Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Items Vault 1.4.8Donators/Buyers bonus! Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Prowler |
| Level / Exp | 167 / 65% |
| Size | small |
| Lifes / Deaths | Killed by Eilinowyn the elven corruptor at level 28 on the 8th Dusk 122nd year of Ascendancy at 16:58 5 / 2Killed by Emelidhenne the elven tempest at level 29 on the 8th Dusk 122nd year of Ascendancy at 19:18 |
Primary Stats
| Strength | 107 (base 62) |
| Dexterity | 224 (base 129) |
| Constitution | 246 (base 80) |
| Magic | 170 (base 62) |
| Willpower | 259.51580248557 (base 124) |
| Cunning | 319.90293554274 (base 110) |
Resources
| Life | 15244/15245 |
| Positive | 2250/2250 |
| Stamina | 2852/2852 |
| Equilibrium | 33 |
| Healing Factor | 1.74 |
| Regeneration | 212.9934 |
Speed
| Mental | +287.46275352734% |
| Attack | -31.561162357911% |
| Movement | +248.51816828107% |
| Spell | +104.15% |
| Global | +159.1% |
Vision
| Sight | 10 |
| Lite | -1008 |
| Infravision | 54 |
| See Stealth | 42 |
| See Invisible | 39 |
| Stealth | 154.85160940239 |
Offense: Mainhand
| Damage | 877 |
| Accuracy | 157 |
| Crit Chance | 673% |
| APR | 327 |
| Speed | 0.26 |
Offense: Offhand
| Damage | 885 |
| Accuracy | 157 |
| Crit Chance | 661% |
| APR | 327 |
| Speed | 0.26 |
Offense: Spell
| Spellpower | 165 |
| Crit Chance | 100% |
| Speed | 0.48983590497183 |
Offense: Mind
| Mindpower | 180 |
| Crit Chance | 100% |
| Speed | 1.4611586556008 |
Offense: Damage Bonus
| All | +45% |
Offense: Damage Penetration
| All | +30% |
Defense: Base
| Armour (hardiness) | 363.52811183913 (78.613718411552%) |
| Defense | 169 |
| Ranged Defense | 196 |
| Fatigue | 0 |
| Physical Save | 165 |
| Spell Save | 153 |
| Mental Save | 142 |
Defense: Resistances
| All | + 37%( 82%) |
Defense: Immunities
| Pinning Resistance | 38% |
| Confusion Resistance | 21% |
| Fear Resistance | 0% |
| Poison Resistance | 22% |
| Blind Resistance | 38% |
| Silence Resistance | 64% |
| Teleport Resistance | 55% |
| Disarm Resistance | 100% |
| Stun Resistance | 91% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1039% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 919 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 7/5 |
| 14/5 |
| 1/5 |
| 10/5 |
| Technique / Combat techniques | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Stalker | 1.50 |
| 7/5 |
| 12/5 |
| 10/5 |
| 7/5 |
| Technique / Willful Hunter | 1.50 |
| 7/5 |
| 1/5 |
| 7/5 |
| 12/5 |
| Wild-gift / Ecomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Psiblade Combat | 1.50 |
| 15/5 |
| 9/5 |
| 5/5 |
| 8/5 |
| Technique / Dual techniques | 1.30 |
| 7/5 |
| 14/5 |
| 7/5 |
| 7/5 |
| Technique / Dual weapons | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 12/5 |
| Wild-gift / Elementomancy | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 6/5 |
| Cunning / Dirty fighting | 1.10 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.50 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.20 |
| 13/5 |
| 6/5 |
| 15/5 |
| 0/5 |
| Wild-gift / Prowler | 1.50 |
| 15/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 16/5 |
| 5/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 7/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 6/5 |
| 14/5 |
| 15/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.50 |
| 6/5 |
| 8/5 |
| 1/5 |
| 16/5 |
| Wild-gift / Fungus | 1.50 |
| 8/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Piercing Mind |
| talent | Lacerating Strikes |
| talent | Combat Focus |
| talent | Daunting Presence |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Wild Attunement |
| talent | Exploit Weakness |
| talent | Precision |
| talent | Momentum |
| talent | Focus |
| detrimental effect | The target is on fire, taking 8.80 fire damage per turn. Burning |
| beneficial effect | Countering melee attacks: Has a 88% chance to get an automatic counter attack when avoiding a melee attack. (3.7 counters remaining) Counter Attacking |
| beneficial effect | +65% lightning damage. Resonance |
| beneficial effect | The target's combat attack is improved by 85. Attack |
| beneficial effect | The target's combat attack and crit chance are improved by 49 and 25%, respectively. Perfect control |
| beneficial effect | The target's luck and cunning combine to grant it 136% higher combat critical chance, 136% higher mental critical chance, and 136% higher spell critical chance. Halflings's Luck |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured wilder to the recall portal on level 2 of Norgos Lair. Escort: injured wilder (level 2 of Norgos Lair)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by Prowler. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 379. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aeresemille (0 def, 7 armour) Aeresemille (0 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +7 Fatigue: -4% Changes stats: +4 Str / +3 Dex / +3 Mag / +7 Wil / +3 Cun / +6 Con Changes resistances: +2% physical Changes resistances penetration: +5% acid / +6% physical Maximum encumbrance: +26 Physical save: +35 (+4 eff.) Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% Maximum life: +50.00 Mindpower: +4 (+0 eff.) Infravision radius: +2 Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +10 It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 22 turns. A pair of boots made of leather. |
| Light source | Thunderspitter ThunderspitterInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Defense: +15 (+4 eff.) Damage when hit (Melee): 4 physical Changes stats: +7 Wil / +33 Cun / +6 Con Changes resistances: +14% blight / +3% lightning Changes resistances penetration: +25% lightning / +30% all Changes damage: +18% lightning Critical mult.: +23.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Physical save: +20 (+2 eff.) Spell save: +19 (+3 eff.) Mental save: +35 (+5 eff.) Life regen: +6.50 Stamina each turn: +0.80 Light radius: -12 Infravision radius: +27 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Blastcrack' (3 def, 0 armour) elven-silk wizard hat 'Blastcrack' (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Mag / +30 Wil / +26 Cun Changes resistances: +8% lightning / +8% temporal / +8% light / +8% fire / +7% nature / +14% acid / +8% blight / +8% cold / +19% mind / +8% darkness Changes resistances penetration: +5% lightning / +20% blight Changes damage: +15% acid / +15% lightning / +20% mind / +6% blight / +12% cold / +9% arcane / +15% fire Critical mult.: +20.00% Physical save: +28 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +65 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +4.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum psi: +30.00 Spellpower: +10 (+1 eff.) Mindpower: +16 (+1 eff.) Mental crit. chance: +13% Damage Shield Power: +12% It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 4.0 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1847 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Yvyba' (0 def, 16 armour) hardened leather gloves 'Yvyba' (0 def, 16 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +62 (+7 eff.) Armour penetration: +36 Physical power: +4 (+0 eff.) Armour: +16 Armour Hardiness: +8% Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 11 acid Changes stats: +12 Str / +33 Dex / +4 Wil / +33 Cun / +19 Con Changes resistances: +8% acid / +9% physical / +11% darkness Changes resistances penetration: +10% physical Changes damage: +8% acid Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Reduces incoming crit damage: 15.00% Physical save: +71 (+8 eff.) Spell save: +8 (+1 eff.) Mental save: +16 (+2 eff.) Disarm immunity: +104% Life regen: +14.00 Stamina each turn: +4.50 Psi each turn: +0.56 Maximum stamina: +73.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +66 Armour Penetration: +33 Physical crit. chance: +40.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Perfect Strike (45% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Second Wind (20% chance level 2). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Set Up (20% chance level 3). When this weapon hits: Slumber (20% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +19 physical / +19 darkness / +8 temporal Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +11 acid It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Radhiroddachak (dig speed 3 turns) Radhiroddachak (dig speed 3 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+0 eff.) Armour penetration: +7 Physical crit. chance: +13.0% Physical power: +10 (+0 eff.) Armour: +5 Defense: +8 (+2 eff.) Changes stats: +15 Str / +1 Dex / +1 Mag / +10 Wil / +5 Cun / +4 Con Changes resistances: +13% darkness / +9% physical Damage affinity(heal): +15% darkness Critical mult.: +19.00% Reduces incoming crit damage: 15.00% Mental crit. chance: +14% Infravision radius: +16 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Naturewither NaturewitherPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +55 (+6 eff.) Armour penetration: +13 Physical power: +25 (+2 eff.) Defense: +48 (+12 eff.) Effects on melee hit: * 32% chance to cause random gloom Damage (Melee): 32 bleed Effects on ranged hit: * 31% chance to cause random gloom Damage (Ranged): 28 bleed Damage when hit (Melee): 8 mind / 12 temporal Changes stats: +11 Str / +18 Dex / +5 Wil / +37 Cun / +8 Con Changes resistances: +11% blight / +32% cold / +41% nature Changes resistances penetration: +10% nature Changes damage: +16% cold / +15% nature / +7% all Mental save: +6 (+1 eff.) Blindness immunity: +38% Poison immunity: +22% Disease immunity: +22% Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +38% Life regen: +1.40 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Maximum life: +103.00 Maximum hate: +22.00 Spellpower: +14 (+2 eff.) Mindpower: +14 (+1 eff.) Light radius: +3 Infravision radius: +5 See stealth: +17 See invisible: +14 Movement speed: +38% Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +30 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | voratun ring 'Dazzlefury' voratun ring 'Dazzlefury'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Physical power: +13 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 lightning Changes stats: +9 Dex / +26 Mag / +8 Wil / +18 Cun Changes resistances: +6% light Changes damage: +9% lightning / +18% light / +8% all Spell save: +20 (+3 eff.) Stun/Freeze immunity: +50% Life regen: +4.00 Spellpower: +43 (+5 eff.) Mindpower: +20 (+2 eff.) Light radius: +3 Rings can have magical properties. |
| Around neck | Hellsrigor the stralite amulet Hellsrigor the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +9 (+0 eff.) Armour: +14 Defense: +21 (+5 eff.) Fatigue: -8% Changes stats: +9 Dex / +10 Mag Changes resistances: +6% cold Changes resistances cap: +12% all Changes resistances penetration: +10% blight Changes damage: +15% lightning / +8% temporal / +8% darkness / +31% fire / +16% acid / +16% physical / +9% blight / +16% cold / +8% light Critical mult.: +35.00% Physical save: +58 (+6 eff.) Spell save: +22 (+3 eff.) Mental save: +21 (+3 eff.) Disarm immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +15% Teleport immunity: +50% Life regen: +3.30 Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +17 (+2 eff.) Spell crit. chance: +20% Combat speed: +10% It can be used to teleport you randomly (rad 58), putting all charms on cooldown for 13 turns. Amulets can have magical properties. |
| In main hand | Starreek (16-17.6 power, 123 apr, mind damage) Starreek (16-17.6 power, 123 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This natural lightning should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. This psionic mindstar is wrathful to the hated. This mindstar absorbs psionic energy that needs to be projected. The set is complete. Base power: 16.0 - 17.6 Uses stats: 161% Wil, 50% Mag, 78% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +123 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to corrode armour Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 blight When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Damage when hit (Melee): 19 lightning Changes stats: +4 Str / +4 Dex / +8 Mag / +13 Wil / +10 Cun / +4 Con Changes resistances: +34% lightning / +6% light / +10% blight / +22% fire / +10% mind / +24% cold Changes resistances penetration: +19% lightning / +24% mind / +15% darkness Changes damage: +45% lightning / +25% darkness / +12% light / +9% nature / +18% cold / +35% mind / +15% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (-1 turn) Kinetic Shield (-1 turn) Charge Leech (-1 turn) Thermal Leech (-1 turn) Thermal Shield (-1 turn) Charged Shield (-1 turn) Spell save: +10 (+2 eff.) Mental save: +30 (+4 eff.) Disease immunity: +32% Knockback immunity: +15% Teleport immunity: +5% Life regen: +3.70 Psi when hit: +2.50 Mana when firing critical spell: +3.00 Hate when firing a critical mind attack: +18.00 Psi when firing a critical mind attack: +12.00 Maximum life: +91.00 Maximum hate: +45.00 Maximum psi: +50.00 Mindpower: +26 (+2 eff.) Mental crit. chance: +25% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +60 Life leech chance: +15% Life leech: +25% Damage Resonance (when hit): +25% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Gleamvortex the hardened leather belt Gleamvortex the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +5 (+0 eff.) Armour: +11 Effects on melee hit: * 15% chance to blind * 39% chance to disease Damage when hit (Melee): 4 blight / 8 mind / 8 light Changes stats: +4 Dex / +14 Mag / +10 Wil / +5 Cun Changes resistances: +6% light Changes resistances penetration: +10% light Changes damage: +9% blight / +15% light Reduced damage from: +33% Summoned Critical mult.: +11.00% Mental save: +33 (+4 eff.) Mana each turn: +0.40 Maximum life: +132.00 Maximum mana: +104.00 Maximum stamina: +37.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +32.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spellpower: +23 (+3 eff.) Spell crit. chance: +10% Mental crit. chance: +11% Reduces paradox anomalies(equivalent to willpower): +16 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 26 turns. A belt that goes around your waist. |
| In off hand | Duathelwither (16.5-18.15 power, 123 apr, nature damage) Duathelwither (16.5-18.15 power, 123 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. This psionic mindstar has an epiphany about dreams. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. The set is complete. Base power: 16.5 - 18.2 Uses stats: 161% Wil, 50% Mag, 78% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +123 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 darkness When wielded/worn: Armour: +9 Damage when hit (Melee): 10 lightning / 50 physical / 10 acid / 16 blight / 10 fire / 8 cold / 16 ice Changes stats: +10 Cun / +10 Wil Changes resistances: +60% lightning / +58% physical / +3% darkness / +10% acid / +6% nature / +71% cold / +17% mind / +51% fire Changes resistances penetration: +19% cold / +50% physical / +13% darkness / +32% mind Changes damage: +20% acid / +44% physical / +25% darkness / +6% blight / +18% cold / +68% mind / +6% arcane Talent masteries: +0.40 Psionic / Voracity +0.40 Psionic / Absorption Talents cooldown: Kinetic Leech (-1 turn) Kinetic Shield (-1 turn) Charge Leech (-1 turn) Thermal Leech (-1 turn) Thermal Shield (-1 turn) Charged Shield (-1 turn) Critical mult.: +5.00% Spell save: +6 (+1 eff.) Mental save: +9 (+1 eff.) Life regen: +2.00 Equilibrium when hit: +5.00 Psi when hit: +4.70 Mana when firing critical spell: +6.00 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Maximum life: +50.00 Maximum mana: +20.00 Maximum hate: +20.00 Maximum psi: +30.00 Spell crit. chance: +5% Mindpower: +34 (+3 eff.) Mental crit. chance: +22% Damage Resonance (when hit): +40% It can be used to activate talent Burrow, placing all other charms into a 26 cooldown : Effective talent level: 1.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 39 of target armor and 20% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Isloseth (18 def, 0 armour) Isloseth (18 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+3 eff.) Armour penetration: +36 Physical crit. chance: +5.0% Physical power: +11 (+1 eff.) Defense: +18 (+5 eff.) Fatigue: -11% Changes stats: +11 Dex / +16 Mag / +26 Wil / +24 Cun Changes resistances: +3% acid / +2% physical / +25% darkness Changes resistances penetration: +15% darkness Changes damage: +25% darkness Critical mult.: +39.00% Stealth bonus: +40 Maximum encumbrance: +20 Physical save: +13 (+1 eff.) Spell save: +45 (+6 eff.) Maximum life: +58.00 Maximum mana: +200.00 Spell crit. chance: +8% Mental crit. chance: +16% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyrubrevea the cashmere robe (8 def, 4 armour) Cyrubrevea the cashmere robe (8 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +5 Wil / +22 Mag Changes resistances: +93% acid / +34% physical / +6% light / +15% lightning / +30% fire / +5% arcane / +32% cold Changes resistances penetration: +14% darkness / +20% temporal / +27% mind / +35% physical Changes damage: +53% acid / +24% temporal / +14% darkness / +62% physical / +22% fire / +20% cold / +27% mind / +28% all Talent cooldown: Refit Golem (-9 turns) Physical save: +24 (+2 eff.) Spell save: +30 (+4 eff.) Mental save: +21 (+3 eff.) Silence immunity: +38% Confusion immunity: +5% Mana each turn: +0.55 Psi each turn: +1.44 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +122.00 Maximum hate: +11.00 Maximum psi: +54.00 Spellpower: +95 (+11 eff.) Spell crit. chance: +24% Mindpower: +27 (+2 eff.) Mental crit. chance: +17% Reduces paradox anomalies(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 1092 over 5 turns) regeneration infusion of the wizard (heal 1092 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1092 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 638 over 5 turns) regeneration infusion of the wizard (heal 638 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 638 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 54%; cure magical)wild infusion of the titan (resist 54%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 54% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune of the warrior (range 13; power 38; dur 4) phase door rune of the warrior (range 13; power 38; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Blackrune BlackruneInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +25 (+2 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Defense: +13 (+3 eff.) Fatigue: -18% Effects on melee hit: * 52% chance to inflict damage reduction Damage when hit (Melee): 4 light / 12 lightning Changes stats: +18 Dex / +5 Wil / +17 Cun / +26 Con / +17 Lck Changes resistances: +54% lightning / +6% light / +6% darkness / +20% mind Changes damage: +18% darkness Talent masteries: +0.34 Technique / Combat techniques +0.34 Technique / Dual weapons Critical mult.: +18.00% Physical save: +43 (+5 eff.) Spell save: +40 (+5 eff.) Mental save: +57 (+7 eff.) Confusion immunity: +66% Stun/Freeze immunity: +77% Life regen: +2.40 Stamina each turn: +2.50 Mindpower: +13 (+1 eff.) Light radius: +3 Movement speed: +20% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Brenythel the voratun amulet Brenythel the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Defense: +17 (+4 eff.) Changes stats: +12 Lck / +16 Wil Changes resistances: +16% fire / +25% cold Changes damage: +6% blight Critical mult.: +16.00% Physical save: +22 (+2 eff.) Spell save: +22 (+3 eff.) Mental save: +47 (+6 eff.) Confusion immunity: +50% Maximum mana: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +2% Mindpower: +29 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Lelomafast' copper amulet 'Lelomafast'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex / +8 Con Changes resistances: +6% fire / +9% cold Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Life regen: +1.00 Maximum life: +30.00 Amulets can have magical properties. |
gold amulet 'Singeoozer' gold amulet 'Singeoozer'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+1 eff.) Defense: +14 (+4 eff.) Fatigue: -7% Damage when hit (Melee): 12 nature Changes stats: +8 Dex / +4 Mag / +13 Wil / +8 Cun / +11 Con / +13 Lck Changes resistances: +21% fire / +40% temporal Changes resistances penetration: +15% mind / +5% fire Changes damage: +7% darkness / +7% temporal / +6% light / +7% physical Talent mastery: +0.27 Cunning / Dirty fighting Critical mult.: +5.00% Physical save: +52 (+6 eff.) Spell save: +37 (+5 eff.) Mental save: +80 (+10 eff.) Confusion immunity: +38% Pinning immunity: +73% Knockback immunity: +70% Life regen: +3.10 Stamina each turn: +1.10 Maximum life: +53.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +28 (+2 eff.) Mental crit. chance: +3% Movement speed: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
warrior's copper amulet of magic (+3) warrior's copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Bregovon the copper ring Bregovon the copper ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+0 eff.) Armour: +6 Changes stats: +8 Str / +5 Con Changes resistances: +5% arcane Physical save: +12 (+1 eff.) Stamina each turn: +0.60 Rings can have magical properties. |
Cyrymina CyryminaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Effects on melee hit: * 16% chance to cause random gloom * 35% chance to blind Damage (Melee): 18 bleed Effects on ranged hit: * 20% chance to cause random gloom * 26% chance to blind Damage (Ranged): 25 bleed Changes stats: +8 Cun / +5 Con Changes resistances: +6% light / +15% nature / +32% blight / +6% cold / +5% arcane / +39% fire Changes damage: +20% blight / +18% fire Spell save: +18 (+3 eff.) Poison immunity: +29% Disease immunity: +33% Stun/Freeze immunity: +5% Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Daygrit the stralite ring Daygrit the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +10 Defense: +14 (+4 eff.) Effects on melee hit: * 17% chance to cause random gloom * 59% chance to blind Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random gloom * 21% chance to blind Damage (Ranged): 21 bleed Damage when hit (Melee): 8 acid / 4 mind / 16 light Changes stats: +7 Cun / +5 Con Changes resistances: +34% lightning / +36% fire / +3% light / +9% mind Changes resistances penetration: +10% light Changes damage: +17% lightning / +18% fire / +3% light Spell save: +15 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +33.00 Maximum hate: +13.00 Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Flamestinger FlamestingerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +50 (+5 eff.) Physical power: +26 (+2 eff.) Armour: +36 Effects on melee hit: * 20% chance to disease * 15% chance to daze Damage when hit (Melee): 12 fire Changes stats: +27 Str / +31 Dex / +8 Mag / +8 Wil / +23 Cun / +18 Con Changes resistances: +3% lightning / +40% cold Changes resistances penetration: +25% fire Changes damage: +8% all / +20% cold Spell save: +19 (+3 eff.) Mental save: +13 (+2 eff.) Confusion immunity: +43% Stun/Freeze immunity: +37% Life regen: +8.70 Maximum life: +200.00 Maximum stamina: +32.00 Spellpower: +29 (+3 eff.) Mindpower: +20 (+2 eff.) Light radius: +2 Infravision radius: +1 See invisible: +6 Healing mod.: +58% Rings can have magical properties. |
Glowwake GlowwakeInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+0 eff.) Fatigue: -8% Changes stats: +9 Str / +8 Wil / +7 Cun / +20 Con Changes resistances: +6% temporal / +3% darkness / +9% blight / +6% cold / +5% arcane Maximum encumbrance: +36 Physical save: +14 (+1 eff.) Spell save: +23 (+3 eff.) Maximum stamina: +31.00 Mindpower: +12 (+1 eff.) Light radius: +1 Rings can have magical properties. |
Hanaridas the Scaldtrail Hanaridas the ScaldtrailInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +7 (+0 eff.) Damage when hit (Melee): 12 acid / 12 fire Changes stats: +5 Str / +6 Dex / +6 Cun / +6 Con Changes resistances: +6% acid / +9% fire / +12% physical Changes resistances penetration: +5% acid Changes damage: +6% acid / +12% physical Rings can have magical properties. |
Lightninggrinder the copper ring Lightninggrinder the copper ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 lightning Changes stats: +10 Mag / +10 Wil Changes resistances: +11% mind / +3% darkness Changes resistances penetration: +5% lightning / +15% darkness Changes damage: +11% mind / +6% lightning Spellpower: +12 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. SplendourpanicSplendourpanic Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +53 (+6 eff.) Armour penetration: +18 Physical crit. chance: +2.0% Physical power: +54 (+4 eff.) Defense: +44 (+11 eff.) Fatigue: -4% Damage when hit (Melee): 12 temporal Changes stats: +18 Str / +13 Dex / +14 Mag / +14 Wil / +33 Cun / +29 Con Changes resistances: +3% physical / +36% cold / +9% light / +36% fire Changes resistances penetration: +10% physical / +5% temporal Changes damage: +3% temporal / +18% fire / +18% cold / +15% all Spell save: +36 (+5 eff.) Blindness immunity: +44% Stun/Freeze immunity: +40% Life regen: +4.00 Stamina each turn: +1.20 Maximum life: +20.00 Maximum stamina: +64.00 Spellpower: +53 (+6 eff.) Mindpower: +47 (+4 eff.) Infravision radius: +6 See stealth: +21 See invisible: +16 Movement speed: +21% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring 'Earileg' copper ring 'Earileg'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Changes stats: +8 Cun / +5 Dex Critical mult.: +5.00% Mental save: +6 (+1 eff.) Confusion immunity: +23% Maximum psi: +10.00 Mindpower: +6 (+0 eff.) Mental crit. chance: +1% Rings can have magical properties. |
copper ring 'Hurak' copper ring 'Hurak'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +22% nature / +24% cold Changes damage: +11% nature / +12% cold Physical save: +33 (+3 eff.) Spell save: +8 (+1 eff.) Mental save: +17 (+2 eff.) Pinning immunity: +10% Knockback immunity: +5% Only die when reaching: -80.00 life Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's steel ring of miserysneakthief's steel ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+1 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +11 Cun / +7 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
steel ring 'Flarebreaker' steel ring 'Flarebreaker'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +25 (+2 eff.) Armour penetration: +10 Physical power: +2 (+0 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 28% chance to cause random gloom Damage (Melee): 26 bleed Effects on ranged hit: * 28% chance to cause random gloom Damage (Ranged): 26 bleed Changes stats: +3 Str / +6 Mag / +18 Wil / +22 Cun / +9 Con Changes resistances penetration: +5% physical Changes damage: +3% fire Physical save: +31 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +11 (+2 eff.) Disarm immunity: +24% Pinning immunity: +30% Knockback immunity: +30% Hate when firing a critical mind attack: +4.00 Only die when reaching: -60.00 life Maximum life: +29.00 Maximum stamina: +21.00 Maximum hate: +17.00 Spellpower: +9 (+1 eff.) Mindpower: +17 (+1 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Nimbuswilter (58-87 power, 4 apr)Nimbuswilter (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 143% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +4 lightning / +52 temporal / +28 mind / +45 nature Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +96 (+10 eff.) Armour penetration: +40 Physical crit. chance: +99.0% Physical power: +37 (+3 eff.) Armour: +25 Defense: +29 (+7 eff.) Ranged Defense: +8 (+1 eff.) Changes stats: +9 Str / +29 Dex Changes resistances: +6% darkness Changes resistances penetration: +21% mind / +21% cold / +21% darkness / +21% physical Changes damage: +12% acid / +41% physical Critical mult.: +28.00% Physical save: +9 (+1 eff.) Mental save: +12 (+2 eff.) Silence immunity: +10% Disarm immunity: +70% Confusion immunity: +10% Pinning immunity: +15% Stamina when hit: +4.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Mayyrin the stralite dagger (28-36.4 power, 9 apr)Mayyrin the stralite dagger (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 75% Wil, 50% Mag, 45% Dex Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +14 lightning / +33 cold / +14 darkness / +12 blight Burst (radius 1) on hit: +8 blight / +12 fire Damage against: +14% Living When wielded/worn: Accuracy: +44 (+5 eff.) Armour penetration: +31 Physical crit. chance: +30.0% Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Changes stats: +10 Str / +9 Dex / +5 Mag / +4 Wil Changes resistances: +3% fire / +7% arcane / +6% nature Changes resistances penetration: +9% acid / +11% physical / +11% darkness / +12% lightning / +12% fire / +11% mind / +12% cold Changes damage: +12% blight / +27% physical Critical mult.: +30.00% Reduces incoming crit damage: 10.00% Physical save: +9 (+1 eff.) Poison immunity: +5% Cut immunity: +10% Stamina when hit: +3.00 Spellpower: +11 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel dagger of projection (11.5-14.95 power, 6 apr)flaming steel dagger of projection (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 75% Wil, 45% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 mind Burst (radius 1) on hit: +9 fire It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of crippling (18-23.4 power, 7 apr)glacial dwarven-steel dagger of crippling (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 75% Wil, 45% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +16 ice When wielded/worn: Physical crit. chance: +9.0% Armour: +9 Changes resistances penetration: +9% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial iron dagger of evisceration (10-13 power, 5 apr)glacial iron dagger of evisceration (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 75% Wil, 45% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +8 ice When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +6 Changes resistances penetration: +6% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of massacre (38-49.4 power, 9 apr)insidious stralite dagger of massacre (38-49.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stats: 75% Wil, 45% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +40 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron dagger of nature (9.5-12.35 power, 5 apr)quick iron dagger of nature (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 75% Wil, 45% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +6 (+0 eff.) Changes stats: +2 Dex Changes resistances: +4% all Changes resistances penetration: +6% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Veletha the Glintusher (37-55.5 power, 6 apr)Veletha the Glintusher (37-55.5 power, 6 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.0 - 55.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% Damage (Melee): +42 insidious poison / +12 light When wielded/worn: Damage when hit (Melee): 20 light Changes stats: +4 Str / +2 Dex Changes resistances: +9% light / +15% fire Changes resistances penetration: +10% fire Maximum stamina: +10.00 Light radius: +4 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Xanidamina the Cloudriver (29.5-44.25 power, 2 apr)Xanidamina the Cloudriver (29.5-44.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 34% chance to disease * Slows global speed by 40% * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +30 acid / +33 blight / +21 cold / +42 insidious poison Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +13 Physical crit. chance: +51.0% Physical power: +51 (+4 eff.) Defense: +13 (+3 eff.) Changes stats: +10 Str / +6 Dex / +11 Con Changes resistances: +12% lightning / +1% physical Changes resistances penetration: +5% nature / +39% physical Changes damage: +26% physical Critical mult.: +9.00% Physical save: +20 (+2 eff.) Disease immunity: +28% Disarm immunity: +95% Stamina each turn: +0.60 Stamina when hit: +2.00 Maximum stamina: +10.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Raventrail (49.5-79.2 power, 3 apr)Raventrail (49.5-79.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 38% chance to daze * 24% chance to disease * 124% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +36 acid / +16 fire / +24 blight / +67 mind / +23 temporal Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +55 (+6 eff.) Armour penetration: +19 Physical crit. chance: +95.0% Physical power: +52 (+4 eff.) Defense: +17 (+4 eff.) Effects on melee hit: * 60% chance to inflict damage reduction * 15% chance to corrode armour Damage when hit (Melee): 12 acid / 24 temporal / 12 darkness Changes stats: +5 Str / +24 Dex / +6 Mag / +22 Wil / +22 Cun / +15 Con Changes resistances: +24% temporal Changes resistances penetration: +47% acid / +19% physical / +36% cold / +42% fire / +58% lightning Changes damage: +6% acid / +15% darkness Critical mult.: +26.00% Disease immunity: +36% Disarm immunity: +95% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of projection (34-54.4 power, 2 apr)elemental dwarven-steel greatsword of projection (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +20 mind When wielded/worn: Changes resistances penetration: +19% acid / +19% fire / +19% lightning / +16% cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of massacre (40-64 power, 2 apr)flaming steel greatsword of massacre (40-64 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 40.0 - 64.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +14 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of crippling (47.5-76 power, 3 apr)glacial stralite greatsword of crippling (47.5-76 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +30 ice When wielded/worn: Physical crit. chance: +19.0% Armour: +13 Changes resistances penetration: +19% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword (49.5-79.2 power, 3 apr)warbringer's stralite greatsword (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +19 (+1 eff.) Changes stats: +9 Con Changes resistances penetration: +19% physical Disarm immunity: +41% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elm longbow of true flightelm longbow of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 (+0 eff.) Physical crit. chance: +6.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's yew longbow of naturemage-hunter's yew longbow of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +23 nature When wielded/worn: Effects on ranged hit: * 12 arcane resource burn Changes stats: +5 Cun / +5 Wil Changes resistances: +7% all Changes resistances penetration: +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +10 (+1 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elm longbow of recursionpenetrating elm longbow of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +9% physical Damage Shield penetration: +20% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbow of naturepenetrating elven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +29 nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +11% nature / +20% physical Damage Shield penetration: +50% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. iron longsword of amnesia (12-16.8 power, 2 apr)iron longsword of amnesia (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Halarath (102-142.8 power, 6 apr)Halarath (102-142.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 102.0 - 142.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 30% chance to disease * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +33 blight / +29 cold When wielded/worn: Accuracy: +42 (+4 eff.) Armour penetration: +15 Physical crit. chance: +87.0% Physical power: +13 (+1 eff.) Armour: +8 Defense: +21 (+5 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +6 Str / +7 Dex / +2 Wil Changes resistances: +9% blight / +6% light / +9% darkness Changes resistances penetration: +17% acid / +14% darkness / +17% fire / +15% cold / +15% mind / +12% lightning Changes damage: +15% physical Critical mult.: +18.00% Reduces incoming crit damage: 15.00% Spell save: +20 (+3 eff.) Mental save: +10 (+2 eff.) Disease immunity: +66% Disarm immunity: +42% Confusion immunity: +15% Stamina when hit: +2.30 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Blunt and deadly. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 75% Wil, 50% Mag, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+3 eff.) Maximum psi: +20.00 Mindpower: +14 (+1 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 22 power out of 25/25) : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (782 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 55% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 52 power out of 60/60) : Effective talent level: 1.0 Power cost: 52 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 137 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Curespiker (13-14.3 power, 32 apr, nature damage) Curespiker (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to cause random gloom Damage (Melee): +12 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Changes stats: +3 Cun Changes damage: +9% nature / +6% darkness / +16% mind Critical mult.: +17.00% Mindpower: +11 (+1 eff.) Mental crit. chance: +14% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +36 Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cyregamina (13-14.3 power, 32 apr, nature damage) Cyregamina (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +8 temporal Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Damage when hit (Melee): 17 acid / 8 mind / 5 darkness / 4 blight Changes stats: +8 Cun / +4 Wil Changes resistances: +7% acid / +6% physical Changes resistances penetration: +14% acid / +3% physical Changes damage: +12% acid / +7% physical / +5% mind / +6% darkness Critical mult.: +18.00% Life regen: +1.40 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cyrymina the Dourwake (16.5-18.15 power, 40 apr, mind damage) Cyrymina the Dourwake (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This natural frost should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 darkness When wielded/worn: Armour: +9 Damage when hit (Melee): 14 acid / 6 mind / 3 darkness / 13 ice Changes stats: +2 Dex / +2 Mag Changes resistances: +20% acid / +15% cold / +5% arcane Changes resistances penetration: +14% acid / +12% cold Changes damage: +14% acid / +6% darkness / +25% fire / +35% cold / +10% mind / +20% lightning Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Life regen: +3.70 Maximum life: +48.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% See invisible: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Doursweep (13-14.3 power, 32 apr, mind damage) Doursweep (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This psionic mindstar is wrathful to the hated. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * 72% chance to corrode armour * Slows global speed by 29% * 40% chance to inflict damage reduction Damage (Melee): +4 darkness / +8 nature When wielded/worn: Effects on melee hit: * 55% chance to inflict damage reduction Damage when hit (Melee): 16 acid / 17 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +15 Wil / +8 Cun / +4 Con Changes resistances: +20% acid / +9% physical / +9% blight / +17% lightning Changes resistances penetration: +17% acid / +9% physical / +5% darkness / +17% lightning Changes damage: +30% acid / +8% physical / +19% mind / +9% nature / +17% lightning Physical save: +9 (+1 eff.) Disease immunity: +22% Life regen: +2.80 Equilibrium when hit: +2.10 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum life: +22.00 Maximum hate: +0.00 Mindpower: +13 (+1 eff.) Mental crit. chance: +18% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 70% Wil, 20% Str, 50% Mag, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+0 eff.) Changes resistances: +8% acid / +8% physical / +8% fire / +8% cold / +8% lightning Changes damage: +8% lightning / +8% physical / +8% fire / +8% cold / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+0 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Sand Breath (costing 26 power out of 30/30) : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 678.77 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Gilihor the living mindstar (17-18.7 power, 40 apr, nature damage) Gilihor the living mindstar (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This honing mindstar will focus other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 19% chance to corrode armour When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +22% lightning / +9% physical / +3% light / +9% temporal / +37% fire / +25% cold / +8% nature / +9% acid Changes resistances penetration: +8% nature / +10% physical Changes damage: +8% nature / +7% physical Talent masteries: +0.20 Wild-gift / Harmony +0.10 Psionic / Absorption +0.10 Psionic / Voracity Physical save: +26 (+3 eff.) Disarm immunity: +10% Stun/Freeze immunity: +5% Teleport immunity: +5% Life regen: +1.80 Equilibrium when hit: +2.50 Maximum life: +50.00 Mindpower: +19 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glitterlore the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Glitterlore the mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Changes resistances: +3% mind / +6% temporal Changes resistances penetration: +3% mind Changes damage: +9% lightning / +8% fire / +4% mind / +8% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Physical save: +3 (+0 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +10% Stun/Freeze immunity: +25% Knockback immunity: +15% Equilibrium when hit: +0.80 Psi when hit: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Light radius: +1 Damage Resonance (when hit): +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+0 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 578.01 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Shimmerreek (15.5-17.05 power, 40 apr, mind damage) Shimmerreek (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 lightning Burst (radius 2) on crit: +8 acid When wielded/worn: Damage when hit (Melee): 9 mind / 10 darkness Changes resistances: +6% lightning / +6% acid Changes damage: +37% lightning / +10% darkness / +24% fire / +27% mind / +18% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +9 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +14 (+2 eff.) Equilibrium when hit: +1.50 Maximum psi: +33.00 Mindpower: +15 (+1 eff.) Mental crit. chance: +11% Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Silerin the pulsing mindstar (13-14.3 power, 32 apr, mind damage) Silerin the pulsing mindstar (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +24.5% Attack speed: 100% On weapon hit: * Slows global speed by 32% * 32% chance to corrode armour When wielded/worn: Armour: +24 Damage when hit (Melee): 34 ice Changes resistances: +3% darkness / +30% cold Changes resistances penetration: +34% cold Changes damage: +9% acid / +34% cold Mental save: +20 (+3 eff.) Confusion immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +5% Equilibrium when hit: +2.00 Maximum mana: +60.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +9% Infravision radius: +3 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Toryhell the Shockumbra (2-2.2 power, 12 apr, nature damage) Toryhell the Shockumbra (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +4 lightning When wielded/worn: Armour: +6 Damage when hit (Melee): 6 ice / 4 mind / 3 darkness / 12 lightning Changes resistances: +3% lightning / +5% cold / +5% arcane Changes resistances penetration: +3% acid / +3% physical / +3% fire / +10% lightning / +9% cold Changes damage: +6% acid / +6% physical / +3% darkness / +11% cold / +3% mind / +5% fire Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing thorny mindstar (9-9.9 power, 24 apr, mind damage)absorbing thorny mindstar (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 9.0 - 9.9 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +17% lightning / +16% fire / +14% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) blooming pulsing mindstar of life (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +30.00 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +25 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage) gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 (+0 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +4 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage) gifted mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.60 Mindpower: +5 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of resolve (13-14.3 power, 32 apr, mind damage) gifted pulsing mindstar of resolve (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Physical save: +6 (+0 eff.) Mindpower: +16 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar (8-8.8 power, 24 apr, mind damage)hateful thorny mindstar (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 8.0 - 8.8 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Changes damage: +16% mind / +17% darkness Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of life (16.5-18.15 power, 40 apr, mind damage)mitotic living mindstar of life (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to corrode armour When wielded/worn: Life regen: +2.00 Maximum life: +50.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Jetquake' (2.5-2.75 power, 12 apr, mind damage) mossy mindstar 'Jetquake' (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * 7% chance to corrode armour Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 physical When wielded/worn: Fatigue: -6% Damage when hit (Melee): 6 lightning Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +4 Con Changes resistances: +7% lightning Changes resistances penetration: +7% lightning Changes damage: +6% lightning Stamina each turn: +0.20 Mindpower: +5 (+0 eff.) Mental crit. chance: +1% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of persecution (2.5-2.75 power, 12 apr, nature damage) mossy mindstar of persecution (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +6% Unnatural When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage) mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +4% lightning Changes resistances penetration: +4% lightning Changes damage: +4% lightning Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +8% lightning Changes resistances penetration: +8% lightning Changes damage: +8% lightning Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting vined mindstar of storms (5-5.5 power, 18 apr, mind damage)projecting vined mindstar of storms (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +10% lightning Changes damage: +22% lightning / +13% fire / +13% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Silatta' (12.5-13.75 power, 32 apr, nature damage) pulsing mindstar 'Silatta' (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes stats: +6 Cun Changes resistances: +6% blight / +3% cold Changes damage: +5% mind / +5% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +18.00% Spell save: +9 (+2 eff.) Mental save: +9 (+1 eff.) Silence immunity: +10% Stun/Freeze immunity: +10% Hate per kill: +3.00 Psi per kill: +3.00 Only die when reaching: -40.00 life Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +31 It can be used to inflict 982.35 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Splendourzephyr' (12-13.2 power, 32 apr, mind damage) pulsing mindstar 'Splendourzephyr' (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This natural mindstar calls for a summoner. Base power: 12.0 - 13.2 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to blind Damage (Melee): +16 light When wielded/worn: Damage when hit (Melee): 16 darkness Changes resistances: +9% nature / +3% darkness Changes resistances penetration: +9% acid / +9% physical / +13% darkness / +10% light / +6% nature / +6% fire / +12% mind / +9% cold Changes damage: +19% acid / +12% physical / +19% darkness / +3% light / +9% nature / +13% fire / +16% mind / +13% cold Talent mastery: +0.10 Wild-gift / Harmony Physical save: +6 (+0 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +5.80 Mindpower: +15 (+1 eff.) Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Tulemas' (12-13.2 power, 32 apr, nature damage) pulsing mindstar 'Tulemas' (12-13.2 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. This natural mindstar summons a caller. Base power: 12.0 - 13.2 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +14% blight / +3% cold / +3% mind / +6% light Changes resistances penetration: +15% acid / +13% physical / +11% fire / +5% mind / +15% cold Changes damage: +18% acid / +22% physical / +7% nature / +22% fire / +6% mind / +15% cold Spell save: +25 (+4 eff.) Disease immunity: +19% Mindpower: +18 (+1 eff.) Mental crit. chance: +9% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Scabprophet' (4.5-4.95 power, 18 apr, nature damage) vined mindstar 'Scabprophet' (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 4.5 - 5.0 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 fire When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +4 Cun Changes resistances: +9% nature Changes resistances penetration: +6% mind / +7% darkness Changes damage: +9% darkness / +6% nature / +6% mind Critical mult.: +8.00% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. UrthurandUrthurand Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 200% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to cause random gloom * 17% chance to corrode armour Travel speed: +600% Burst (radius 1) on hit: +6 mind When wielded/worn: Accuracy: +24 (+2 eff.) Physical crit. chance: +24.0% Physical power: +26 (+2 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Changes stats: +11 Str / +6 Dex / +6 Con Changes resistances: +9% nature / +3% cold Changes resistances penetration: +13% acid / +51% physical Changes damage: +9% blight / +112% physical Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Multishot (-8 turns) Steady Shot (-4 turns) Pinning Shot (-4 turns) Maximum encumbrance: +40 Silence immunity: +5% Disarm immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +30% Life regen: +1.90 Stamina each turn: +0.60 Damage Shield penetration: +50% It can be used to regenerate 164 life over 5 turns, putting all charms on cooldown for 18 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. glacial hardened leather sling of natureglacial hardened leather sling of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +22 nature / +14 cold When wielded/worn: Armour: +11 Changes resistances: +7% all Changes resistances penetration: +11% nature / +11% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Arckill (28-33.6 power, 4 apr, temporal element)Arckill (28-33.6 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * 14% chance to disease Damage (Melee): 81 fire Damage when hit (Melee): 8 blight Changes stats: +4 Dex / +22 Mag / +8 Wil / +7 Cun / +11 Con Changes resistances: +9% lightning / +28% temporal Changes resistances penetration: +14% temporal Changes damage: +6% blight / +28% temporal / +6% lightning Talent granted: +1 Command Staff Critical mult.: +124.00% Reduces incoming crit damage: 5.00% Physical save: +11 (+1 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Mana each turn: +0.56 Vim when firing critical spell: +10.00 Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +119.00 Maximum vim: +60.00 Maximum neg.energy: +38.00 Spellpower: +88 (+10 eff.) Spell crit. chance: +20% See invisible: +42 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Treekill the ash vilestaff (15-18 power, 3 apr, darkness element)Treekill the ash vilestaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% Burst (radius 1) on hit: +16 mind When wielded/worn: Physical crit. chance: +35.0% Defense: +16 (+4 eff.) Effects on melee hit: * 22% chance to disease * Slows global speed by 45% Damage (Melee): 69 fire / 81 arcane / 8 % chance of confusion Changes stats: +5 Cun Changes resistances: +8% darkness Changes resistances penetration: +5% mind / +10% nature / +15% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +87.00% Reduces incoming crit damage: 15.00% Physical save: +18 (+2 eff.) Spell save: +16 (+2 eff.) Mental save: +18 (+3 eff.) Psi when hit: +0.12 Vim when firing critical spell: +6.00 Maximum mana: +160.00 Maximum vim: +44.00 Spellpower: +50 (+6 eff.) Spell crit. chance: +30% Mindpower: +6 (+0 eff.) Mental crit. chance: +2% See invisible: +30 Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash magestaff of invocation (15-18 power, 3 apr, cold element)infernal ash magestaff of invocation (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +19 (+2 eff.) Spell crit. chance: +2% See invisible: +11 It can be used to conjure elemental energy in a radius 4 cone, dealing 290.63 to 348.76 cold damage, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash starstaff of channeling (15-18 power, 3 apr, physical element)infernal ash starstaff of channeling (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +25.00% Mana each turn: +0.18 Spellpower: +22 (+2 eff.) Spell crit. chance: +2% See invisible: +11 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash starstaff of wizardry (15-18 power, 3 apr, temporal element)infernal ash starstaff of wizardry (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +3 Mag / +3 Wil Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +21.00% Maximum mana: +43.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +2% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of crippling (29.5-41.3 power, 5 apr)quick stralite waraxe of crippling (29.5-41.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +13.0% Changes stats: +6 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of nature (11-15.4 power, 3 apr)steel waraxe of nature (11-15.4 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Cloudspawn the drakeskin leather beltCloudspawn the drakeskin leather belt Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Physical power: +58 (+5 eff.) Armour: +43 Defense: +42 (+11 eff.) Effects on melee hit: * 45% chance to daze * 20% chance to disease * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 blight / 34 lightning Changes stats: +12 Str / +16 Dex / +6 Wil / +18 Cun / +24 Con / +20 Lck Changes resistances: +36% lightning / +27% temporal / +3% blight / +12% fire / +15% cold Changes resistances penetration: +10% blight Changes damage: +6% blight / +9% temporal Critical mult.: +15.00% Trap disarming bonus: +51 Stealth bonus: +29 Physical save: +102 (+11 eff.) Spell save: +30 (+4 eff.) Mental save: +45 (+6 eff.) Maximum life: +169.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +15% Infravision radius: +12 Size category: +4 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+0 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
Blazemight (1 def, 6 armour) Blazemight (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +6 Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +3 Str / +1 Dex / +2 Con Changes resistances: +13% cold / +12% darkness / +3% physical Changes resistances penetration: +7% darkness Changes damage: +8% darkness Stealth bonus: +7 Physical save: +7 (+1 eff.) Maximum life: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulokhad the Flashlord (1 def, 6 armour) Ulokhad the Flashlord (1 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +19 (+2 eff.) Armour: +6 Defense: +1 (+0 eff.) Fatigue: -4% Damage when hit (Melee): 8 acid / 4 lightning Changes resistances: +6% lightning / +11% cold Changes damage: +3% acid / +21% lightning Maximum life: +45.00 Maximum stamina: +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of protection (2 def, 0 armour)spellcowled cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Spell save: +22 (+3 eff.) Mental save: +11 (+2 eff.) Maximum mana: +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipsestreaker (0 def, 0 armour) Eclipsestreaker (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 12 light Changes stats: +10 Str / +10 Mag / +12 Wil / +5 Con Changes resistances: +14% lightning / +14% cold / +52% nature / +18% acid Changes resistances penetration: +15% darkness Changes damage: +15% lightning / +14% physical / +16% cold / +43% nature / +12% acid Grants telepathy: Dragon Humanoid/Orc Poison immunity: +26% Disease immunity: +26% Infravision radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilineminor (0 def, 0 armour) Eilineminor (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +12% acid / +11% physical / +12% mind / +11% cold / +5% arcane / +11% fire Changes damage: +7% acid / +7% physical / +6% fire / +6% cold / +12% mind / +7% all Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Refit Golem (-2 turns) Maximum psi: +20.00 Spellpower: +12 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glorith the Cleansenaught (5 def, 0 armour) Glorith the Cleansenaught (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +26 Mag / +4 Wil / +6 Cun / +3 Con Changes resistances: +10% lightning / +12% fire / +12% light / +6% nature / +13% blight / +12% cold / +16% mind / +12% darkness Changes resistances penetration: +30% temporal / +20% mind / +30% physical Changes damage: +39% temporal / +20% light / +12% blight / +20% darkness / +36% mind / +37% physical Physical save: +20 (+2 eff.) Spell save: +68 (+9 eff.) Mental save: +17 (+2 eff.) Silence immunity: +50% Psi each turn: +0.93 Spellpower on spell critical (stacks up to 3 times): +7 Maximum psi: +40.00 Spellpower: +35 (+4 eff.) Spell crit. chance: +15% Mindpower: +9 (+1 eff.) Mental crit. chance: +5% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivibrebeth the linen robe (0 def, 0 armour) Ivibrebeth the linen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +3 Mag Changes resistances: +5% arcane Changes resistances penetration: +6% temporal / +5% mind / +6% physical Changes damage: +3% mind / +7% temporal / +9% arcane / +7% physical Critical mult.: +11.00% Mana each turn: +0.12 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum mana: +45.00 Spellpower: +17 (+2 eff.) Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+3 eff.) It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) : Effective talent level: 1.0 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Velann the Dazzlepulverizer (6 def, 5 armour) Velann the Dazzlepulverizer (6 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Damage when hit (Melee): 12 temporal Changes stats: +12 Mag / +6 Wil Changes resistances: +14% acid / +13% physical / +18% light / +3% temporal / +15% cold / +11% darkness / +14% fire Changes resistances penetration: +5% temporal Changes damage: +9% acid / +9% physical / +5% light / +7% fire / +6% temporal / +9% cold Talent cooldown: Refit Golem (-4 turns) Mana each turn: +0.28 Psi each turn: +0.15 Maximum life: +50.00 Light radius: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's linen robe of Linaniil (0 def, 0 armour)stargazer's linen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +8% light / +8% darkness Mana each turn: +0.16 Maximum mana: +47.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airzeal (19 def, 5 armour) Airzeal (19 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+5 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +5 Mag / +5 Wil / +5 Con Changes resistances: +9% lightning Changes resistances penetration: +5% lightning / +9% physical / +20% mind Spell save: +6 (+1 eff.) Spellpower: +5 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +8 (+0 eff.) Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 71 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots (0 def, 4 armour)blightbringer's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +8 Mag Changes damage: +7% acid / +8% blight Disease immunity: +38% Spellpower: +8 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Dageruilach' (0 def, 1 armour) pair of rough leather boots 'Dageruilach' (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Fatigue: -4% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 temporal Changes resistances penetration: +10% temporal Changes damage: +12% temporal Maximum encumbrance: +22 Physical save: +5 (+0 eff.) Spellpower: +4 (+0 eff.) A pair of boots made of leather. |
Shockwrither (0 def, 1 armour) Shockwrither (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Armour penetration: +6 Armour: +1 Damage (Melee): 6 nature / 6 cold Changes stats: +5 Dex / +3 Cun / +4 Con Changes resistances: +6% nature / +6% cold Changes resistances penetration: +15% lightning Changes damage: +5% nature / +3% cold Reduces incoming crit damage: 5.00% When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). Damage (Melee): +8 lightning Burst (radius 2) on crit: +6 nature / +7 ice It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Velawyn the voratun gauntlets (0 def, 28 armour) Velawyn the voratun gauntlets (0 def, 28 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+2 eff.) Armour: +28 Armour Hardiness: +15% Effects on melee hit: * 15% chance to corrode armour * 17% chance to cause random gloom * 20% chance to gain 10% of a turn Damage (Melee): 40 darkness / 26 mind Changes stats: +8 Str / +15 Dex / +8 Cun / +13 Con Changes resistances: +10% physical Changes resistances penetration: +10% acid / +10% temporal Changes damage: +9% acid Talent cooldown: Double Strike (-2 turns) Physical save: +30 (+3 eff.) Mental save: +10 (+2 eff.) Maximum life: +80.00 Mindpower: +10 (+1 eff.) When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +43 Armour Penetration: +15 Physical crit. chance: +45.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (20% chance level 5). On weapon hit: * 20% chance to gain 10% of a turn Burst (radius 1) on hit: +4 temporal It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of war-making (0 def, 3 armour)drakeskin leather gloves of war-making (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Critical mult.: +15.00% Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 34.5 - 38.0 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Physical save: +5 (+0 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +21% When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 1). Damage (Melee): +4 arcane Burst (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. stone warden's voratun gauntlets of dispersion (0 def, 23 armour)stone warden's voratun gauntlets of dispersion (0 def, 23 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +15% Damage (Melee): 19 arcane Changes stats: +10 Mag / +7 Wil / +15 Con Changes resistances: +9% arcane / +12% physical When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +15 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of war-making (0 def, 3 armour)voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Critical mult.: +13.00% Spell crit. chance: +16% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Hanugorak (23 def, 17 armour)Hanugorak (23 def, 17 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +14 (+1 eff.) Armour: +17 Defense: +23 (+6 eff.) Fatigue: +3% Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 8 physical Changes stats: +27 Str / +24 Dex / +6 Mag / +24 Wil / +12 Cun / +16 Con Changes resistances: +11% lightning / +3% temporal / +16% darkness / +10% fire / +22% nature / +10% all / +11% acid / +10% physical / +22% blight / +10% cold / +15% light Physical save: +44 (+5 eff.) Spell save: +15 (+2 eff.) Mental save: +31 (+4 eff.) Maximum life: +161.00 Mindpower: +5 (+0 eff.) See invisible: +6 Healing mod.: +44% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2012.1 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Lavabore the cashmere wizard hat (2 def, 0 armour) Lavabore the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Defense: +2 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +5 Str / +9 Wil / +9 Cun Changes resistances: +30% fire Changes damage: +8% physical / +9% light / +17% fire / +8% darkness / +8% temporal Mental save: +18 (+3 eff.) Confusion immunity: -20% Fear immunity: -20% Mindpower: +4 (+0 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1619 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Layybreth the Eclipsegash (0 def, 3 armour) Layybreth the Eclipsegash (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +4 Dex Changes resistances: +11% light / +6% mind / +23% darkness Changes resistances penetration: +10% darkness Spell save: +6 (+1 eff.) Poison immunity: +5% Cut immunity: +15% Only die when reaching: -80.00 life Infravision radius: +5 A cap made of leather. |
Prismspitter (2 def, 0 armour) Prismspitter (2 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 light / 4 temporal Changes stats: +17 Cun / +27 Wil Changes resistances: +24% cold / +6% light / +5% arcane Changes resistances penetration: +15% temporal / +10% light / +5% arcane Changes damage: +10% acid / +3% light / +10% lightning / +11% fire / +11% arcane / +27% cold Physical save: +11 (+1 eff.) Mental save: +44 (+6 eff.) Confusion immunity: -40% Fear immunity: -40% Mindpower: +5 (+0 eff.) Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1619 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of frost (+15%) (1 def, 0 armour) clarifying linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Changes resistances: +15% cold Changes damage: +10% cold Mental save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour)stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +10 Wil / +10 Con Changes damage: +16% arcane Physical save: +15 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Zubeyawyn the iron mail armour (2 def, 31 armour)Zubeyawyn the iron mail armour (2 def, 31 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +31 Defense: +2 (+1 eff.) Fatigue: -6% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 9 acid / 11 physical / 9 fire Changes stats: +6 Str / +10 Wil / +10 Cun / +6 Con Changes resistances: +53% acid / +7% physical / +7% lightning / +3% nature / +39% fire / +5% arcane / +21% cold Changes resistances penetration: +10% temporal Allows you to breathe in: water Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Physical save: +21 (+2 eff.) Mental save: +55 (+7 eff.) Silence immunity: +25% Confusion immunity: +30% Teleport immunity: +30% Life regen: +9.10 Stamina each turn: +1.80 Maximum life: +190.00 Healing mod.: +25% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Isloda the Swampstoker (36 def, 7 armour)Isloda the Swampstoker (36 def, 7 armour) Requires: - Dexterity 10 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +36 (+9 eff.) Ranged Defense: +19 (+2 eff.) Fatigue: +6% Effects on melee hit: * Slows global speed by 60% Damage (Melee): 12 lightning Damage (Ranged): 12 lightning Damage when hit (Melee): 8 mind Changes stats: +10 Str / +12 Dex / +1 Mag / +4 Wil / +7 Cun / +3 Con Changes resistances: +36% acid / +28% lightning / +12% nature / +63% cold / +6% mind / +18% fire Changes resistances penetration: +20% mind Changes damage: +9% nature Physical save: +16 (+2 eff.) Mental save: +42 (+6 eff.) Life regen: +6.40 Maximum life: +200.00 Mindpower: +14 (+1 eff.) Movement speed: +20% Healing mod.: +56% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the deep (2 def, 7 armour)cured leather armour of the deep (2 def, 7 armour) Requires: - Dexterity 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
drakeskin leather armour 'Vilewilter' (5 def, 11 armour) drakeskin leather armour 'Vilewilter' (5 def, 11 armour)Requires: - Dexterity 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +11 Armour: +11 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 9 acid Changes resistances: +26% lightning / +6% temporal / +6% light / +8% cold / +16% nature / +36% acid Changes resistances penetration: +15% nature Allows you to breathe in: water Spell save: +23 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of temporal resistance (2 def, 4 armour)enlightening cured leather armour of temporal resistance (2 def, 4 armour) Requires: - Dexterity 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Wil Changes resistances: +19% temporal Mental save: +16 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of clarity (12 def, 7 armour)marauder's reinforced leather armour of clarity (12 def, 7 armour) Requires: - Dexterity 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +9 Dex Changes resistances: +9% mind Physical save: +17 (+2 eff.) Mental save: +22 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's rough leather armour of Eyal (5 def, 2 armour)marauder's rough leather armour of Eyal (5 def, 2 armour) Requires: - Dexterity 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +5 Str / +5 Dex Physical save: +8 (+1 eff.) Life regen: +1.60 Maximum life: +48.00 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of Eyal (4 def, 7 armour)miasmic reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Dexterity 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes resistances: +25% acid / +26% nature Life regen: +2.80 Maximum life: +87.00 Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour of command (11 def, 10 armour)radiant cured leather armour of command (11 def, 10 armour) Requires: - Dexterity 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 8 light Changes stats: +3 Cun / +3 Wil Changes resistances: +18% blight / +18% darkness Mental save: +15 (+2 eff.) Light radius: +2 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Dexterity 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of the hero (2 def, 4 armour)spiked cured leather armour of the hero (2 def, 4 armour) Requires: - Dexterity 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 13 physical Changes stats: +6 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun A suit of armour made of leather. |
spiked rough leather armour of resilience (1 def, 2 armour) spiked rough leather armour of resilience (1 def, 2 armour)Requires: - Dexterity 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Maximum life: +22.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of cold resistance (2 def, 4 armour)troll-hide cured leather armour of cold resistance (2 def, 4 armour) Requires: - Dexterity 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +21% cold Life regen: +7.80 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of the deep (3 def, 10 armour)troll-hide hardened leather armour of the deep (3 def, 10 armour) Requires: - Dexterity 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +11% acid / +11% cold Allows you to breathe in: water Life regen: +7.70 Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Damage when hit (Melee): 8 light Changes stats: +4 Str / +4 Wil / +4 Con Changes resistances: +11% acid / +11% physical / +22% darkness / +18% blight / +11% fire / +11% lightning / +10% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +30% Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Dimbutcher (6 def, 2 armour, 39 block)Dimbutcher (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 lightning Changes stats: +7 Dex / +2 Cun / +3 Con Changes resistances: +9% light / +15% darkness Changes damage: +6% darkness Talent granted: +2 Block Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +40.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Hanydekhad the Jetbore (21 def, 6 armour, 40 block)Hanydekhad the Jetbore (21 def, 6 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+1 eff.) Armour: +6 Defense: +21 (+5 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 28% chance to corrode armour * 42% chance to daze * 22% chance to blind Damage when hit (Melee): 8 darkness / 48 fire Changes stats: +6 Str / +8 Dex / +3 Mag / +11 Con Changes resistances: +63% lightning / +28% light / +47% fire / +6% nature / +28% acid / +6% blight / +26% cold / +6% mind / +14% darkness Maximum wards: +6 lightning / +6 temporal / +6 blight / +5 fire / +6 cold Talents granted: +2 Ward +2 Block Disease immunity: +20% Silence immunity: +15% Stun/Freeze immunity: +20% Deflect projectiles away: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of patience (8 def, 2 armour, 78.5 block)dwarven-steel shield of patience (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 16 temporal Changes resistances: +16% temporal Talent granted: +3 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (600) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Hellsripper' (22 def, 2 armour, 149 block)stralite shield 'Hellsripper' (22 def, 2 armour, 149 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Physical power: +18 (+1 eff.) Armour: +2 Defense: +22 (+6 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to corrode armour * 68% chance to blind Damage when hit (Melee): 22 temporal Changes stats: +10 Mag / +19 Con Changes resistances: +43% acid / +18% temporal / +71% light / +79% cold / +18% physical / +39% darkness Maximum wards: +15 lightning / +15 temporal / +13 blight / +14 fire / +15 cold Changes resistances penetration: +10% acid / +5% temporal Changes damage: +9% acid Talents granted: +3 Ward +4 Block Deflect projectiles away: +16% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (803) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield (12 def, 3 armour, 193 block)warded voratun shield (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of corruption (15/15, 20.5-28.7 power, 7 apr)quiver of ash arrows of corruption (15/15, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 15 On weapon hit: * 20% chance to curse the target Damage (Ranged): +11 blight / +10 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of torment (20/20, 41.5-58.1 power, 14 apr)quiver of elven-wood arrows of torment (20/20, 41.5-58.1 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 20% chance to torment the target Damage (Ranged): +15 mind / +17 darkness Arrows are used with bows to pierce your foes to death. |
18 agate 18 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5197 alchemist agate 5197 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of the Iron Throne (dig speed 20 turns) iron pickaxe of the Iron Throne (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +24.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 69 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 spinel 14 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adotha the brass lantern Adotha the brass lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 8 arcane / 27 fire Changes stats: +5 Cun Changes resistances: +15% mind / +12% fire / +5% arcane / +7% darkness Changes resistances penetration: +5% mind / +5% temporal / +20% arcane / +7% all Changes damage: +7% light / +3% temporal Damage affinity(heal): +5% light Physical save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +26% Confusion immunity: +14% Light radius: +0 Infravision radius: +5 See stealth: +17 See invisible: +18 Healing mod.: +14% It can be used to activate talent Sun Flare, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 247.08 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Camelen the brass lantern Camelen the brass lanternPowered by arcane forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% blight / +12% darkness Changes damage: +6% light Damage affinity(heal): +5% light Mental save: +25 (+3 eff.) Psi when hit: +0.04 Maximum psi: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +6 Heals friendly targets nearby when you use a nature summon: +30 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 247.08 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polilera the Brightbright Polilera the BrightbrightPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Damage when hit (Melee): 16 fire Changes stats: +1 Mag / +1 Wil / +3 Con Changes resistances: +8% blight / +10% fire Changes resistances penetration: +8% all Changes damage: +9% fire Reduces incoming crit damage: 15.00% Life regen: +2.50 Light radius: +5 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (239 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 86 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. warded steel torque of psychoportation [power 31] (26 cooldown)warded steel torque of psychoportation [power 31] (26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 31), putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
Nimbusorder the elm totem of thorny skin [power 15] (20 cooldown) Nimbusorder the elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes resistances: +12% acid / +12% lightning Changes damage: +3% acid / +9% lightning Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Xanamille the Brightsquall [power 22] (26 cooldown) Xanamille the Brightsquall [power 22] (26 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze Maximum wards: +2 acid / +2 nature / +2 light Changes resistances penetration: +10% lightning / +25% light Changes damage: +6% light Talents granted: +1 Ward +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed ash totem of thorny skin [power 30] (18 cooldown)webbed ash totem of thorny skin [power 30] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +3 Lay Web It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 ametrine 17 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine 16 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 zircon 18 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Uniques)
Finish the Plumpkin event.By Prowler the Halfling Prowler level 161
18th Haze 122nd year of Ascendancy at 22:16 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Prowler the Halfling Prowler level 153
8th Haze 122nd year of Ascendancy at 01:10 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Prowler the Halfling Prowler level 32
9th Dusk 122nd year of Ascendancy at 06:20 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Prowler the Halfling Prowler level 78
44th Dusk 122nd year of Ascendancy at 06:21 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Prowler the Halfling Prowler level 153
8th Haze 122nd year of Ascendancy at 01:10 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Prowler the Halfling Prowler level 18
2nd Summertide 122nd year of Ascendancy at 21:44 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Prowler the Halfling Prowler level 138
46th Dusk 122nd year of Ascendancy at 00:37 see stats
Level 10 (Uniques)
Got a character to level 10.By Prowler the Halfling Prowler level 10
77th Pyre 122nd year of Ascendancy at 05:45 see stats
Level 20 (Uniques)
Got a character to level 20.By Prowler the Halfling Prowler level 20
2nd Flare 122nd year of Ascendancy at 01:56 see stats
Level 30 (Uniques)
Got a character to level 30.By Prowler the Halfling Prowler level 30
9th Dusk 122nd year of Ascendancy at 01:31 see stats
Level 40 (Uniques)
Got a character to level 40.By Prowler the Halfling Prowler level 40
9th Dusk 122nd year of Ascendancy at 23:07 see stats
Level 50 (Uniques)
Got a character to level 50.By Prowler the Halfling Prowler level 50
10th Dusk 122nd year of Ascendancy at 14:04 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Prowler the Halfling Prowler level 102
45th Dusk 122nd year of Ascendancy at 00:43 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Prowler the Halfling Prowler level 52
11st Dusk 122nd year of Ascendancy at 01:02 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Prowler the Halfling Prowler level 53
41st Dusk 122nd year of Ascendancy at 04:45 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Prowler the Halfling Prowler level 34
9th Dusk 122nd year of Ascendancy at 11:16 see stats
The Arena (Uniques)
Unlocked Arena mode.By Prowler the Halfling Prowler level 11
78th Pyre 122nd year of Ascendancy at 00:09 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Prowler the Halfling Prowler level 60
41st Dusk 122nd year of Ascendancy at 07:15 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Prowler the Halfling Prowler level 19
3rd Summertide 122nd year of Ascendancy at 08:44 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Prowler the Halfling Prowler level 16
3rd Mirth 122nd year of Ascendancy at 08:52 see stats
Well trained (Uniques)
Deal one million damage to training dummies in a single training session.By Prowler the Halfling Prowler level 153
1st Haze 122nd year of Ascendancy at 17:57 see stats
Log
Burning from Arura the forest troll hits Prowler for 1 fire damage.
Prowler receives 3435 healing from Wild Attunement.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Talent Call Nature is ready to use.
Burning from Arura the forest troll hits Prowler for 1 fire damage.
Prowler stops burning.
Prowler deactivates Focus.
Prowler has lost focus!
Prowler deactivates Combat Focus.
Prowler loses Combat Focus.
Prowler deactivates Stealth.
Prowler deactivates Lacerating Strikes.
Prowler aims less carefully.
Prowler deactivates Exploit Weakness.
Prowler deactivates Piercing Mind.
Prowler loses Piercing Mind.
Prowler deactivates Wild Growth.
Prowler is no longer resonating.
Prowler's awareness returns to normal.
Prowler deactivates Psiblades.
Prowler deactivates Momentum.
Prowler deactivates Wild Attunement.
Prowler is no longer attuned to nature.
Prowler deactivates Precision.
Prowler deactivates Daunting Presence.
Prowler's mind surges with critical power!
