Garand the level 7 Ghost Sun Paladin by Sachrid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhost
ClassSun Paladin
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 24)
Dexterity11 (base 10)
Constitution7 (base 10)
Magic30 (base 26)
Willpower14 (base 10)
Cunning16 (base 10)

Resources

Life165/165
Mana156/156
Stamina128/128
Positive16/38
Healing Factor0.85
Regeneration2.8834328830075

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage18
Accuracy30
Crit Chance15%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.6
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)21.62 (59.10447761194%)
Defense19.35
Ranged Defense19.35
Fatigue31
Physical Save22.205990665356
Spell Save24.830990665356
Mental Save11.375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
0/5
0/5
0/5
0/5
Race / Ghost1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Talent Counter Bash is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Garand wears:
insulating copper amulet of strength (+2).

Garand wears:
Coral Spray (8 def, 8 armour, 18 dam, 48 block).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8.5 dam, 23.5 block).
Garand wears:
Skullcleaver (20-28 power, 4 apr).

You gain 2.30 gold from the transmogrification of
acidic iron waraxe of daylight (11.5-16.1 power, 2 apr).
You gain 1.98 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.83 gold from the transmogrification of
manaburning iron spear of massacre (15-21 power, 4 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Error report sent, thank you.