 Darkness damage and inflict the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 1 life each turn for 5 turns. Above talent level 3 you will conjure one additional bolt. Damage will increase with your Spellpower. Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Unleash the wrath of the Dark One in an unhealing wave of radius 0. Any targets caught in the area will be dealt 10 Darkness damage and afflicted with the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 2 life each turn for 5 turns.
The damage will increase with your Spellpower. Dark Wrath
| 0/5 |
| Spell / Arcane Weapon | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Mana cost: 16
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Swing your staff with furious might, hitting for 110% weapon damage.
If you hit your target, you will infuse your staff with arcane power and strike again while the victim is still reeling, dealing 125% weapon damage as Arcane and attempting to knock it back 2 tiles.
Additionally, you will errect a Ward for 0 turns, completely blocking up to the next 0 sources of Arcane damage. Arcane Repulsion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 14
Mana cost: 25
Range: 4
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Blink to random targets and attack with your staff for 33% weapon damage as your staff's current element. You can strike up to -5 times. You will choose the first victim, and Blink Strike can hit the same target multiple times. Blink Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are ever vigilant against cowards who would try to cut you down from afar.
While sustained, you have a 15% chance to deflect assaults targeting you from 3 or more tiles away.
With a surge of arcane force, you will obliterate the incoming attack, completly negating its damage, and send a pulse of energy back to the source, dealing damage equal to the damage of the attack as Arcane.
Your foe will be Humbled by the display of power, reducing all damage dealt by 30% for 5 turns, if struck by the return projectile.
At raw talent level 3 and above, if the attack damage is greater than 1/3 of your current life, the chance is 100%.
Arcane Reversal will drain 15 mana and deactivate when it triggers. It will not trigger if your mana is below 16 or if the damage is less than 5% of your current life. Arcane Reversal
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 65
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Flood your staff with Arcane power. While active, all weapon strikes will deal 2 Arcane damage and reduce the target's Arcane resistance by 30% for 5 turns.
Critical strikes will release a burst of Arcane energy in a radius of 5 around you, dealing 1 damage to all enemies in the area. Your foes will be Humbled by the display of power, reducing all damage dealt by 30% for 5 turns.
Damage will increase with your Spellpower. Empower Staff
| 0/5 |