Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Items Vault 1.1.2Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 34 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by temporal stalker at level 21 on the 6th Flare 122nd year of Ascendancy at 09:49 2 / 4Killed by Betyna the dredge at level 21 on the 6th Flare 122nd year of Ascendancy at 13:42 Killed by Vorynor the orc assassin at level 24 on the 1st Dusk 122nd year of Ascendancy at 19:27 Killed by Mayamira the ghast at level 32 on the 22nd Dusk 122nd year of Ascendancy at 02:11 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 83 (base 60) |
| Magic | 70 (base 60) |
| Willpower | 44 (base 20) |
| Cunning | 30 (base 11) |
Resources
| Life | 801/872 |
| Mana | 187/421 |
| Healing Factor | 1.22 |
| Regeneration | 6.039 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +16% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 16 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 52 |
| Crit Chance | 84% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75.25 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.95 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +12% |
| Physical | +35% |
| Mind | +46% |
| All | 0% |
| Lightning | +9% |
| Light | +3% |
| Darkness | +24% |
| Arcane | +14% |
| Fire | +85% |
| Nature | +29% |
Offense: Damage Penetration
| Darkness | +35% |
| Mind | +25% |
| All | +15% |
| Physical | +36% |
| Fire | +81% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 54 (78%) |
| Defense | 49.733333333333 |
| Ranged Defense | 49.733333333333 |
| Fatigue | 5 |
| Physical Save | 83.335 |
| Spell Save | 68.78125 |
| Mental Save | 71.78125 |
Defense: Resistances
| Acid | + 43%( 74%) |
| Blight | + 19%( 74%) |
| Physical | + 47%( 74%) |
| Cold | + 71%( 74%) |
| All | + 12%( 74%) |
| Mind | + 37%( 74%) |
| Lightning | + 45%( 74%) |
| Light | + 19%( 74%) |
| Temporal | + 17%( 74%) |
| Darkness | + 74%( 74%) |
| Arcane | + 29%( 74%) |
| Fire | + 74%( 74%) |
| Nature | + 70%( 74%) |
Defense: Immunities
| Stun Resistance | 64% |
| Instadeath Resistance | 100% |
| Silence Resistance | 38% |
| Poison Resistance | 10% |
| Blind Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 10% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1347% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Burning Wake |
| talent | Wildfire |
| talent | Shielding |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 466 more runs. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed wretchling eyeball. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed pouch of luminous horror dust. * You've found the needed hummerhorn wing. | active |
Equipment
| On feet | Radiancedash the pair of drakeskin leather boots (25 def, 20 armour) Radiancedash the pair of drakeskin leather boots (25 def, 20 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Defense: +25 Fatigue: +5% Changes stats: +4 Str / +6 Wil / +10 Con Changes resistances: +41% fire / +44% cold / +30% lightning / +27% acid / +18% darkness Changes resistances penetration: +9% physical Changes damage: +6% mind / +3% light Spell save: +3 Mindpower: +9 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.7 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 11 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | dwarven lantern 'Dawnwolf' dwarven lantern 'Dawnwolf'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +14 Changes stats: +7 Cun / +8 Mag Changes resistances: +5% arcane Changes resistances penetration: +15% all Critical mult.: +15.00% Physical save: +20 Spell save: +20 Mental save: +32 Spellpower: +19 Spell crit. chance: +4% Mindpower: +12 Mental crit. chance: +11% Light radius: +3 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Betherin the elven-silk wizard hat (3 def, 0 armour) Betherin the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +40% physical / +8% fire / +8% cold / +8% lightning / +8% acid / +36% nature / +8% blight / +8% light / +46% darkness / +20% mind / +6% temporal Changes damage: +35% physical / +19% nature / +36% darkness / +20% mind Critical mult.: +10.00% Mana each turn: +0.08 Psi each turn: +0.35 Psi per kill: +2.00 Maximum mana: +100.00 Maximum hate: +25.00 Mindpower: +24 Mental crit. chance: +15% Life regen bonus (wilder-summons): +2.00 A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Voidtaint the gold ring Voidtaint the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Defense: +9 Damage when the wearer hits(melee): 4 arcane Changes resistances: +9% darkness Changes damage: +12% blight Silence immunity: +38% Stun/Freeze immunity: +64% Life regen: +3.80 Mana each turn: +0.28 Movement speed: +16% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | stralite ring 'Flashpeal' stralite ring 'Flashpeal'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% arcane Changes resistances penetration: +12% physical Changes damage: +14% arcane / +9% lightning Critical mult.: +10.00% Mental save: +9 Life regen: +0.90 Psi per kill: +1.00 Maximum life: +64.00 Healing mod.: +22% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 21% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around waist | hardened leather belt 'Shimmerhacker' hardened leather belt 'Shimmerhacker'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +5 Cun / +7 Lck Damage when the wearer is hit: 8 lightning Changes resistances: +15% fire / +15% cold Trap disarming bonus: +10 Stealth bonus: +6 Light radius: +1 Infravision radius: +4 See invisible: +3 A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Firewarden' (67-80.4 power, 6 apr, fire damage) dragonbone starstaff 'Firewarden' (67-80.4 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 67.0 - 80.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +20 fire When wielded/worn: Accuracy: +50 Physical crit. chance: +40.0% Physical power: +24 Armour: +12 Armour Hardiness: +8% Damage when the wearer hits(melee): 77 silence Changes resistances penetration: +10% mind Changes damage: -37% darkness / +67% fire Talent granted: +1 Command Staff Critical mult.: +30.00% Physical save: +12 Spellpower: +54 Spell crit. chance: +59% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Kilntrial' (0 def, 2 armour) hardened leather gloves 'Kilntrial' (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Physical crit. chance: +14.0% Armour: +2 Changes stats: +4 Con Damage when the wearer hits(melee): 11 fire Damage when the wearer is hit: 12 darkness / 8 fire Changes resistances: +8% fire Changes resistances penetration: +10% fire Changes damage: +8% fire Critical mult.: +22.00% Physical save: +27 Spell save: +5 Mental save: +13 Spell crit. chance: +11% Mental crit. chance: +13% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | elven-silk cloak 'Satyrburst' (18 def, 0 armour) elven-silk cloak 'Satyrburst' (18 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +15 Defense: +18 Changes stats: +6 Str / +6 Wil / +6 Cun / +4 Con Changes resistances: +25% darkness Changes resistances penetration: +20% darkness / +20% nature Changes damage: +25% darkness Critical mult.: +40.00% Stealth bonus: +40 Physical save: +22 Blindness immunity: +20% Poison immunity: +10% Disease immunity: +5% Stamina each turn: +0.40 Maximum life: +170.00 Maximum stamina: +10.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glintweeper GlintweeperInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +4.0% Armour: +5 Defense: +6 Changes stats: +4 Str / +1 Wil Changes resistances cap: +4% all Critical mult.: +12.00% Physical save: +11 Blindness immunity: +21% Light radius: +1 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Inventory
movement infusion (678% speed; 5 turns) movement infusion (678% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (513% speed; 6 turns) movement infusion (513% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 282 over 5 turns) regeneration infusion (heal 282 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 226 over 5 turns) regeneration infusion (heal 226 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure magical, physical) wild infusion (resist 17%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 17% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure magical) wild infusion (resist 14%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 14% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure mental, physical) wild infusion (resist 12%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 12% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 18%; cure mental) wild infusion of the duelist (resist 18%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 20%; cure magical) wild infusion of the warrior (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 20% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (966% regen over 10 turns; 48 instant mana) manasurge rune (966% regen over 10 turns; 48 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 966% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 377 for 6 turns) shielding rune (absorb 377 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 335 for 5 turns) shielding rune (absorb 335 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 223 for 3 turns) shielding rune (absorb 223 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 180 for 5 turns) shielding rune (absorb 180 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 180 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 118 for 5 turns) shielding rune (absorb 118 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 118 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Maximum life: +0.00 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
Bokileg the steel amulet Bokileg the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Changes stats: +5 Str / +5 Dex / +5 Wil Damage when the wearer is hit: 8 mind / 12 arcane Changes resistances: +17% lightning / +3% mind Changes resistances cap: +4% all Physical save: +8 Stun/Freeze immunity: +22% Amulets can have magical properties. |
Islenne IslenneCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +4 Changes stats: +2 Str Physical save: +6 Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +20% Maximum life: +24.00 Maximum stamina: +15.00 Rings can have magical properties. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Maximum life: +0.00 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Maximum life: +0.00 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
steel ring 'Kandil' steel ring 'Kandil'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Critical mult.: +10.00% Stun/Freeze immunity: +26% Life regen: +1.90 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (14-15.4 power, 32 apr, mind damage)pulsing mindstar (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glareschism the yew magestaff (27-32.4 power, 4 apr, fire damage) Glareschism the yew magestaff (27-32.4 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +7 Physical crit. chance: +7.0% Physical power: +8 Changes stats: +6 Mag / +5 Wil Damage when the wearer hits(melee): 13 silence Changes resistances: +6% blight Changes damage: -7% arcane / +27% fire / +6% light Talent granted: +1 Command Staff Critical mult.: +13.00% Maximum mana: +78.00 Spellpower: +23 Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Gydhevea' (2 def, 0 armour)cashmere cloak 'Gydhevea' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 4 acid Changes resistances: +3% physical Physical save: +18 Mental save: +9 Poison immunity: +15% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag / +7 Wil Spell save: +8 Maximum mana: +46.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Zubena (0 def, 2 armour)Zubena (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 Armour: +2 Changes stats: +4 Dex Damage when the wearer is hit: 12 arcane Changes resistances: +12% blight Metal gloves protecting the hands up to the middle of the lower arm. |
aegis cashmere wizard hat of earthrunes (2 def, 2 armour) aegis cashmere wizard hat of earthrunes (2 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 Changes stats: +2 Con Talent mastery: +0.22 Spell / Aegis Life regen: +3.60 Maximum life: +44.00 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 2.6 Power cost: 80 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 245.14 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
157 alchemist agate 157 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
crystalomancer's dwarven-steel pickaxe (dig speed 30 turns) crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +28.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Blindrip the brass lantern Blindrip the brass lanternCrafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes resistances penetration: +10% arcane Changes damage: +6% arcane Light radius: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Bleakserpent' alchemist's lamp 'Bleakserpent'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +9 Cun Changes resistances: +12% mind Changes resistances penetration: +5% mind Changes damage: +12% darkness Mental save: +8 Light radius: -17 Infravision radius: +13 See stealth: +14 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By Guldan the Shalore Archmage level 26
7th Dusk 122nd year of Ascendancy at 11:32 see stats
Exterminator
Killed 1000 creatures.By Guldan the Shalore Archmage level 20
3rd Flare 122nd year of Ascendancy at 16:43 see stats
Farportal x10
Got to level 10 of the Farportal.By Guldan the Shalore Archmage level 20
3rd Flare 122nd year of Ascendancy at 07:28 see stats
Farportal x20
Got to level 20 of the Farportal.By Guldan the Shalore Archmage level 27
9th Dusk 122nd year of Ascendancy at 04:16 see stats
Farportal x30
Got to level 30 of the Farportal.By Guldan the Shalore Archmage level 32
22nd Dusk 122nd year of Ascendancy at 03:41 see stats
Farportal x5
Got to level 5 of the Farportal.By Guldan the Shalore Archmage level 16
5th Mirth 122nd year of Ascendancy at 11:03 see stats
Level 10
Got a character to level 10.By Guldan the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20
Got a character to level 20.By Guldan the Shalore Archmage level 20
3rd Flare 122nd year of Ascendancy at 07:10 see stats
Level 30
Got a character to level 30.By Guldan the Shalore Archmage level 30
17th Dusk 122nd year of Ascendancy at 09:15 see stats
Size is everything
Did over 1500 damage in one attack.By Guldan the Shalore Archmage level 31
20th Dusk 122nd year of Ascendancy at 03:54 see stats
Size matters
Did over 600 damage in one attack.By Guldan the Shalore Archmage level 21
6th Flare 122nd year of Ascendancy at 11:10 see stats
Take you with me
Killed a boss while already dead.By Guldan the Shalore Archmage level 32
22nd Dusk 122nd year of Ascendancy at 02:11 see stats
That was close
Killed your target while having only 1 life left.By Guldan the Shalore Archmage level 20
3rd Flare 122nd year of Ascendancy at 08:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Guldan the Shalore Archmage level 19
2nd Flare 122nd year of Ascendancy at 14:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Guldan the Shalore Archmage level 14
79th Pyre 122nd year of Ascendancy at 19:50 see stats
Log
Guldan's cleansing fire area effect hits Guldan for 5 fire damage.
Guldan's cleansing fire area effect hits Guldan for 5 fire damage.
Forest wight casts Glacial Vapour.
Forest wight's cold area effect hits Guldan for 7 cold damage.
Forest wight's cold area effect hits Guldan for 7 cold damage.
Talent Fireflash is ready to use.
Guldan casts Flame.
Guldan's spell attains critical power!
You collect a new ingredient: vial of wight ectoplasm.
Guldan hits Forest wight for 915 fire damage.
Guldan killed Forest wight!
Forest wight's cold area effect hits Guldan for 7 cold damage.
Guldan picks up (v.): pulsing mindstar (14-15.4 power, 32 apr, mind damage).
Guldan's cleansing fire area effect hits Guldan for 5 fire damage.
Forest wight's cold area effect hits Guldan for 7 cold damage.
Talent Arcane Reconstruction is ready to use.
Forest wight's cold area effect hits Guldan for 7 cold damage.
Talent Flame is ready to use.
Guldan picks up (z.): Zubena (0 def, 2 armour).
Saving game...
Saving done.
