Adliss the level 13 Drem Writhing One by mfp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp13 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 25)
Dexterity16 (base 10)
Constitution23 (base 19)
Magic41 (base 34)
Willpower15 (base 10)
Cunning18 (base 10)

Resources

Life434/434
Insanity0/100
Healing Factor1.1099022211821
Regeneration0.27747555529552

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage35
Accuracy42
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%
Nature+5%
Blight+4%
Physical+11%
Darkness+4%
All0%

Offense: Damage Penetration

Acid+10%
All0%

Defense: Base

Armour (hardiness)19.413408721348 (65.897138898113%)
Defense8
Ranged Defense8
Fatigue2
Physical Save21
Spell Save19
Mental Save17

Defense: Resistances

Darkness+ 14%( 70%)
Acid+ 21%( 70%)
Light+ 13%( 70%)
Temporal+ 9%( 70%)
Nature+ 13%( 70%)
Physical+ 14%( 70%)
Lightning+ 8%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Silence Resistance23%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Friend of the worm1.30
2/5
0/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
1/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
1/5
1/5
Demented / Path of horror1.30
1/5
1/5
1/5
1/5
Demented / Disfigured face1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
1/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
4/5
2/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Adliss the Drem Writhing One level 10
26th Voratun 122nd year of Ascendancy at 12:02
see stats
The Arena Unlocked Arena mode.
By Adliss the Drem Writhing One level 9
24th Voratun 122nd year of Ascendancy at 10:35
see stats

Log

Character control switched to worm that walks (servant of Adliss).

Worm that walks (servant of Adliss) wears (replacing
iron waraxe (12-16 power, 2 apr)): balanced iron longsword of erosion (10-15 power, 2 apr).

You give
iron waraxe (12-16 power, 2 apr) to Adliss.
Worm that walks (servant of Adliss) deactivates
Infestation.
Worm that walks (servant of Adliss) activates
Infestation.
Worm that walks (servant of Adliss) deactivates
Worm that Walks Link.
Worm that walks (servant of Adliss) activates
Worm that Walks Link.
Worm that walks (servant of Adliss) deactivates
Ruin.
Worm that walks (servant of Adliss) activates
Ruin.
Character control switched to Adliss.

Space around you starts to dissolve...


You are yanked out of this place!


You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 6.50 gold from the transmogrification of
Lustrekarma the iron shield (0 def, 2 armour, 21.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.44 gold from the transmogrification of
corrosive rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.76 gold from the transmogrification of
steady elm longbow of fire.
You gain 1.00 gold from the transmogrification of
mule's copper ring.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.